TCP/IP

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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jclauder
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Joined: Sat Sep 04, 2004 6:52 am

TCP/IP

Post by jclauder »

Any news on the TCP/IP front? Any idea on when it might be added to the game?

Thanks.
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Marshall Ellis
Posts: 5630
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Location: Dallas

RE: TCP/IP

Post by Marshall Ellis »

jclauder:

This is under investigation BUT nothing definite yet.
Thank you

Marshall Ellis
Outflank Strategy War Games


Skanvak
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Joined: Sun Apr 03, 2005 4:57 pm

RE: TCP/IP

Post by Skanvak »

I pop up ths one.

I would like TCP/IP too.

I have a question if TCP/IP is implement :

Can we have Face to Face like political negociation (ie immediate reaction to minor aggression as opposed as pre-set definition) Offering of a peace that can be accepted or rejected live (again not pre-set). Same thing for naval interception, no more give order to fleet, I really hate that (but understand that is needed for PBEM but only for PBEM).

Can the uncontrolled Major Power Rule be implemented?




Best regards

Skanvak
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Marshall Ellis
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Location: Dallas

RE: TCP/IP

Post by Marshall Ellis »

Probably not at this point. You could IM someone BUT this would still be turn based.
UMP like rules could be implemented but this would be down the road.
Thank you

Marshall Ellis
Outflank Strategy War Games


Skanvak
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Joined: Sun Apr 03, 2005 4:57 pm

RE: TCP/IP

Post by Skanvak »

Just for the sake of completness. In Face to Face, it would be nice to have a real combine movement.

Marshall, I don't ask real time, only immediate exchange. Just more exchange of imput possible by a TCP/IP live game. Thought I understand that it will be way down the road.

For the UMP it seem very important as it will be a viable alternative to AI in multi-player (really a good thing...)

Best regards

Skanvak
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Marshall Ellis
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RE: TCP/IP

Post by Marshall Ellis »

Understood! Actual combined movement may have been easier had I started that wa as opposed to lending of units! :-0
Thank you

Marshall Ellis
Outflank Strategy War Games


Skanvak
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Joined: Sun Apr 03, 2005 4:57 pm

RE: TCP/IP

Post by Skanvak »

Youpi. I got a good return here :)
Though forced lending of unit is not in the game, is it?

Well it is hard to make all good decision. Now, having see the developpement of several game that for boardgame adaptation, I think that it is better to begin with TCP/IP to stay close to the FtF flavor then make modification for email play (I think of a game from a competitor who did this way).

Best regards

Skanvak
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Marshall Ellis
Posts: 5630
Joined: Tue Oct 02, 2001 3:00 pm
Location: Dallas

RE: TCP/IP

Post by Marshall Ellis »

No forced lending is not in the game.
Thank you

Marshall Ellis
Outflank Strategy War Games


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