Turn 14
Diplomacy
I cannot get over how this game twists and turns.
King Matto of Austria and I were discussing, with no shortage of disgruntlement on my side, the division of Bavaria. Munich, the captital province, is worth 3 glory points a turn for me if I control it. Once again though, as with Poland, Austria is within closer proximity to the Bavarian Capital province. So therefore he had a strength right (he is more powerful) but a line-of-supply right to demanding its control. I did gain a tentative agreement that he would cede the province of Munich to me, but things were getting a little heated.
To the point, or the month's happenings, then: the Bavarians ask for protection from Prussia!!
While I don't have control over her economy or resources, I do gain half her income and her armed forces, not forgetting the political points for Munich and 4 other of her provinces.
Prussia is no longer an 'also ran'. She is a power to contend with.
In other news:
The Austrian war with the French fizzles out. This is another amazing turn around. I figured, because France was seiging Flanders and Luxemborg, that this constituted a war footing. Apparently not and this conflict ends with the loss of these two states to the French.
The Austrian negotiations with the Russians are apparently falling to pieces. King Matto has recommended I look to move forces to the East. Even taking into consideration the incorporation of the Bavarians I still don't have enough forces to defend both East and West. I think that the Russians might think twice about attacking us without us also being in conflict with the French though.
The French and the British attack the Dutch at sea and upon land. The British especially gaining huge victories over the Dutch sea forces. The main French army now invests Batavia, while the Dutch army they defeated has retreated to Friesland.
My diplomats have obviously managed alot this turn. However, my attempt at even larger greed did not see fruition with my coup attempt in Brunswick meeting failure.
Luchensis moves to Hesse to start a pointed charm offensive against them. The Hessians have 3 fantastic high morale infantry divisions I would like to gain control of. Hesse is very happy with me. To add fruit to this I spend another 25 money on subsidising them.
This, my friends, is not all that occured this turn.
The Turks have attempted to halt the Spanish expansion through the North of Africa diplomatically. They have proposed a treaty to guarantee the soverinty of Tripoli, while incorporating either a peace agreement (for a year) or an alliance for a year. Since Turkey is an empire they can afford the two treaties. I imagine the Spanish are to chose one to their liking.
All very heady stuff.
Military
Well the really resounding news is the attachment of the very capable Bavarian army. Look at the attached pic. It has extensive numbers, combined armies (I mean 2 divisions of artillery!!) and look at their morale. Other than numbers they are better quality than the Prussian Army. The one thing they are short of is leaders.
So I build a corp container in Brandenburg (this does not have to wait on the barracks to conclude upgrading - containers don't have morale). I will move the Corp and a Corp commander to Bavaria, via Austria (I don't have a direct route without violating neutrality of minors... yet). I do not know whether the Bavarians will actually move into my corp container - they are not to be seperated from their own formations. I don't know if putting the troops into a Prussian Corp container within their homeland army container is considered breaking of this rule. Either way, another Corps container within the Prussian army would be beneficial if I am to face either the French or the Russians.
This is relegating the Army of the Rhine to that of a supply interdiction unit. I still need more units to flesh this out. Really I need cavalry for this role but I cannot afford them.
The militia created this turn in Breslau is slated to move to Grodno. Grodno is a superfortress and sits on the main road into my Polish territory. So now I have militia in Courland and Grodno, both on important roads.
Obviously I cannot hope to defend every province, but the idea is to defend those that give me some time to come to the rescue with my armies.
This turn I gain enough experience (75) to purchase an upgrade to my forces. I choose engineering. This has a minor benefit in combat and a major benefit to seiges.
Trade and Production
This turn the British expand their purchase of horses to 9 (from 5) and this adds to my money income.
The trade proposed to Piedmont of 5 money for 5 food is ratified.
I make changes to the agriculture sliders that increase my food production from 131 to 152. My population is eating 101 food now (this is strange - I didn't think I had to feed the Bavarians, but I have a sudden jump in food requirement??).
So it doesn't look like I will be able to do any better than about 1 extra population every 2nd or 3rd turn. This bodes ill for my militia expansion requirement. At least the Bavarians have populated their provinces with their own militia.
The large increase in population has not been mirrored by an increase in luxury manufacture. I now regularly see no increase in National Morale. In fact, because I have my tax rate at 16, I lose 9 NM a turn. I can afford this for a while, but I don't want NM to dip too low - a few bad decisions on the battlefield and I'll be forced to surrender.
Economy
Despite my retreating National Morale, you don't appear to lose more NM for being on a 17 tax rate compared to a 16 tax rate. So while I am happy to lose the NM I will ratchet this up another step.
A pic of the situation in Central Europe
