Attack Strengths

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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sgtabell
Posts: 2
Joined: Fri Jul 03, 2009 9:41 pm

Attack Strengths

Post by sgtabell »

Hi all,

Still have TOAW on my old laptop....and now am getting back into III. Please feel free to direct me to anything explaining how attack strengths are calculated. Thanks in advance.

To start with, I know some units have better attack strengths against different unit types, (I got the basics...;-)

Attack Strengths

I am looking at different scenarios, and the units in them, and I have a couple of questions about the attack strengths listed in different places.

First off, I understand the attack strength on the unit itself, and where it comes from. But what is the second number, like 8+2? I read that it is attack strength and distance combined somewhere. Where does the second number come from?

Second question, How is the attack strength calculated in that planning window? Sometimes it starts with a number, other times not, but when the unit attacking is clicked on, there is x + y....where and how are they calculated. I have seen nothing in the manual about terrain benefits of the attacker.

Third Question I understand that readiness plays into this, and I assume supply, but if the attack strength is by default, the anti-personnel score, why does it sometimes get doubled in some scenarios?

(Just to be clear, I am using the Anonymous Heroics and Tutorial to look at this.)

Again, thanks.

SgtA
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el cid
Posts: 186
Joined: Sat Jan 28, 2006 4:03 am

RE: Attack Strengths

Post by el cid »

Those attack numbers you are talking about are really not used by the computer engine, they are only a general values to let the player get an idea of how good the unit is.

Now those numbers 8+2 means it has an antipersonal strenght of 8 and an anti-armor of 2 (but again these are only general value not used by the game).

The values showed depend on the equipment asigned to the unit, and those numbers already reflect the effects of supply, readiness and proficiency. They do not reflect terrain modifiers.

At least this is what I have learned over the years.
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ralphtricky
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RE: Attack Strengths

Post by ralphtricky »

El Cid is right. It AP+AT. The other number is the defense.

The only thing I might add is that these are scaled so that the largest unit will only have a 30, so the same unit in two different scenraios may have different values shown.

TOAW doesn't use thiese values, it resolves the individual shots against the individual equipment, so they're only ballpark numbers. It resolves AT and AP attacks separately, so these numbers, are important.

I'm pretty sure that the Combat window just sums the defender values to get those values. If any of the defenders is unknows, it leaves the value as unknown, that's why you only see it sometimes.

One that I like is a simple one called Arracourt in the classics folder. It's about as small as you can get, so there are opportunites to try different strategies easily.

Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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