ORIGINAL: bo
ORIGINAL: undercovergeek
sorry about this duplicate my mistake.ORIGINAL: bo
Now because the tone is getting slightly nasty I will try again. What is your problem you no AI people? You have Vassar which seems to be very good to play WIF, we AI people have nothing yet. Maybe we could play Vassar but you pretty much have to know most of the rules
Willy
i dont think anyones being nasty - its a discussion, people are allowed to agree and disagree!! Im a no AI person, but i have absolutely no knowledge of WiF so vassal is as useless to me as it is to you - ive never even seen it in a box!! my plan is tutorial, tutorial, find an opponent on pbem with same skill as me and lets enjoy the game!!
no nastiness, no arguements just a great game to be played over the internet...... with no AI ........ cough, cough [:'(]
When?
Moderator: Shannon V. OKeets
RE: When?
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Shannon V. OKeets
- Posts: 22165
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RE: When?
The argument for installing a banging AI in WiF product #1 was already won, by Steve, before this latest round of discussion even got started. There are practical reasons why it would be easier to program the 3 styles of play all-at-once that I cannot challenge. Steve says it makes more sense, and I'm in no position to disagree with him. but if someone wants to argue it should be for marketing...aye but if it's trouble you be lookin' fer.......
RE: When?
You may be right that attempting to widen the appeal could be detrimental. So if they are taking a big risk it could be a big gain or loss. Since it is pure speculation on my part I hope it is a big gain. That could only widen its success while we traditional WiFers will still love our game.ORIGINAL: coregames
While I would allow that traditional over-the-table wargaming is not as popular as it once was, at least when compared to the growth of computer wargaming, boardgaming in general is not dwindling, and in fact has continually been increasing in popularity. Articles from many magazines and websites will easily confirm this, for anyone who wishes to take the time to check.ORIGINAL: abj9562
I may be underestimating the Wif following but perhaps your cutting the market segment short. To compare board games sales to PC game sales is apples and oranges. They are both fruit but for different tastes. In my estimation this is a specific attempt to expand into new markets and not stay in the same dwindling group of board gamers that we are.
Regarding your first point about WiF in specific, I think you neglect one aspect of the game and its potential appeal. Harry and Greg created a game that has in the subsequent years been honed to a surprising degree, and that labor of love shows in the game as it exists. To tinker and tamper with it in order to widen its appeal runs the risk of losing more than just the pre-existing WiF community. Such an approach could also muddle the consistency, the balance, and the rewarding expererience that emerged after so much play. Why would Steve waste the millions of hours of over-the-board play that essentially amount to playtesting for this product?
Integrity is what you do when nobody is watching.
RE: When?
ORIGINAL: Shannon V. OKeets
"Curiouser and curiouser" said Alice.
Gee you actually have time for this debate. You amaze me at every turn. I thought sleep deprivation caused a withdrawl from reality. However this has been a fun and interesting discourse today.
Integrity is what you do when nobody is watching.
RE: When?
ORIGINAL: macgregor
The argument for installing a banging AI in WiF product #1 was already won, by Steve, before this latest round of discussion even got started. There are practical reasons why it would be easier to program the 3 styles of play all-at-once that I cannot challenge. Steve says it makes more sense, and I'm in no position to disagree with him. but if someone wants to argue it should be for marketing...aye but if it's trouble you be lookin' fer.......
From Stve's last monthly update.
ORIGINAL: Shannon V. OKeets
I ran a simple survey of the World in Flames forum members asking which mode(s) of play they expected to use, as a percentage of the time they spend playing MWIF. This was motivated by a conversation with David Heath about how important the AI Opponent will be. My guess prior to this survey was that the break down would be 50% NetPlay, 30% AIO, 20% PBEM. I was completely wrong. Based on 126 respondents, the estimated percentages are 53% AIO, 22% PBEM, 17% NetPlay, 6% solitaire, and 2% head-to-head. From the comments players made, solitaire, and to a lesser extent AIO, will be used to gain experience with the game so they can play against human opponents using PBEM and NetPlay. But over 60% of the respondents expect to play against the AI Opponent most of the time. I now agree with Dave: the AIO is crucial for sales.
I believe the part I underlined and bolded indicates it is clearly a marketing issue.
Integrity is what you do when nobody is watching.
RE: When?
Well in that case, I'm in disagreement with you, Steve, and Dave as I think the first people to buy this game by vast majority will be the dedicated WiF fans who are buying a known quantity. They are like a ripe cash crop ready for harvest. After that, it's anybody's guess. But what you are talking about is the difference between a game that has thrived for decades with a known demographic, and an entirely new way of playing and an entirely unknown demographic. The practical issues Steve brought up tip the scales, so the point is moot regardless.
RE: When?
Alas my patient waiting has come to naught. When I first saw the anounced partnership of matrix and ADG in 2003 I was hopefull for an excellent product. In the intervening six years I have seen firm release dates come and go for three of them but this is the last straw. I have decided to turn back now as the WiF mirage allways seems to be just around the corner only to disappear every few months.
RE: When?
ORIGINAL: Shrike451
Alas my patient waiting has come to naught. When I first saw the anounced partnership of matrix and ADG in 2003 I was hopefull for an excellent product. In the intervening six years I have seen firm release dates come and go for three of them but this is the last straw. I have decided to turn back now as the WiF mirage allways seems to be just around the corner only to disappear every few months.
We are sorry that you feel this is the last straw. WiF is by far the pinnacle of wargaming. Personally I have spent way too much money on inprepared games shafted into the public by desperate publishers for quick money. I for one will stand by the publishers who choose quality over a fast money.
In a personal context; I would never want to enter combat with fellow soldiers, sailors, airman and marines who would settle for a few deaths to go home a day quicker. Persaverance, good planning and hard work result in more successes than failures by far. I like the way marines do it, "adapt and overcome".
Integrity is what you do when nobody is watching.
RE: When?
Why are you sorry? And you said we...who is we? Neither one of us control Matrix games. We can move along any debate, but that's about it.We are sorry that you feel this is the last straw.
The ripe cash crop I mentioned may be starting to fall off the vine. But I'll still place my faith that guys like Shrike451 will buy the game before any of these so-called 'pc game experts'.
RE: When?
ORIGINAL: macgregor
Why are you sorry? And you said we...who is we? Neither one of us control Matrix games. We can move along any debate, but that's about it.We are sorry that you feel this is the last straw.
The ripe cash crop I mentioned may be starting to fall off the vine. But I'll still place my faith that guys like Shrike451 will buy the game before any of these so-called 'pc game experts'.
We is the 'royal we'. I shouldn't speak so broadly but I wanted to covey the community will miss the departure of most anyone. I have enjoyed this spirited debate. In fact every team I have ever built, I always desire those who disgree as well as many other personality types. As Patton said, "If we all think alike then someone is not thinking." (Quote is as close as I remember so may not be 100% correctly quoted.) I also agree I believe he and many like him will probably buy the game on its final release.
Integrity is what you do when nobody is watching.
RE: When?
Just for information purposes, I will not only purchase the game for myself, but will probably get it as a gift for 1 or 2 other people I know since I know how delightful a good WIF game can be, and hope they will enjoy it as much since they truly enjoy strategy games. [8D]
That said, imho the players who may be a bit more of a 'hard sell' may be those who have been 'brought up' on so many 'Real-Time" strategy games who look first and foremost to see what they can blow up in a game, then try to figure the rest out. [:D]
They may not understand at first why the land counters don't burn and shrivel upon defeat, why the naval counters don't go "gloog, gloog" as they slip beneath the surface, and why the air counters don't spin and smoke in a death spiral to finally go "kaboom" as they hit the dirt. [8D]
Those intro/tutorial sessions will be very important for them so they can grasp the basics and learn how not everything in a strategy game goes "klunk, klunk" and runs around blowing up landscapes and buildings with pyrotechnics... lol (even though I personally enjoy those kind of games too, do I hear a COH, ETW in the house? - lol) [:'(]
That said, imho the players who may be a bit more of a 'hard sell' may be those who have been 'brought up' on so many 'Real-Time" strategy games who look first and foremost to see what they can blow up in a game, then try to figure the rest out. [:D]
They may not understand at first why the land counters don't burn and shrivel upon defeat, why the naval counters don't go "gloog, gloog" as they slip beneath the surface, and why the air counters don't spin and smoke in a death spiral to finally go "kaboom" as they hit the dirt. [8D]
Those intro/tutorial sessions will be very important for them so they can grasp the basics and learn how not everything in a strategy game goes "klunk, klunk" and runs around blowing up landscapes and buildings with pyrotechnics... lol (even though I personally enjoy those kind of games too, do I hear a COH, ETW in the house? - lol) [:'(]
- SamuraiProgrmmr
- Posts: 416
- Joined: Sun Oct 17, 2004 3:15 am
- Location: NW Tennessee
RE: When?
Longtime Quake/Quake2/Quake3/Quake4 player here! Can you say RocketJump?
Also Warcraft/Warcraft2/Starcraft/RiseOfNations (may be best in class)/Sins Of A Solar Empire
I loved Railroads! (a real time strategy game) but it was too buggy
But I really prefer turn based games. I sleep better without an adrenaline rush right before bedtime.
Just call me grandpa [:D]
Also Warcraft/Warcraft2/Starcraft/RiseOfNations (may be best in class)/Sins Of A Solar Empire
I loved Railroads! (a real time strategy game) but it was too buggy
But I really prefer turn based games. I sleep better without an adrenaline rush right before bedtime.
Just call me grandpa [:D]
Bridge is the best wargame going .. Where else can you find a tournament every weekend?
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IKerensky_alt
- Posts: 105
- Joined: Wed Nov 15, 2000 10:00 am
RE: When?
ORIGINAL: MajorDude
Just for information purposes, I will not only purchase the game for myself, but will probably get it as a gift for 1 or 2 other people I know since I know how delightful a good WIF game can be, and hope they will enjoy it as much since they truly enjoy strategy games. [8D]
That said, imho the players who may be a bit more of a 'hard sell' may be those who have been 'brought up' on so many 'Real-Time" strategy games who look first and foremost to see what they can blow up in a game, then try to figure the rest out. [:D]
They may not understand at first why the land counters don't burn and shrivel upon defeat, why the naval counters don't go "gloog, gloog" as they slip beneath the surface, and why the air counters don't spin and smoke in a death spiral to finally go "kaboom" as they hit the dirt. [8D]
Those intro/tutorial sessions will be very important for them so they can grasp the basics and learn how not everything in a strategy game goes "klunk, klunk" and runs around blowing up landscapes and buildings with pyrotechnics... lol (even though I personally enjoy those kind of games too, do I hear a COH, ETW in the house? - lol) [:'(]
Hum , Steve , if it isn't too late I think it would actually very nice to have the counter "sunk" with the "gloog, gloog" effect
+1 for the best idea on how to improve WiF with the computer version.
Also could we have a "Torpedo Loss" sound when choosing a submarine combat ? and the "Black Sheep" alarm when beginning the interception sub-phase ?
Lt. Col. Ivan 'Greywolf' Kerensky
- SamuraiProgrmmr
- Posts: 416
- Joined: Sun Oct 17, 2004 3:15 am
- Location: NW Tennessee
RE: When?
OOOH! OOOH!
And the Hogans Heroes Theme Song whenever a pilot gets a modifier for being over enemy territory
And the Hogans Heroes Theme Song whenever a pilot gets a modifier for being over enemy territory
Bridge is the best wargame going .. Where else can you find a tournament every weekend?
- Jagdtiger14
- Posts: 1685
- Joined: Mon Jan 21, 2008 11:58 pm
- Location: Miami Beach
RE: When?
Look...here is the bottom line. Steve gets paid based on sales. I dont think Matrix cares too much when this game comes out. I dont know what Steves' personal financial position is(big factor as to his eagerness to complete MWiF...but lets assume normal/average...ie he's not "riich" or "retired" and needs income from this project), and I dont know what Steve and Matrix think sales will be, but Steve will produce this product with a minimum mandatory quality factor that satisfies both he and Mattrix with the expectation of satisfying most of us(and with the promise of future satisfaction(add on #2, #3, and so on)). The main question is...how much time does Steve want to put into this project above and beyond a working Netplay/PBEM with a minimal AI...at some point there are diminishing returns on time spent vs amount of money he can make on this. There are also real world economic presures on his expected earnings(current devaluation of the dollar and inflation over the next year plus the way this economy is going...a dollar today is worth more than a dollar tomorrow). So once the basics are set, how far does he want to go on tweaking this. Do he and Matrix think they will get enough additional sales to make it worth spending the time increasing the AI's quality? Only Steve and Matrix can answer these questions, and there-in lies the time of MWiF completion.
C
C
Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
RE: When?
An interesting thought. Though in WiF, naval losses are generally selected by either the phasing or non-phasing player, thus making the blub,blub, somewhat anticlimactic. Now the Hogan's Heroes idea...good, but I'd rather see that kind of stuff added after the release.Hum , Steve , if it isn't too late I think it would actually very nice to have the counter "sunk" with the "gloog, gloog" effect
+1 for the best idea on how to improve WiF with the computer version.
Also could we have a "Torpedo Loss" sound when choosing a submarine combat ? and the "Black Sheep" alarm when beginning the interception sub-phase ?
RE: When?
My interest is in the AI version. I want, and hope ( and expect even ) that Steve will produce something special. If Matrix and Steve decided to release a "no-AI" version initially while continuing to perfect the AI code, I'd be happy with that - I might even buy it, and tinker with some solitaire play. But it's really Steve's call - it would only make sense to consider a two-release schedule if the AI was going to be a significant development ( 6 to 12 months or more). Otherwise, I can't see any real advantage for Steve and Matrix - there are a lot of details (box art, manuals, installs, etc) that could/would change between an AI and non-AI release, and preparing one set and then 6 or 8 weeks later preparing a second makes little sense.
I look forward to an AI that's worth the wait...
I look forward to an AI that's worth the wait...
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Shannon V. OKeets
- Posts: 22165
- Joined: Wed May 18, 2005 11:51 pm
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RE: When?
I want to publicly acknowledge Karl's (Cwie's) help on getting the OGG files for sound to work and coding the improved random number generator for MWIF. [&o][&o]ORIGINAL: cwie
My interest is in the AI version. I want, and hope ( and expect even ) that Steve will produce something special. If Matrix and Steve decided to release a "no-AI" version initially while continuing to perfect the AI code, I'd be happy with that - I might even buy it, and tinker with some solitaire play. But it's really Steve's call - it would only make sense to consider a two-release schedule if the AI was going to be a significant development ( 6 to 12 months or more). Otherwise, I can't see any real advantage for Steve and Matrix - there are a lot of details (box art, manuals, installs, etc) that could/would change between an AI and non-AI release, and preparing one set and then 6 or 8 weeks later preparing a second makes little sense.
I look forward to an AI that's worth the wait...
I spent hundreds of hours playing the board game War in Europe and if I had any time at all would look seriously at CWIE.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: When?
ORIGINAL: Greywolf
ORIGINAL: MajorDude
...
They may not understand at first why the land counters don't burn and shrivel upon defeat, why the naval counters don't go "gloog, gloog" as they slip beneath the surface, and why the air counters don't spin and smoke in a death spiral to finally go "kaboom" as they hit the dirt. [8D]
...
Hum , Steve , if it isn't too late I think it would actually very nice to have the counter "sunk" with the "gloog, gloog" effect
+1 for the best idea on how to improve WiF with the computer version.
Also could we have a "Torpedo Loss" sound when choosing a submarine combat ? and the "Black Sheep" alarm when beginning the interception sub-phase ?
Now I am curious. What sorts of 'in-game' sounds are there now in mwif (not just intro music theme, etc.)? I also ask that because I remembered that there are almost no sounds at all in cwif while most games these days have a lot of sound - music, sound effects, voice acting, etc. [:)]



