Increased Map Size

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
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Senior Drill
Posts: 199
Joined: Tue Nov 20, 2007 11:16 pm
Location: Quantico

Increased Map Size

Post by Senior Drill »

The 1km square (120 x 120 mega tile) maps from RtB, CCM and CCMT work in TLD once a BDT file is created them. Mafi's yet to be named BDT/Strat Map editor can easily make a .bdt file for those maps and when inserted into TLD in place of an existing map (with the same map number and exit/entry VL's), they play fine. Not that such a big map would make for a good battle with only 15 teams, but there could be unique situations in a mod.

Yet to be experimented on is if the 1 x 4 km "big maps" will load in either Madi's editor or TLD, whether TLD will support a 1 km x <some fraction between 1 and 4> km map, and whether an operation or campaign involving multiple large size maps exceeds the saved file size limits that existed in pre-CCM releases.

We shall see....!
C'est magnifique, mais ce n'est pas la guerre.
Tejszd
Posts: 3469
Joined: Sat Nov 17, 2007 4:32 pm

RE: Increased Map Size

Post by Tejszd »

Please post back with your findings Drill.... If there is an issue there still might be time to get it addressed....
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