How do HQ work in AE?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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helldiver
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RE: How do HQ work in AE?

Post by helldiver »

Nikademus.

Thanks for patiently stating and repeating all of this.... in AE much is SAIEW, but I never fully understood the function and combination of function of HQs in WITP until now, even after years of play... thanks again..

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BigJ62
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RE: How do HQ work in AE?

Post by BigJ62 »

Both Witp and AE both regard HQ Radius as literal hex range meaning if radius says 1 hex it really means 1 hex distance.
There can be additional bonus for Corps HQs in same hex. The game will pick the first HQ that satisfies the range and HQ type requirement and if you fail any check then you do not get any bonuses so having a million HQs in range will not help you any more than having 1 very good corps and 1 very good command HQ and if lucky depending on randoms can boost av quite significantly for each unit checked.

ORIGINAL: Yamato hugger

Corps HQ only affects units in the hex its in (a range of 1 means the hex its in only, not adjacent hexes) and the way I understand it, yes putting multiple HQs in a hex will help because if you fail 1 check, there is another there to try. That is my understanding anyways.

WitP has always been counted 1 hex less than what is says. The "first" hex is the one its in, so a range "5" for example affects its hex and 4 more out from there.
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byron13
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RE: How do HQ work in AE?

Post by byron13 »

You know, this is all probably answered in the manual. If Matrix were to post the rest of the manual . . . hey, now there's an idea! Might tide us over until you-know-when, which Terminus assures us will be during some summer.
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Dili
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RE: How do HQ work in AE?

Post by Dili »

At this time, HQ benefits are not dictated by who is attached to what HQ. Range dictates it.

Okay that is what i wanted to know, the attachment to lower HQ is unfortunately apparently only cosmetic or are you preparing an eventual change in an upgrade? If the game time was weeks i could understand the former system, but having various Corps control an unit in one day of combat is a fakery of highest order.
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RE: How do HQ work in AE?

Post by Andy Mac »

Honest answer isa maybe everyone is concentrating on getting it out now as is rather than whats nextr this was on the list at various points but has been dropped several times so the honest answer is maybe
Dili
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RE: How do HQ work in AE?

Post by Dili »

Fine, i understand that are things that we can't reach.
John Lansford
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RE: How do HQ work in AE?

Post by John Lansford »

Do you still have to off load an HQ in order for it to influence combat, or can it stay onboard a ship (and in the combat hex) and still help the LCU's in combat?
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RE: How do HQ work in AE?

Post by jwilkerson »

ORIGINAL: John Lansford

Do you still have to off load an HQ in order for it to influence combat, or can it stay onboard a ship (and in the combat hex) and still help the LCU's in combat?

I'm not aware that this is any different either - in stock -the specially defined amphibious HQs can stay aboard the ships the others have to unload.

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tondern
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RE: How do HQ work in AE?

Post by tondern »

ORIGINAL: BigJ62

Both Witp and AE both regard HQ Radius as literal hex range meaning if radius says 1 hex it really means 1 hex distance.
There can be additional bonus for Corps HQs in same hex. The game will pick the first HQ that satisfies the range and HQ type requirement and if you fail any check then you do not get any bonuses so having a million HQs in range will not help you any more than having 1 very good corps and 1 very good command HQ and if lucky depending on randoms can boost av quite significantly for each unit checked.



Thanks BigJ for clearing this up. Not to be a bother, but a couple of other questions come up.

But what about the bonus from command HQ? In stock it maxes out at 2x9 or 18 hexes. Do command HQ's get a few more hexes given the change to 46 mile hexes?

Would a five hex range "Army" HQ, not in the combat hex, but in range, always supersede an assault HQ if the Army HQ was located first in the locations file?

And can I further assume that the first air HQ in range is the one that counts?

Thankee,
Johnny

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BigJ62
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RE: How do HQ work in AE?

Post by BigJ62 »

It would be the closest one to the unit and in the case of 2 or more the first one found.
Range was never updated to account for 46 mile hexes being used maybe in a patch.

It specifically looks for type of HQ, in the more common corps and command, and less common it will use prim depending on what checks succeed or fail.

I’m only referring to land combat I don’t know how air team handles this probably similar.
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Andy Mac
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RE: How do HQ work in AE?

Post by Andy Mac »

That was deliberate with the addition of so many more HQ's to the ORBAT I made a decision not to increase range.
 
I am sure someone will want to shoot me for that but it was a concious decision
 
Given the terrain, the conditions etc etc an HQ exercising benefits over 900 miles seemed reasonable.
 
 
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