Why all of the off map areas?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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rhohltjr
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Location: When I play pacific wargames, I expect smarter AI.

RE: Why all of the off map areas?

Post by rhohltjr »

from YH:Tree and I are about to embark on our (hopefully) last test run.

Do you think this was the last test run ? Provided AE really exists that is[8|][8|][8|]?
[;)]
Sincerely,
Digging for Gold.
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
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steveh11Matrix
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RE: Why all of the off map areas?

Post by steveh11Matrix »

ORIGINAL: Yamato hugger

I didnt say War in Europe. I said Europa.

http://en.wikipedia.org/wiki/Europa_(wargame)

I know. [;)]

I was just pointing out a rough equivalent - in theatre covered as well as floorspace...[:D]

Steve.
"Nature always obeys Her own laws" - Leonardo da Vinci
Rugens
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RE: Why all of the off map areas?

Post by Rugens »

There is a computer assist for the Europa series of games. It is not perfect but it eliminates the problem of leaving large games set up as well as makes PBEM possible for the games. Best part is that it's free. It was designed by a Europa gamer in Finland as freeware.

Enjoy,

Carl

JET Europa Files

ORIGINAL: Yamato hugger
ORIGINAL: erstad

How can you not love a game that fills an entire ping-pong table - overlaid with several 4x8 sheets of plywood because a ping-pong table just wasn't big enough! (not counting the various auxiliary tables to keep all the charts/displays on)

Someone needs to computerize Europa. It takes up the bulk of my 37' x 23' downstairs family room. [:D]
“I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.” - Robert_McCloskey
FOW
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RE: Why all of the off map areas?

Post by FOW »

ORIGINAL: pad152
7. The off map movement gives the allied player free movement by passing ALL Japanese bases IN THE PACIFIC, free of enemy attack. Every thing the Japanese player puts to sea is at risk (on free rides), so how is this not a big advantage to the allied player?

In vanilla WITP British reinforcement units "magically" appear in Karachi and Colombo and Trincomalee. How did they get there without the ability of Japan to attack them - it's called an abstraction (and used no ships and fuel).
Now in WITP:AE the units arrive in Capetown or Aden and have to be shipped using Ships and fuel on the map to go pick them up and sail them to India arriving at the map edge (which is further west) and sail through the ocean where Japan CAN intercept them.

How is this more of an exploit - this is an improvement for Japan.

Pad152 - Name me a historical action where a Japanese surface fleet or KB sailed to South Africa and attacked allied shipping.

Enough said.
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