Individual Nations Productive levels

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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thackaray
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Joined: Tue Jan 24, 2006 1:27 pm

Individual Nations Productive levels

Post by thackaray »

In WIR, manpower was put into a central pool, where units of any allied nation could call upon.

In WitE, how does the game handle that manpower points/squads that come from Germany aren't used by Hungarian, Finnish, Italian or Romanian units.

I would like to think that any manpower points/squads that a Country produces only goes to it's own units. If this happened, a country like Finland would have to manage it's soldier replacement levels, differently to German units.

Even though, you had German units fighting along side Finnish units, in a Finnish Korps, German squads would only be assigned to German units.

It would be great if you could wear down a single nation's manpower pool, so that it becomes not a threat. Typically, I would like to wear Finnish forces down in WIR, but their units pull manpower from a central pool, not it's own country's manpower pool. If this, occured Finnish units would be weak and rely on German units to help them out.


So far in this post I'm talking only about manpower replacements, not equipment.

Now I'm getting onto equipment levels, in WIR units attached to an HQ were subjected to that HQ's replacement level. This affected aircraft, manpower and equipment.

How does WitE handle replacement levels for units? Does it use individual unit replacement levels, or replacement levels dictated from a higer HQ? It might be that a unit such as a Pnz Div needs more men then Tanks, would it be possible to set levels individually for the type required in that unit?
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Helpless
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Joined: Fri Aug 27, 2004 3:12 pm

RE: Individual Nations Productive levels

Post by Helpless »

Each nation has it's own manpower/population pool.

Each unit has it's own replacement level according to it's current TOE. You can set priorities by "refit" flags.
Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
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