This map obviously requires both naval and overland expansion. We'll analyze the map, and find out that the initial exploration requires two expeditions to go southeast, one of them going through easy terrain (light forest), and can use a truck, and the other going east over some hills, which we will use a cavalry unit for. To the west and southwest there are a lot of cities we are going to try to reach by sea, and decide to send one ship to the fjord to the west, and one to the fjords to the southwest. Each of this ships will have multiple tiny infantry units riding horses or trucks.
1.) Our initial build, covering both naval and overland production needs for turn 1.
2.) If you make a new naval unit, it wont be able to sail until the next turn after building ships, but this little trick lets your newly constructed ship sail at once on turn 2. Move out the HQ and make an empty unit in the shipbuilding location.
3.) We've finished our first turn, and have some infantry and transport in our HQ, and a ship unit with 2 transports, ready to sail.
4.) But we had already decided upon two separate naval invasion forces, so we'll have to split the transport ships. One of these will have to wait until the next turn to move, but one is ready to sail now on turn 2.
5.) We make the 2 overland expedition units, as far from the HQ as possible, and give theme each 1 rifle and a horse and truck respectively. Then the remaining rifles, trucks and horses are split up in small formations, ready to board the ships.
6.) Still on turn 2, the first ship that was ready to go has loaded 4 of the brave explorers, and started off to the west. The other fleet has loaded the remaining units and will move on turn 3.
