Why all of the off map areas?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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JWE
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RE: Why all of the off map areas?

Post by JWE »

ORIGINAL: pad152
ORIGINAL: Bullwinkle58

1. No fuel required to move ships around the world(ships during off map movement don't require refueling).
2. No Ships needed to move troops around the world(strategic movement doesn't require ships for moving troops).
3. No ships needed to move air groups around the world.
4. Nothing can be attacked or lost moving around the world.
5. No Escorts required when moving ships around the world.

How can this not, be a big advantage to the allies?
Every argument you've made has been refuted. When you find yourself in a hole, stop digging.

You may want to reread the thread, all of the items stated are facts!
Yeah, and so what. Get over yourselves. This ain't global war this is war in the Pacific. Off-map bases are only those that impacted Pacific operations. Only units and ships that entered the Pacific are represented. They show up where and when they did.

You want to go back to instant teleportation? Golly willikers Batman, with that kind of technology, the Allies are sure to win.

Tired, again, of this kind of whining. Said my piece. Perceptive people will get it. Going sailing, now. Ciao.
pad152
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RE: Why all of the off map areas?

Post by pad152 »

ORIGINAL: JWE

I’m going to jump in, very briefly, because it’s unfair for Andy to try and justify work that others did.

This business of the Allies and Japanese not playing on the same map is nothing but a shibboleth. The Allies and Japanese did indeed play on separate maps.

Off map movement is nothing more than a reasonable method of moving/introducing units and ships into the game from various global starting points; none of which were available for Japanese interdiction. They are there to slow the pace. They are there to avoid the “magic teleportation” artifices that were necessarily present in WiTP.

Andrew Brown, Don Bowen and I spent quite a while examining potential gaminess aspects of this; did find a couple, but built in some nasty traps to obviate that kind of behavior. Theoretical discussions are worthless. Once the game releases and is played for a time, complaints about off-map movement will be entertained.


I'm not picking on Andy, I'm pointing out something to that seems to unbalance the game!

1.Please tell me why this off-map movement can't be exploited by the allied player?

Which of these are incorrect (around the world = off map movement, one off map base to another)?

1. No fuel required to move ships around the world(ships during off map movement no refueling required).
2. No Ships needed to move troops around the world(strategic movement doesn't require ships for moving troops).
3. No ships needed to move air groups around the world (strategic movement doesn't require ships for air groups)
4. Nothing can be attacked or lost moving around the world.
5. No Escorts required when moving ships around the world.


John Lansford
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RE: Why all of the off map areas?

Post by John Lansford »

Ships used fuel off-map that never existed in the Pacific.
 
Ships obviously were used to move troops around the non-map areas, just none that were in the Pacific.
 
Escorts were also used to convoy those troops, but again, none that were in the Pacific.
 
Same thing for air groups; there were chains of airbases all across the world for long range planes, others used ships that again, did not serve in the Pacific.
 
As for "no provision for losses", well, other than in the North Atlantic, there were very, very, very few troop transports sunk by German U-boats.  Even in the NA the U-boats tended to concentrate on US to Britain convoys and the other ones were often left alone.
 
Yeah, it's an advantage for the Allies that Japan didn't have.  ISTM that the developers are modelling the non-Pacific transport capabilities very well; perhaps they could have put in some small random chance for "troop ship torpedoed by U-boat" kind of thing, but since that hardly ever happened in the South Atlantic/Indian Ocean, what's the big deal?
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Graycompany
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RE: Why all of the off map areas?

Post by Graycompany »


for a time, complaints about off-map movement will be entertained.

[/quote]


I'm not picking on Andy, I'm pointing out something to that seems to unbalance the game!

1.Please tell me why this off-map movement can't be exploited by the allied player?

Which of these are incorrect (around the world = off map movement, one off map base to another)?

1. No fuel required to move ships around the world(ships during off map movement no refueling required).
2. No Ships needed to move troops around the world(strategic movement doesn't require ships for moving troops).
3. No ships needed to move air groups around the world (strategic movement doesn't require ships for air groups)
4. Nothing can be attacked or lost moving around the world.
5. No Escorts required when moving ships around the world.



[/quote]

What is your point to this? it is in the game, it is not coming out.

1. No fuel required to move ships around the world(ships during off map movement no refueling required).

So what? you dont think they had fuel at the off map bases that could be used?

2. No Ships needed to move troops around the world(strategic movement doesn't require ships for moving troops).

you dont think the Allies had other ships that were dedicated to moving units and supplies other than what is represented for the game in the Pacific?

3. No ships needed to move air groups around the world (strategic movement doesn't require ships for air groups)

could have saved some posting here, see answer 2 above.

4. Nothing can be attacked or lost moving around the world.

and? Name a Convoy that was stopped moving Units and supplies on the routes that are off Map represented in the game? (dont say PQ17). And really? think if anything was, it wouldnt be replaced if it was really needed?

5. No Escorts required when moving ships around the world.

Again, there are more ships dedicated to this process than are represented in the game.

They are trying to slow the Allies down with this method. There will be plenty of targets on the Map to shoot at.

In no way, would this unbalance the game, None, not a chance, wouldnt happen, Pigs shall fly first, the Cubs will win the World Series, Seriously, If its in the game, its in the game....(I called EA Sports, they dont mind really....)
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RE: Why all of the off map areas?

Post by Sardaukar »

ORIGINAL: pad152


I'm not picking on Andy, I'm pointing out something to that seems to unbalance the game!

1.Please tell me why this off-map movement can't be exploited by the allied player?

Which of these are incorrect (around the world = off map movement, one off map base to another)?

1. No fuel required to move ships around the world(ships during off map movement no refueling required).
2. No Ships needed to move troops around the world(strategic movement doesn't require ships for moving troops).
3. No ships needed to move air groups around the world (strategic movement doesn't require ships for air groups)
4. Nothing can be attacked or lost moving around the world.
5. No Escorts required when moving ships around the world.



All of that would be covered by units not participating in Pacific war and thus not belonging to game. Only point even remotely relevant to Pacific War would be 4. And Axis effort to interdict such movements was very poor.

Apparently you'd like to include Allied Atlantic escorts into game too? [:'(]
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pad152
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RE: Why all of the off map areas?

Post by pad152 »

The off map movement gives the allied player movement of forces by passing ALL Japanese bases, free of enemy attack. Every thing the Japanese player puts to sea is at risk (on free rides), so should 99% of everything the allied player ships(game balance)!

What's the point of the Japanese building bases to interdict allied shipping, if the allies can just by pass all of them?

Why reducing allied shiping in the pacific only to give them a free ride in the Atlantic?

What will prevent the Allied player from attacking from the Atlantic (sail the pacific fleet risk free, around the world).

I'm sorry I thought AE was going to be more realistic, not less!


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Graycompany
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RE: Why all of the off map areas?

Post by Graycompany »

ORIGINAL: pad152

The off map movement gives the allied player movement of forces by passing ALL Japanese bases, free of enemy attack. Every thing the Japanese player puts to sea is at risk (on free rides), so should 99% of everything the allied player ships(game balance)!

What's the point of the Japanese building bases to interdict allied shipping, if the allies can just by pass all of them?

Why reducing allied shiping in the pacific only to give them a free ride in the Atlantic?

What will prevent the Allied player from attacking from the Atlantic (sail the pacific fleet risk free, around the world).

I'm sorry I thought AE was going to be more realistic, not less!




Everything you stated could, should or was done....... Again, your point?
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JWE
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RE: Why all of the off map areas?

Post by JWE »

ORIGINAL: pad152

The off map movement gives the allied player movement of forces by passing ALL Japanese bases, free of enemy attack. Every thing the Japanese player puts to sea is at risk (on free rides), so should 99% of everything the allied player ships(game balance)!

What's the point of the Japanese building bases to interdict allied shipping, if the allies can just by pass all of them?

Why reducing allied shiping in the pacific only to give them a free ride in the Atlantic?

What will prevent the Allied player from attacking from the Atlantic (sail the pacific fleet risk free, around the world).

I'm sorry I thought AE was going to be more realistic, not less!
Obviously, all you want to do is crank your rant.

Accordingly, requesting this thread be locked.
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RE: Why all of the off map areas?

Post by treespider »

ORIGINAL: pad152

The off map movement gives the allied player movement of forces by passing ALL Japanese bases, free of enemy attack. Every thing the Japanese player puts to sea is at risk (on free rides), so should 99% of everything the allied player ships(game balance)!

What's the point of the Japanese building bases to interdict allied shipping, if the allies can just by pass all of them?

Why reducing allied shiping in the pacific only to give them a free ride in the Atlantic?

What will prevent the Allied player from attacking from the Atlantic (sail the pacific fleet risk free, around the world).

I'm sorry I thought AE was going to be more realistic, not less!




Have you played AE yet?
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RE: Why all of the off map areas?

Post by mutterfudder »

Sounds like micro management overload to me[>:]
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SuluSea
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RE: Why all of the off map areas?

Post by SuluSea »

ORIGINAL: pad152



I'm sorry I thought AE was going to be more realistic, not less!



Although I'm a relative newcomer to this great site,
your conduct in this thread tells me everything I need to know about how some developers tend to be tight lipped about their projects.


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RE: Why all of the off map areas?

Post by Andy Mac »

Guys agree to disagree - Pad you don't like it fair enough don't buy the game it aint changing that much is certain.
 
Now are their any other questions on any other topics ?
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RE: Why all of the off map areas?

Post by mutterfudder »

ORIGINAL: Andy Mac

Guys agree to disagree - Pad you don't like it fair enough don't buy the game it aint changing that much is certain.

Now are their any other questions on any other topics ?

Fix it so it is not such a chore to selecting a task force.
Where you don't have to scroll through all the ships in port when you want only the AP's.[&o]
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RE: Why all of the off map areas?

Post by Charbroiled »

ORIGINAL: pad152

The off map movement gives the allied player movement of forces by passing ALL Japanese bases, free of enemy attack. Every thing the Japanese player puts to sea is at risk (on free rides), so should 99% of everything the allied player ships(game balance)!

What's the point of the Japanese building bases to interdict allied shipping, if the allies can just by pass all of them?

Why reducing allied shiping in the pacific only to give them a free ride in the Atlantic?

What will prevent the Allied player from attacking from the Atlantic (sail the pacific fleet risk free, around the world).

I'm sorry I thought AE was going to be more realistic, not less!

Sounds like AE IS more realistic with the off-board bases, since the pacific fleet COULD have realistically sailed around the world if they had wanted to because they DID have a free ride in the Atlantic (at least from Japanese interdiction).

At least now, the British can't be knocked out of the war just because 1 base was taken.
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RE: Why all of the off map areas?

Post by TMFoss »

quote:

ORIGINAL: pad152

The off map movement gives the allied player movement of forces by passing ALL Japanese bases, free of enemy attack. Every thing the Japanese player puts to sea is at risk (on free rides), so should 99% of everything the allied player ships(game balance)!

What's the point of the Japanese building bases to interdict allied shipping, if the allies can just by pass all of them?

Why reducing allied shiping in the pacific only to give them a free ride in the Atlantic?

What will prevent the Allied player from attacking from the Atlantic (sail the pacific fleet risk free, around the world).

I'm sorry I thought AE was going to be more realistic, not less!


What's the point?  By building these bases it greatly increases the time it takes the allies to move supplies and troops into position where they can launch an offensive against Japan.  This gives Japan more time to build up bases, accumulate resources, and stockpile supplies.
 
There was a lot of shipping available in the Atlantic.  Historically some of it was used to deliver supplies and troops to Asia.  These didn't just arrive there by themselves, and they were not shipped via the Pacific.  Also, these supplies and troops only arrive at other off map bases and must use scarce shipping to be moved into anywhere where they could be useful.  As was stated earlier, the supplies available to support these troops will be quite limited, thus making any large scale reinforcement of this theater very difficult at the least.
 
The Pacific fleet could have sailed across the Atlantic and entered the Indian Ocean, but the support for it would have been extreemly limited.  Besides, in order for it to be effective, it still needs to approach Japanese occupied territory and engage in combat.  Japan opperates on interior lines and can rather quicky shift forces (especially air and naval forces) from one theater to another.  For the allies, shifts like these would take months of game time.  It is not like they magically appear on the other side of the map via warp drive.  The reason that this was not done was it was not necessary.  Had Japan taken bases much further south in the Pacific, then the allies would have done things differently-including using the Atlantic approach more often. 
 
This actually makes the game more realistic.  Troops and supplies no longefr magically appear on the Asian mainland in Karachi.  The allies are not limited by a flat Earth with edges that limit movement, and are given options that existed in real life.  Should there be a small percentage chance that the convoys can be attacked?  Maybe.  Should there be a limit on the tonnage allowed to be shipped at one time on off map movement?  Maybe- but this is for the developers and should wait until people have actually played the game and evaluated the impact of these features on gameplay.
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RE: Why all of the off map areas?

Post by jwilkerson »

Right, I've asked the rest of the AE team to get back to work. I'd be happy to answer any remaining questions about the off map areas.

At a high level, they were added to control off map movement. In fact, I take the "blame" for putting them in. [:)]. Now Andrew might want to fight me over the blame - he probably wanted to do it too. But I know why I wanted to do it. Basically I got the idea from the original WITP game. And since most of you probably have not been around long enough to remember that game - I'll briefly describe it. This game - called WITP (War in the Pacific) came out in 1978 (IIRC). It was 60 mile hexes, divisional scale (with regiments), 10 plane "air points" individual ships down to cruiser, pairs for DD, etc. But this was a huge game - and had full production system on both sides - etc. Obviously one of the inspirations for the 2by3/Matrix edition over 20 years later.

So, this game did have off map areas. This system permitted control over transfer of assets from the Indian Ocean to the Eastern Pacific. It was an abstract system. Each off map holding box was connected to the map and many of the offmap boxes were connected to each other by a series of "places". So between the "Africa" holding box and the "England" holding box was a certain number of places. Each item moving between these holding boxes moved a certain number of places per turn - depending on the speed of the item. No fuel was required, no escorts were required, hecque no ships were required for moving planes or troops. And the needed stuff was assumed to be supplied by the offmap infrastructure.

So "why all of the off map areas" well because I thought the original WITP modelling was good enough that we should copy that idea. So we did. It is actually pretty hard to do something totally original in game design - so often we just use ideas we've seen before - so the off map holding areas - and the abilities to move things between them was an idea we stole - and added to the game for improve the modeling of moving things around - off map.

If there are further questions - please ask away!
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Chad Harrison
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RE: Why all of the off map areas?

Post by Chad Harrison »

ORIGINAL: pad152

I'm sorry I thought AE was going to be more realistic, not less!

Wait, wait, wait! Here it comes, I can see it already:

If you guys dont remove all off map areas, I wont buy this game!

Oh man! Its coming, just you wait, it will be his next post!
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Graycompany
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RE: Why all of the off map areas?

Post by Graycompany »

I think it is a great solution to handle some of the problems that face moving Units from one theater to the other. Since the floor has been opened for question, Will we be moving stuff on the Off map Area on Fathers day?
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TMFoss
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RE: Why all of the off map areas?

Post by TMFoss »

To the developers, 
 
I just want to say that I like what I am seeing, and I have no complaints so far.  I have been playing UV, then WITP since shortly after it came out.  All of my games have been against the AI, so I am really looking forward to something new.  Thanks for all of the effort.  But as we all know, you can never please everyone, and no matter how fair or equitable you think something is, there will be those who do not see it that way.  Thanks again.
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RE: Why all of the off map areas?

Post by bradfordkay »

It is my understanding the the unit arrivals at the off map bases are occurring at the time and in the amounts that they did in the actual war. This means that any submarine or air attacks that these convoys suffered have already been taken into account - because the units are arriving in the condition in which they arrived (to the best of the knowledge of the crew producing AE). So that means that the argument about them not being subject to attack while in transit is moot.

 A similar situation exists with unit withdrawals. US and RN ships are requested to be removed at the times that they did IRL. They return to the theatre at the time that they did IRL. Some of these were unable to return to the Pacific due to having been sunk in the Med or Atlantic.

Are you asking for the ability to improve upon the historical record for Germany/Italy?


fair winds,
Brad
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