Special Forces Unit Question

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Dr. Foo
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Special Forces Unit Question

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In the latest patch the Guerrilla unit is very good at escaping detection is the Special Forces unit able to operate relatively undetected as well?
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Boonierat
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RE: Special Forces Unit Question

Post by Boonierat »

ORIGINAL: Dr. Foo

In the latest patch the Guerrilla unit is very good at escaping detection is the Special Forces unit able to operate relatively undetected as well?

No, and that's too bad. I'm using the SF symbol in my Vietnam series to represent enemy sapper units but unfortunately it makes them much more detectable than guerillas.
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Dr. Foo
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RE: Special Forces Unit Question

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Thanks Boonierat!

That's too bad I wanted to use SF's as Scud hunters in a scenario I am creating. I had hope that I would be able to drop them far behind the lines to hunt for the mobile launchers but in order to pull that off they would need to be hard to detect like the Guerrilla unit.


*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*
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