Ground combat screen

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Post Reply
Chris21wen
Posts: 7861
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

Ground combat screen

Post by Chris21wen »

Is there any info anywhere on what I'm looking at? I've done a seach and found nothing relevent.
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Ground combat screen

Post by Nikademus »

can you be more specific?
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: Ground combat screen

Post by castor troy »

ORIGINAL: Chris H

Is there any info anywhere on what I'm looking at? I've done a seach and found nothing relevent.


you are looking at the ground units that are fighting each other and the number next to the unit is the assault value.
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Ground combat screen

Post by Shark7 »

ORIGINAL: castor troy

ORIGINAL: Chris H

Is there any info anywhere on what I'm looking at? I've done a seach and found nothing relevent.


you are looking at the ground units that are fighting each other and the number next to the unit is the assault value.

And once you know that, you know everything the rest of us know. The Vanilla WiTP ground combat screen is rather sparse on information.
Distant Worlds Fan

'When in doubt...attack!'
Chris21wen
Posts: 7861
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Ground combat screen

Post by Chris21wen »

ORIGINAL: Nikademus

can you be more specific?


The assault values sudenly changes (I don'y mean any losses sustain in the combat) half way through the combat. I'm assuming the first is for the defender firing which only shows those that do fire while the second is the full AV for the unit. All I do know is the defender gets to fire first.
User avatar
m10bob
Posts: 8583
Joined: Sun Nov 03, 2002 9:09 pm
Location: Dismal Seepage Indiana

RE: Ground combat screen

Post by m10bob »

When watching that screen gets tedious,(and it does....quickly), you can set the time limit on just about every combat step in the game, which makes it more playable,(for me anyway.)
Image

User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: Ground combat screen

Post by rtrapasso »

ORIGINAL: Chris H

ORIGINAL: Nikademus

can you be more specific?


The assault values sudenly changes (I don'y mean any losses sustain in the combat) half way through the combat. I'm assuming the first is for the defender firing which only shows those that do fire while the second is the full AV for the unit. All I do know is the defender gets to fire first.
iirc, you see (during assaults) unadjusted AV, number will decline as defender shoots at it,

then the number will change to adjusted AV (and number will generally decline as the combat progresses)...

at the end, the number returns to unadjusted AV.
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”