New Bombur scenario.
Moderator: Vic
RE: New Bombur scenario.
This mod won´t be simply a Bombur mod in a new map. I´m going to make significant changes in the combat engine, as I fell Bombur mod has some weak points, and, anyway, a complete rework is necessary due to scale. Ships won´t be divided in subgroups according to speed. The 4 levels will be 1-Capital ships, 2-Carriers, 3-Minor combatants and 4-Transports. Speed will be doubled and also supply comsumption, thus keeping range unchanged. The four ship levels according to units will be kept for movement calculation purposes. Submarines will be far more powerful and hard to detect. I will going to ask a few units for fun too, first of them is "Old Battleship", represented by the Devastation class. This ship will be given to some navies, but cannot be produced (won´t be linked to an item).
RE: New Bombur scenario.
Work with South America almost finished. Placed a few cities in map and created the location "colonial outpost". These will be minor villages, able to produce only non combat items. Their purpose is to simulate hotspots in the world. First of them is Port Stanley, in the Falklands, with its powerful garrison of 5 Riflemen (maybe I should reduce it). Also created the capitals of British and French Guyanna, so Brazil won´t have free hand in South America.
How to simulate Panama channel?
By 1900 Panama was still owned by Colombia, which is not represented here. There was no Panama channel, so how could I simulate it? The idea is to create a city in the location (so the ships can enter one side and exit by another). The channel started to work in 1914? Another alternative would be to create a structure called Panama channel that could be built only in that hex. What would be the best alternative?
- Barthheart
- Posts: 3080
- Joined: Tue Jul 20, 2004 3:16 pm
- Location: Nepean, Ontario
RE: How to simulate Panama channel?
I think the best would be make it so some has to build it. But you don't have to create a new LocType, just use Makeshift Port.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
RE: How to simulate Panama channel?
I considered it, but I should also create a specific terrain, or we would have lots of panama channels worldwide. In the end, I created an event. The channel will appear in 1914. It will work like a makeshift port, but given the location, the ships can enter in one side and exit in the other, I hopw it works.
RE: How to simulate Panama channel?
Made some progress, created another unit (trains). Working on rivers and cities. Ottoman empire and Brazil almost ready. Added Frankfurt and Konigsberg to Germany. Vladivostok became a town. Atlanta, Houston and San Francisco added to USA. Fixed positions for Chicago and Detroit.Created "oilfield" location (will produce 5000 points of supplies and pp´s). Added Prague to the map.
- TheArchduke
- Posts: 407
- Joined: Thu Feb 07, 2008 2:07 pm
RE: How to simulate Panama channel?
Brazil is in, but not Austria?;)
Brazil and Austria
Yes, placing the Austro Hungarian Empire instead of Brazil would create an overcrowded European map and an empty American map, it would be impossible to stop the USA. Sorry, guys, but you will be annexated by the Greater Reich[:D]
Changes in amphibious wars
Ports cannot be built, it will benecessary to take a port to supply troops after a disembark, however...
1-The penalty for over the beach supply was decreased (from 150 to 75 AP)
2-The amphbious assault defender modifier was decreased to 2
3-A "supply" unit will be created, they will represent extra supply that can be carried by trucks. The unit will be immobile and can be mobilized. Each of these units carry 100 supply and have a 0 comsumption.
1-The penalty for over the beach supply was decreased (from 150 to 75 AP)
2-The amphbious assault defender modifier was decreased to 2
3-A "supply" unit will be created, they will represent extra supply that can be carried by trucks. The unit will be immobile and can be mobilized. Each of these units carry 100 supply and have a 0 comsumption.
RE: Changes in amphibious wars
First attempts to playtest the game suggests the AI is effective. Reworked the Indian subcontinent and created a few Persian sites. Good to allow the expansion of Ottoman Empire....
RE: Changes in amphibious wars
About 80% of locations and 60% of forces are ready. Preliminary playtest shows that each turn lasts for about 7 min (against 8 AI), and the game seems to be AI compatible.
First screenshots
-Ottoman advance in Europe


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- Bombur mod.jpg (173.33 KiB) Viewed 190 times
RE: First screenshots
Looks nice. You are stubbornly fighting on. Hope you finish your "lifework" 
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30+ scenarios, maps and mods for AT and AT:G
RE: First screenshots
-This scenario will take less work than the Bombur mod, as It is just a question of adding things to your excellent map and then adding the forces. I´m considering, however, in a second step, a significant change to some aspects I didn´t like in the original Bombur mod. I intend to improve submarines and minor warships, while making capital ships more vulnerable to air attacks.
Screenshots for the first test game
Ottoman Empire vs the AI.....here is the situation at June 1902
The Balkan Front

The Balkan Front

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- Bomburmod.jpg (132.33 KiB) Viewed 190 times
RE: Screenshots for the first test game
The Middle East Front


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- Bomburmod.jpg (131.7 KiB) Viewed 190 times
RE: Screenshots for the first test game
The Ottoman fleet defeats the Russian Black Sea Fleet


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- Bomburmod.jpg (104.49 KiB) Viewed 190 times
First Beta version ready
-Tried to upload it to wargamers.com. Not sure if worked....
-Also uploaded it to rapidshare....
http://rapidshare.com/files/255172064/G ... 0.zip.html
-Anyone willing to upload it to the community site is allowed to do so. I cannot access the site anymore...so...
-Also uploaded it to rapidshare....
http://rapidshare.com/files/255172064/G ... 0.zip.html
-Anyone willing to upload it to the community site is allowed to do so. I cannot access the site anymore...so...
RE: First Beta version ready
Some changes were made for the next version, as suggested by Grymme. Otomman Empire now controls the shores of Arabian peninsula, while Alaska was given to USA.


