- artillery bombardment near peak -> since the manual doesn't state how this bonus is gained, I tried different configurations. Even things like enemy unit above peak, which may seem absurd, but I wanted to be sure.
- infantry flanking infantry - well, I didn't expect a difference here, since the manual states that flanking affects passive defenders that are exposed to combat.
- infantry with some art being flanked
- Three different reconnaissance level infantry units trying to disengage
- 2 stacked infantry units limited cooperative attack; non-cooperative attack with the same configuration and cooperative attack.
I have run the attacks 40 times each and have excluded extreme values for casualties, like those from evaporation, to avoid distorting the results.
I couldn't state any advantage for artillery based on it's position relative to peak. Does someone knows how this is gained?
And most important: absolutely no advantage for the more cooperative attacks. In fact, the manual states that non-cooperative units will tend to break-off earlier and that may explain the greater number of evaporations I have experienced with the full cooperative attacks. But in fact, at least at the odds I set this seems to bear a disadvantage to the cooperative attack, since most evaporations were from attacking units. Maybe that with favorable odds this would be inverted, but I don't see why cooperative units should experience a disadvantage when at low odds.
I want to test further the advantage of cooperation, since I think this is one of the most interesting concepts in Toaw and I would really be disapointed to find it doesn't work as expected. In game it is difficult to isolate those variables so I have run those tests.
If someone knows of a good setup for testing the effects of cooperation, please tell me. Maybe with more complex combats it will show more consistent results.






