Help with Ammunition

Hired Guns: The Jagged Edge is a turn-based strategy that puts you command of a squad of specialists for hire in the genre’s biggest game-world yet: the African country Diamond Coast. Diamond Coast is a playground for the cruel and corrupt, each with their own agenda. Choose your friends wisely and buy an army of ruthless mercenaries to unleash mayhem on your foes. Choose “jobs” from different factions and complete them for cash to upgrade your weapons and hire more elite soldiers of fortune.
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Hard Sarge
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RE: Help with Ammunition

Post by Hard Sarge »

what is strange now, is how PC war is, for most of time, warriors, gave "Mercy" kills to the enemy, now it is Murder

interesting idea, but I don't think the reason was they wanted war to be about wounding people, but maybe more the fact, that even when you try, you tend to wound more then kill, when you have a fire fight (the basic Idea is still to kill the other guy)

Snipers, one idea depending on there role, is to make kills, but when you want to slow down the enemy, you want to get wounds, a dead solder, you can just leave on the side of the road/path what not, but if you wound someone, bad enough that they can't keep going, you need 2 to 4 guys to carry him to the rear, but Snipers are still trained to aim for the chest, or head
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Anthropoid
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RE: Help with Ammunition

Post by Anthropoid »

I guess if there is one place that is not so bad for the PC patrol to be butting in it is warfare? Maybe eventually they'll make it so wars don't even happen [:-]
 
Like that whole "let the Germans have their little tantrum and it will all be over with . . ." pacifist appeasement thing?
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
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Hard Sarge
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RE: Help with Ammunition

Post by Hard Sarge »

don't think that will happen, but really, they need to pull the "we are there" idea of reporting from combat, people who don't do it, really don't know what it is like, real easy, 1000 miles away, sitting in your chair, to be saying, he shouldn't do that

the Heroes of the last wars, would be murders now
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Berty
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RE: Help with Ammunition

Post by Berty »

ORIGINAL: Hard Sarge

the Heroes of the last wars, would be murders now

I suspect that may be true of many wars throughout history and not a recent phenomenon.

Has anyone noticed any difference in the penetration charecteristics of 7.62x51 (or .54) versus 5.56 AP rounds?

in JA2 the bigger ammo would destroy armour with the first shot and kill with the second, but I haven't had too much play with battle rifles yet.
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Anthropoid
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RE: Help with Ammunition

Post by Anthropoid »

Using Foraven's mod, and 1.08 patch, I have played a bit, mostly with 7.62x51 ammo. But in the interest of making optimum use of the weapons I've found, had started equipping my weaker guys with 5.56 rifles. Anecdotally, the 5.56 does seem to cause less damage.
 
On the whole, I think the lethality of these weapons could stand to be turned up a notch or two. Having to pelter a Guardsman or "perfect" health solder with 5 or 8 shots to kill him just takes away from the 'pretty close to realism' feeling that the game otherwise manages.
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
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Mack the Knife
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RE: Help with Ammunition

Post by Mack the Knife »

5 or 8 shots to kill him
think he's wearing kevlar and i'm not using AP rounds...
hruza
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RE: Help with Ammunition

Post by hruza »

As for illegal bullet types: you may notice that there are and always were some conventions in waging war. These are rules agreed by all sides ...or at last those most important ones. You may see it through whole history of mankind and his war. Good example from before WWII are restrictions on submarine warfare or restriction upon tonnage of ship classes. Modern examples are use of antipersonal mines or cluster bombs. Red cross is another famous kind of this example.

If conflict is limited and local, these rules tend to be respected. However if fight gets more serious, if nations, ideologies and religions find themselves fighting for existence, these rules tend to be drooped. That's what happened during both WWs. You end up having "TOTAL WAR". You will use anything to win ...winners takes all and loosers loose all to.

There is whole article in Clausewitz book of war about it. How and when wars escalate in to total war. One in which all rules are drooped.

If we will find ourselfs in global war again ...and there is no reason to think we will not, you will see cluster bombs, AP mines and all that hardware which is now looked uppon as unhuman and thus forbiden.

Only think which can prevent armies from using some weapon is if they think that if enemy would use them too, it will cause them more harm than to him. Thats why gass was not used in WWII again and why for example Germans did not use "window" (aluminium strips blinding enemy radars) initialy against Brits during night bombing offensive.
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Anthropoid
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RE: Help with Ammunition

Post by Anthropoid »

ORIGINAL: Mack the Knife
5 or 8 shots to kill him
think he's wearing kevlar and i'm not using AP rounds...

Nope I've got them all equipped with the RED ammos! [:D]
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
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