ORIGINAL: Froonp
ORIGINAL: MajorDude
Superb work here!
Bottom line though - good to keep them finite or go infinite?
Usually, if you envelop your variables into a finite set, by this very act you make impossible an infinite set without altering your 'finite' set of 'possible' outcomes...
Good question finaly.
1) The finite distribution don't please Steve, but is a perfect match to WiF FE, and is also a perfect match to any variation WiF FE may have in the future, or to any variation that one group of player would like to try on the game.
2) The infinite distribution pleases Steve, but is not a perfect match to WiF FE, which is very bad as US Entry is pivotal to the play balance of the game. To make it a perfect match to WiF FE, Paul and Ullern had to do 1,5 months of calculations and statistical modeling, and thanks for their efforts, will will have in MWiF the same US Entry behavior as in WiF FE, so the same play balance in this regard. But any future adjustement will be a nightmare to make, as casual people are incapable of doing the analysis that Paul & Ullern have done, so we will be loosing control on any future adjustement possibility.
Let me develop.
The US Entry in WiF FE is such a delicate balance that it was tweaked twice in the WiF FE game's history. In 1996 was published the Final Edition of the game, with Countersheet (CD) 24 and 14 providing the US Entry markers.
In 2000, a new CS24 was published, it was the first tweaking. It was reported that US Entry was too variable. On this new CS24, 5 US Entry markers (3 of 1939 and 2 of 1940) had their value modified (some decreased some increased) :
1939
0 --> 1
3 --> 2
5 --> 4
1940
0 --> 1
0 --> 1
These modifications had the effect of tightening the distribution (std decreased) of chits around the average that decreased for 1939 and increased for 1940, thus giving a net result of less variability.
In 2007, a new CS24 was published, this was the second tweaking. On this new CS24, 7 US Entry markers (2 of 1939, 4 of 1940 and 1 of 1941) had their value modified (some decreased some increased) :
1939
0 --> 1
0 --> 1
1940
0 --> 1
0 --> 1
3 --> 2
4 --> 3
1941
3 --> 4
These modifications had the effect of again tightening the distribution of chits (std decreased) around the average that increased for 1939 did not change for 1940 and increased for 1941.
Manipulation of US Entry is manipulation to the play balance of the game.
Thanks to Paul and Ullern, we will have the chance to have MWiF behave very similary to WiF FE here.
But what will be done to MWiF if in the future it is discovered by the WiF FE developpment team that the US Entry needs another tweaking ?
US Entry tweaking is one of the central discussions amongst WiF players around the world (and it is so amongst people involved in the design of WiF FE), and embedding in the design of MWiF a factor that prevent any future modification only by specialists, is not desirable IMO.
I'm not saying that US Entry should be moddable at will by casual players, I'm just saying that we should keep in the design of MWiF a way of having it modified in the future so that it keeps matching WiF FE, to take advantage of any progress made in this section of the game.
Using a finite distribution was a work around for WIF. This is especially so since the neutrality chits were drawn from the same finite pool (e.g., the Nazi-Soviet pact is modelled by those major powers drawing chits with little US flags on them). Bringing in chits from the "future years" was also a work around and driven by the number of chits in the counter sheets. You might note that in each of the modifications you mentioned, additional chits were
added; chits were
not removed, nor were the same number of chits kept with
modified values. The weakness of the finite pool is that the printing of chits costs money.
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Only in exceptional cases do simulations use finite distributions for modelling. Usually that is due to a real world phenomenon which has a finite pool. For example, if you are modelling the selection of draft picks for a sport, there is a finite pool of players from which a team can draw.
What WIF is trying to model is the USA's likelihood of going to war. The change that introduced 'tension' into the design reflects that by its choice of the word tension. Actually, ADG introduced tension to the design prior to the modifications you listed. Unless I am mistaken, it was added to prevent the US player from never choosing any US Entry options and 'hoarding' his entry chits so he could declare war sooner. The addition of tension into the design forces the US to choose some US Entry options in order to eventually be capable of declaring war on the Axis powers.
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Getting back to the current US Entry design,
it is extremely hard to model. The US perception of geopolitical events was heavily influenced by events within the US. What appeared on the front page of the newspaper, or dominated the broadcast news (radio and movie reels in the 1930's and 1940's) most often concerned things like unemployment, government spending, taxes, natural disasters (e.g., hurricanes, floods, tornadoes), sports events, and celebrities (e.g., Hollywood). If something important happened elsewhere in the world during a slow news day, it would receive much more attention than if it happened during the World Series, or when a juicy scandal about a starlet was breaking news. My point is that any simulation of this is crude at best.
So, the goal for the US Entry design is not modelling reality precisely, but to provide the veri-similtude in game terms. What would be ideal, is if the game "plays out" US Entry roughly the way things would have happened if world events had been different. That is, if the decisions taken by the major powers had been different, as reflected by the WIF game events.
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Infinite distributions are vastly preferred for simulations. They are a more robust tool. While you lament the amount of work that Paul and Nils had to spend to imitate the WIF FE finite pool, have you considered the effort that ADG had to go through to decide about the two tweaks you mention? I don't know how ADG made those decisions, but I do know that if we want to modify the outcome(s) of the MWIF model of the US Entry, it can be quickly evaluated using the same spreadsheets that Paul and Nils used.
The new design also permits having the distribution change during the year (e.g., every turn) if there is a need for finer control. We can also introduce feedback loops with virtually no effort. By feedback loops I mean that the increases in entry level could bias the distribution towards a distribution with higher values, or, similarly, decreases towards lower values. Those are both 'positive' feedback loops, where 'momentum' builds up or drops off. A negative feedback loop would be where increases in US Entry levels cause a distribution with lower values to be used.
My point is that neither of these refinements are available if you stay with using a finite pool.
Similar changes could be made to improve the modelling of the weather - though in MWIF I have made zero changes to how WIF FE models weather.
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In conclusion, I believe that:
1 - An infinite distribution is a better simulation tool for this task.
2 - Paul and Nils have successfully defined infinite distributions that duplicate the net results of the WIF FE finite design.[&o][&o][&o]
3 - If a need/desire arises in the future for additional improvement, the infinite design permits finer tuning and provides more flexibility.
4 - And yes, I agree that future changes should not be made by the average player, but should be done by someone who has training in and/or experience with simulation models.