realmod w/V122

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bwheatley
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realmod w/V122

Post by bwheatley »

Last i played with AT it was v110. But it looks like now with v122 real mod isn't working properly. I am getting weird transparency issues with some of the hexes. IS it an easy fix? I reinstalled the realmod graphics. And i'm using its master file.

I've been back to trying to finish off the red dawn scenario :)
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RE: realmod w/V122

Post by bwheatley »

Also like the changes in v120 :)
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RE: realmod w/V122

Post by bwheatley »

This is what it looks like with realmod. I'm imaging something with transparency changed.

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Vic
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RE: realmod w/V122

Post by Vic »

Thats odd.

I just tried to reproduce this.

But when i imported the real ptmaster as new masterfile for the tutorial scenario (which is shown in screnshot) it worked fine in v1.22.

Also random games with realist master on looked fine.

kind regards,
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RE: realmod w/V122

Post by bwheatley »

ok i went with an install of 110 from Matrix then patched to 120 then patched to 122. Did i have to do the 121 patch and then 122? But it looks like its something on my end so i'll just unisntall and reinstall and hopefully that will resolve the issue :)
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RE: realmod w/V122

Post by bwheatley »

Grr wtf uninstalled and did a fresh install into a new directory to be safe with 110 and then installed realist and its being wonky. Wonder if win7 have something to do with it let me try game in Vista compatability mode and see what we get. :)
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RE: realmod w/V122

Post by bwheatley »

WEll 110 fresh install doesn't want to work right. And since it worked previously on my Vista 64bit install and it doesn't work now on my fresh Win7 64 bit install with the same hardware i guess i will chalk it upto win7. Though it didn't even show properly when running in vista or xp compatability mode. Oh well i will just port red dawn back to running standard for now.
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RE: realmod w/V122

Post by seille »

@Question to Vic
 
When i want to use realmod which was made LONG time ago what
disadvantages i´ll have ? I mean you changed a lot in ptmaster after that file was made.
Will i lose these changes ?
 
How can i merge the realmod with the actual pt2master and advancedptmaster ?
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RE: realmod w/V122

Post by Vic »

ORIGINAL: seille

@Question to Vic

When i want to use realmod which was made LONG time ago what
disadvantages i´ll have ? I mean you changed a lot in ptmaster after that file was made.
Will i lose these changes ?

How can i merge the realmod with the actual pt2master and advancedptmaster ?

If you want be sure only the graphics are different you will have to manually change the gaphics in the masterfile to those used in the realmod.
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RE: realmod w/V122

Post by bwheatley »

thats a good idea let me try that :) if thats the case then i'll know if its something in the master file for real thats making my images go wonky :)
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RE: realmod w/V122

Post by Vic »

@bwheatley,

I never tested AT for Windows7.

Is the normal Advanced Tactics graphics working correctly on Windows7?

If not the issue is not the with the realmod but with AT/Windows7 combi.

Kind regards,
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RE: realmod w/V122

Post by bwheatley »

yea standard stuff works fine it just got janky when i went to the real ptmaster. I even redownloaded from the website to make sure nothing had happened to the zip even though it was the same zip that had worked fine a couple weeks ago before i reinstalled. i'll replace teh graphics just for giggles to see. Trying to turn off any graphics acceleration but there is no disable button in dxdiag :/
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RE: realmod w/V122

Post by Vic »

@wheatley,

its very strange and it shouldnt be possible to have the normal AT graphics show fine, but the RealMod graphics show screwed up. The only thing that changed is the graphics files ....
the only think i can think of is that somehow the image files themselves are saved or made in a way that is read differently by Windows7 somehow.

kind reg,
vic
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RE: realmod w/V122

Post by seille »

There is no easy way to "update" the real mod ptmaster to the actual version ?
Mhh, changing all the graphics by hand is too much work. I´ll then continue to use the standard graphics.
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RE: realmod w/V122

Post by bwheatley »

ORIGINAL: Vic

@wheatley,

its very strange and it shouldnt be possible to have the normal AT graphics show fine, but the RealMod graphics show screwed up. The only thing that changed is the graphics files ....
the only think i can think of is that somehow the image files themselves are saved or made in a way that is read differently by Windows7 somehow.

kind reg,
vic

Ya thats what i'm thinking too. I'm just trying to see which files are which and pull the standard files and the real files into photoshop and see if there is some difference in transparancy settings.
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RE: realmod w/V122

Post by bwheatley »

@vic

it looks like its jsut the corners for some of the files are not transparent properly would that be the plain.png file or would it be the a1-g1 corner stuff? I bet i could turn off the sprite overlays for heavy and light forest to see if the issue is still there then i can properly narrow it down to which file has messed up transparency i think right?
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RE: realmod w/V122

Post by bwheatley »

Ok intresting i've tracked it down to the new plain.png and the new sea.png if i change plain and sea back to your default ones i can use the new light/heavy/mountain sprites over top fine. Wonder whats the issue with them interacting thats causing the problem. Interesting challenge.
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RE: realmod w/V122

Post by Whydmer »

ORIGINAL: seille

There is no easy way to "update" the real mod ptmaster to the actual version ?
Mhh, changing all the graphics by hand is too much work. I´ll then continue to use the standard graphics.

If one person does this, updates the advanced ptmaster file to use the realmod graphics (or the other way around) is it possible to share it with the rest of the community?

I have yet to try any real mod work as I have been having too much fun playing, (that and doing homework for my A&P II class.)
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