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hermanhum
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Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

Today, we welcomed a new player to the ANW MP community. Ron James has been playing Harpoon for nearly 20 years, but never played MP until today. We selected Serpent's Island, made with the community's favourite database, the PlayersDB.
Starting from 1878 back when the Treaty of Berlin offered it to Romania and until today, this piece of rock has played various roles that have reflected the interests of the countries in the region. After being a simple location for a lighthouse used for guiding navigation, it became a strategic point for the USSR, the latter annexing it in 1948 through a simple handing over minute, out of the desire to complete its control of the Danube by taking advantage of the military and strategic context of that time. After the fall of the Soviet Empire when it became part of Ukraine, the latter being USSR's successor state, the island has changed its nature and even its importance, with its statute now having major implications in establishing and delimitating [sic] Romania's and Ukraine's territorial seas and continental shelf. And those implications stem from the perspective and goal of exploiting the area's reserves of more than ten million tones of oil and 100 billion cubic meters of natural gas.

The basic treaty between the two countries, a treaty that Romania signed on June 2, 1997 under pressure to fulfil the border stability criteria needed to join NATO, has re-opened the issue in the context of subsequent border delimitation [sic] negotiations.

Ron commanded the Ukrainians attempting to impose their will upon the region in defiance of the International Court decision while I controlled the Romanian forces ordered to assert their sovereignty.

Both sides approached the disputed region cautiously and under [EmCon] Emissions Control so as not to reveal any information to the opponent. NATO and Russian forces were actively emitting ECM so I didn't feel the need to add to the electronic noise. Frigates Regina Maria and Regele Ferdinand slowed down and mimicked the local fishing vessels while paying attention to their sonar and ESM watches.

Soon enough, two Matka corvettes revealed themselves along with a Krivak frigate. Each target was taken under fire by a brace of Exocet SSMs. Unfortunately, only one Matka was sunk thus demanding a second salvo. After surviving the first wave of SSMs, Ron returned fire from a distant Tarantul corvette. The missiles crossed paths in mid-air and three more Ukrainian ships were soon sinking.

Luckily (for me), the Ukrainian return fire attracted the attention of the Russians on patrol who proceeded to shoot down the Ukrainian missiles while opening fire on the Ukrainian navy. Only a few Sunburn missiles got penetrated the concentrated defenses to strike my two frigates. The damage was severe (65% and 76%), but both vessels stayed afloat.

Out of missiles and out of luck, the Russians battered the surviving Ukrainian forces into submission.

Thanks to Ron for a challenging match and hope for many more in the future.

Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room. For complete instructions on using AoA's Server, visit HarPlonkHQ

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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by keeferon01 »

Have to say that Herman really did kick my ass , Its one thing playing the AI
but when you get a sneaky human, the enjoyment increase ten fold [:D]
I really did think my naval force was superior until them Exocet's turned up and
really did ruin my parade. Thanks Herman , I am looking forward to many more.
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Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

AoA (Jeronimo Chiecchio) made a return appearance to his MP Server. We elected to try out the new scenario, Parting Gift, by Freek Schepers made with the community's favourite database, the PlayersDB.
Just before the final surrender of Argentine troops in Port Stanley, Britain receives word of frantic activity at Argentina's nuclear facilities.

The US Air Force Space Command reports the test firing of a Condor II Argentine Intermediate-Range Ballistic Missile has taken place with the missile passing over the Argentine tracking station in Kings Bay, Antarctica.

Britain decides that it must act to preempt desperate last-minute Argentine actions.

AoA took his usual side as Argentina while I commanded the UK. My objectives were to bomb the nuclear plant and research facilities.

I decided that stealth would be my best option. So, I maintained EmCon [Emissions Control] and turned off most of my radar. However, I was essentially blind so my Type 42 Air Defense destroyers were ordered to provide Picket duties. Since they were already radiating, they also emitted ECM to jam Argentine systems.

As we both slowly scouted the area, a bogey appeared on DDG Exeter's radar scope and a Harrier moved out to investigate. Then, neat as you please, the bogey just disappeared. Not long afterwards, it re-appeared a few hundred miles to the south. A second Harrier moved to investigate. This time, contact was lost just as the Harrier approached radar range. The pilot searched with active radar and was rewarded by a blip running away at low altitude.

He close to visual range and found that it was a 707 airliner converted for maritime reconnaissance. "Tally Ho!" and he went in for a gun kill to conserve his precious (and limited) Sidewinder missiles. He raked the left wing with cannon fire and sent it spiralling into the sea. No kill like a gun kill.

Not long afterwards, another blip appeared near the Invincible. Another Harrier moved to intercept and found an S-2 Tracker which he also killed with guns.

This brought a cry over the Guard Frequency from AoA. "Argggh! You've killed all my Recon assets!" (Thanks for the Free Intell, Jeronimo).

We decided to save at this point and pick up the game another day. Thanks for the session and use of the server.

Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room. For complete instructions on using AoA's Server, visit HarPlonkHQ

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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by FreekS »

The Long awaited clash! Love the start already!

Freek
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Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

Today, we welcomed a new player to the ANW MP community. Capitan Piluso has never played MP until today. We selected Dawn Patrol, made with the community's favourite database, the PlayersDB.

I commanded the Soviets while CaptPiluso controlled the Norwegians.

We both started out cautiously sweeping forward like two blind boxers in a darkened room. Suddenly, one of my Nanuchka missile corvettes reported visual contact on a pair of Hugin missile boats!

The gun crews immediately opened fire while the commander screamed for the radar to be activated along with the ECM systems and called for Flank speed from the engine room. If I could see the smaller Hugin boats, he could probably see me. Soon, the radar screen was filled with both ship contacts and airborne missiles.

The guns managed to kill the two closest ships while SS-N-9 Sirens were dispatched for the more distant targets. My boat shot down 4 Penguins, but soon 2 more struck and she blew up.

My missiles soon found their targets, too. Several explosions were registered from the Norwegian flotilla, but he was fighting back hard. Another Nanuchka fell to Penguin missiles before her return salvo killed the Norwegian corvette. It was all over in a few savage minutes.

Thanks a fun game, CapitanPiluso and I hope for many more in the future.

Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room. For complete instructions on using AoA's Server, visit HarPlonkHQ

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Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

After a month, AoA (Jeronimo Chiecchio) and I finally found time to continue our scenario, Parting Gift, by Freek Schepers made with the community's favourite database, the PlayersDB.
Just before the final surrender of Argentine troops in Port Stanley, Britain receives word of frantic activity at Argentina's nuclear facilities.

The US Air Force Space Command reports the test firing of a Condor II Argentine Intermediate-Range Ballistic Missile has taken place with the missile passing over the Argentine tracking station in Kings Bay, Antarctica.

Britain decides that it must act to preempt desperate last-minute Argentine actions.
After killing his recon assets, I still had to attack his nuclear facilities. Vulcans approached from Ascension Island. Once they were close enough, I launched the air groups from the carriers. Invincible was targeted against the Atucha nuclear reactor while Hermes took on the Bariloche research facillities.

The Invincible group was detected 60 miles from the target and shot to ribbons by Mirage fighters coming in on afterburner. They barely managed to fire any Sidewinders in their own defence before the entire strike was annihilated.

The Hermes group arrived unscathed (only because AoA was pre-occupied with a phone call and not paying attention). They targeted the key research facility and destroyed it under an avalanche of bombs and 30mm gunfire. The Vulcan strike arrived at the Atucha site at the same time and unloaded 21 bombs on the reactor, but was unable to destroy it even though it was left on fire. The Vulcan was subsequently shot down by a SAM.

AoA returned and thought that he had lost the game. I encouraged him to continue to play at least for the tie since he could still deny me victory.

Although Argentine recon assets were destroyed, the Russians decided to intervene and provided AoA with the necessary intelligence on the whereabouts of my Invincible task force. Not long after, DDG Antrim detected several groups of unidentified aircraft on her radar screens. The swarms converged on Invincible and she had a lone surviving Harrier for defence.

The Harrier challenged a pair of Mirage and was promptly shot down, but took both of the Argentine aircraft with him. Now, only SAMs and AAA were available for defense. DDG Antrim gave a good account of herself and emptied her Sea Slug magazines and claiming 8 aircraft before being smothered by a swarm of Pucara attack planes. Over 150 rockets were fired and she sustained 25% damage. However, severe flooding in her engineering spaces soon saw her slip beneath the waves.

The main body of the group also gave a good account of itself. CVH Invincible took out 8 more planes with her Sea Dart SAMs, but a Canberra survived to hit her with an ASM for 12% damage. The same plane then went on to bomb the Argonaut and cripple her with 47% damage. She would continue to flood until her damage control parties contained the damage at the 96% level. She crept away from the area at a mere 3 knots.

With no more strike assets by either side, this battle concluded in a draw. Had AoA paid more attention, I think that he would have easily wiped out both strike groups. I'm not sure that the UK side can ever win this battle.

Thanks to Freek for the scenario and to AoA for a fine battle.

Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room. For complete instructions on using AoA's Server, visit HarPlonkHQ

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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by FreekS »

Thanks for making my day AoA and Herman! Very nice AAR!

Its only through such AARs (esp MP) that designers get a feel for how balanced the scens are. I think this one can be won from either side against the AI (and that was tested exhaustively) but MP between two good players may well favour a draw, the British Vulcan is hard to detect before it strikes due to its jammer and the Argentine airstrike when focussing all aircraft 'same time on top' on the weakest carrier group is very hard to beat. But that is 'expert'harpooning guys! Finally in MP Argentine fighters coming in on burner have a good chance to still fire their short ranhe AAR even in the face of the Harriers longer range sidewinders, and beat the harrier strikes.

If you think anything could be tweaked - then let me know, but it sounds this scen has become a nicely balanced mid-sized scen.

Regards

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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by FreekS »

Ed and Herman met yesterday for another MP game on AoA's server.

They selected 'Advanced Guard' from the Falklands battleset as they were looking for Surface Action. Herman Played UK and Ed played Argentina.

I joint them as a spectator (as I'd built the scen exactly one year ago).

Both sides have a SAG and a Support Group. The Support group needs to be brought to a PZ and the SAG is to defend it and seek out the enemy. Both sides have several helo's (Wasp or Alouette), all without radar. The OOB were nearly identical; same SAMs (Sea Darts), same SSM (Exocets), same radar ranges and the same gun calibres.

Both Players sent ot Helo patrols in the night and started moving their Support Groups to their destinations, pulling closer and closer together. Eds Helo's seemed to be converging on the ESM track of and innocent neutral.

Hermans tiny Wasps got a visual on the Argentine ships during the night without being spotted. He brought in another Helo and his SAG. Having closed to Exocet range he fired 4 missiles, which hit one ship in Eds lightly defended Amphib group. Eds Type 42 were with the distant SAG.
The Argentines returned fire with their Exocet, but these were shot down by the UK Sea Darts and even by Sea Cats fired from a Type 21.

The British then closed to gun range, and as they outgunned their opponents 75 and 100mm guns the group was son sinking.

The Argentine SAG raced in and at close range an engagement with Sea Darts and guns ensued. Both sides had Type 42 destroyers, and all ships were damaged. Argentina's ships sank while UKs remained afloat with 30-70% damage.

Meanwhile, the UK Support group on its way to the destination ran accross an Argentine submarine which was preparing to fire its torpedoes when a Wasp helo dropped on it. This ensured British Victory.

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Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

Nice AAR.  Always good to know the view from an impartial observer.  [8D]

When I engaged the Convoy, I thought that I was firing on the main body.  Once the units in the convoy were confirmed, I wondered if the game was over for me since I was out of SSMs and his covering group was closing from the south.

Ed did a good job of closing and engaging from maximum range.  Luckily for me (and unluckily for Ed), he fired two separate waves of Exocet SSMs.  Only one struck from the first salvo, but it gave me time to re-load and engage the second wave successfully.  Unfortunately, while occupied with the SSMs, our two groups were still closing on one another.  Just as the second wave of SSMs was brought down, my ships came under Sea Dart fire and then gunfire.

Not long afterwards, Broadsword and Arrow were taking hits and flooding badly.  I returned fire and finally suppressed the Argentines, but not before I had several ships in the 70% damage range and still flooding or ablaze.  Ed conceded defeat, but those ships probably would not have lasted long.

Thanks to Ed for a fine match and to Freek for writing a fun scenario.
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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by FreekS »

ORIGINAL: hermanhum

Nice AAR.  Always good to know the view from an impartial observer.  [8D]

I must admit my Observations were Intermittent at times!
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Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

After an absence of many months, Eds finally found his way back to the NW MP server. We managed to lure Freek Schepers into a 3-sided game and selected Carrier Exercise, by Freek Schepers and made with the community's favourite database, the PlayersDB.
Halfway through 2008, Europe started to realize that the Asian nations' sustained economic growth would eventually lead to a strong new powerhouse. Asian countries already built or bought several very effective carriers and, with China laying down both a 45000 ton and a 96000 ton aircraft carrier, Europe decided that carriers would become critical in the future.
While England's 2 new carriers are still years away, the time was ripe for some serious exercise.
I commanded the Italian/Spanish carrier group while Freek took the Russian side and Ed played as the French.

I was equipped with Harriers and Sea King AEW helicopters. I didn't think that either of them had much chance of survival in an environment dominated by Flanker, Fulcrum, and Rafale jet fighters. So, I opted for a conservative approach and kept them close to home.

I stayed radar silent and had two helos up to (hopefully) provide some ESM warning. One of my ships was actively jamming. Although it might be detected, I wanted the enemy to close on my position in order to try and identify the group before it could attack. This way, I expected him to use active radar and thus reveal himself to my helos on patrol.

As usual, no battle plan survives contact with the enemy...

My group was sailing for its destination while I had my fingers crossed. An E-2 Hawkeye was detected by its characteristic radar emissions. I couldn't hide from it, but I was gambling that my jamming prevented solid contacts for the AEW plane.

Suddenly, one of my helos has an 'Oscar Sierra' moment. He broke radio silence and said, "Oh, S***!. Flanker at 4 o'clock!" just before he dove for the ocean. He never made it as the Flanker raked him with cannon fire and a possible missile. His warning was sufficient for the two Harriers on patrol who immediately loosed AMRAAM missiles at the Flankers. The Flankers returned fire, but AMRAAM won the day and both Sukhois died in fireballs for no further loss by the Spaniards.

Evidently, the Flankers had been searching with their infrared sensors. Unbeknownst to Freek, Ed had coordinated an attack that took advantage of the Flanker intrusion. As soon as the Flankers were down, other contacts popped upon on the screen. From their speed, I suspected that they were groups of Rafales, Super Etendards, and a lone Hawkeye in the distance to coordinate the search and strike.

My Harriers crept in low and managed to ambush four of the Rafales. One was caught in the act and died from a MICA IR missile. With their fighter cover exterminated, the Super Etendards beat a hasty retreat. The slow speed of the Harriers did not permit pursuit.

At this point, we called it a day and saved the game for future completion. Thanks to Freek and Eds for a fine battle.

Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room. For complete instructions on using AoA's Server, visit HarPlonkHQ

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Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

Tried to finish up our scenario, today.

My Harriers got lucky and ran over a pair of Super Etendards hiding down low while they searched for the elusive E-2 Hawkeye. They dispatched both with a pair of Sidewinders. Afterwards, RB2 radar emissions were detected from additional Rafales so they decided to beat a hasty retreat. They managed to shoot down Rafales because they had radar coverage from the ships. Now, the tables were turned and they were potentially entering the French radar coverage. That E-2 would live to see another day.

http://forums.gamesquad.com/attachment. ... 1247776763

As the fighters re-armed, a second wave of Bogies was detected to the South. As the Combat Air Patrol moved to intercept, a swarm of ANS missiles was detected inbound. There were plenty of fighters airborne and, along with the ships' SAMs, all 24 were brought down successfully. Whew.

http://forums.gamesquad.com/attachment. ... 1247776780

Unfortunately, the ANW AI formation patrol bug kicked in and ruined this game when it started launching planes all over the place. Since Ed and I had pretty much lost control of our forces, I decided that I had enough of this buggy behaviour and quit the game. Just another fine session ruined by the bugginess of ANW.

At this point, we called it a day. Thanks to Freek and Eds for a fine battle while it lasted. What a waste of time.

Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room. For complete instructions on using AoA's Server, visit HarPlonkHQ

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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by FreekS »

I was playing the Russian side in this 3-way scenario.

My Akula sub got a passive detection off DDG Evertsen (attached to the UK group) and I plotted a rough intercept course. I sent out a helo to give the Akula a better sense where the UK group was. I planned to use the Akula to intercept the AI-controlled UK-side, and my planes to attack any of the two players I was up against.

After losing two Flankers bumping into the Spanish, and not detecting his ships, I realised only my helo's had surface radars, and I launched 5 of them to find the Spanish/Italian Fleet, nearby the deathpoint of the Flankers.

I also Escorted the sole EAW helo trying to find the UK-group with Flankers. This proved very frustrating, two Flankers were suddenly lost to Aster missiles, indicating I'd found the UK-group, but the Uncertainty Zone was huge (thousands of sqr miles) and even the AEW-helo got me nowhere.

A replacement team of Flankers got on station protecting the helo when the UK sent out no less than 8 Harriers GR9 to kill my AEW helo. They succeeded at cost of 7 of its own.

At this point we decided to call it a day as both Herman and Eds planes had started flying around their formations under AI control. The UZ-s prevented me from finding the enemy, and seemed to be centred on a far away point where none of my units were - very frustrating!



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Harpoon 3 [ANW] scenarios for the PlayersDB

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AoA (Jeronimo Chiecchio) had the weekend off and wanted a game to start it off right. We chose The Supply War, by Freek Schepers made with the community's favourite database, the PlayersDB.
By the 20th of May, there were strong indications that invasion was imminent. Destroyers had shelled Argentine coastal garrisons and rumours were rampant that SAS troops were on the ground. During the night, an Argentine freighter was shelled by an unknown British warship in Falkland Sound.

The success of the invasion would depend largely on the British ability to re-supply the beachhead; dependant upon a supply line stretching 8000nm between the UK and the Falklands and maintained by 50 ships of the Royal Fleet Auxiliary and a selection of leased merchant ships whose crew were being paid 150% danger pay.
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I commanded the UK forces while AoA took the role of his homeland, Argentina. My orders were to reach certain geographic points by the end of the game. The distances involved meant that I had to divide my transports and distribute my escorts. I decided to send a fast group under the escort of FF Galatea while FF Plymouth protected the slower transports along with a minesweeper.

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Not long after, ESM detected an active radar bathing the formation. Crap, within an hour, AoA had already located me and had my direction of travel and general speed. I immediately launched my sole available Harrier to try and kill this snooper, but with no success. AoA deftly probed my defences and disappeared over, and over, again by climbing and diving below the radar horizon. Lacking sensors, the Harrier was unable to prosecute the contacts successfully.

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I had my own ASW helos aloft and acting as AEW platforms. Two high speed contacts were detected to the north. They had to be naval vessels as no civilian ships would be travelling at 38 knots. Two Wasp helos armed with AS.12 missiles were sent to deal with them while a Lynx helo with Sea Skua followed to back them up.

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The first Wasp successfully launched two AS.12s which struck and killed the first Intrepida gunboat. However, this alerted the second one to the attack. The second Wasp was also able to launch his two missiles, but they were shot down by the alert ships. To add insult to injury, the gunboat shot down the Wasp just as it was leaving AAA range. The Lynx arrived to avenge them by slamming two Sea Skua into the other gunboat.

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The pesky 707 kept buzzing my ships. Finally, it came a bit too close for its own good. My Harrier managed to launch and intercept it before it managed to once again vanish below the radar horizon.

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A pair of surface contacts was acting suspiciously SE of the convoys. I was not certain if they were hostile or not so I sent the Harrier to investigate. If hostile, at least it stood a chance of escape. As soon as it launched, a bogey was detected over the Queen Elizabeth II. Air attack! A Canberra dropped two bombs on here but missed. It then strafed the liner and started a fire. The Harrier had just cleared the deck and was able to loose two Sidewinders before the Canberra could do any more damage. The fire eventually burned 3% of the QE2, but was finally contained by the enthusiastic efforts of the 5,000 soldiers aboard.

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As the Harrier neared the ships, AAA fire was detected from one of the ships and it beat a hasty retreat. I kept an eye on them, but it was cruising at 16kts speed while my convoys were making 13kts and 18kts. Hopefully, I would be able to pass them by without engaging.

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Luck was not on my side. The ARA Segui accelerated and plotted an intercept course with my slower convoy. Hope as I may that I could evade him, his 30kt speed said otherwise. The FF Plymouth moved to interject herself between the threat and her charges. After a long-range gunnery duel, the Segui was left sinking.

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Suddenly, the fast convoy detected a submarine on active sonar at a range of 3nm. FF Galatea immediately warned the convoy to scatter and launched an Ikara at the target while calling in ASW helos to prosecute it. As soon as the ships changed course, a salvo of torpedoes was detected from the sub.

The Ikara missed and a second was fired. It also missed or was deceived by a decoy. The closest ASW helo arrived and promptly dropped two more torpedoes on the target. Both missed! Again, to add insult to injury, the sub surfaced and shot down the helo as it hovered. A third Ikara was dropped in the water and this one finally locked onto the sub and sank it.

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The volley of torpedoes scattered the convoy, but they were detected in time and evaded successfully. With no further opposition, the convoys both arrived at their destinations and victory was granted.

Thanks to Freek for fine scenario and to AoA for a challenging match.

Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room. For complete instructions on using AoA's Server, visit HarPlonkHQ

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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by FreekS »

Great read once again! Great to read that both sides had good opportunities to win!

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Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

After skipping our previous weekly engagement, Eds was eager for another battle. We elected to try Any Port in a Storm, made with the community's favourite database, the PlayersDB.

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[blockquote]Although war at sea has been raging for several days, many merchant ships have not yet made it to safe haven. Additionally, many NATO warships have not yet organized themselves into task forces. There is a race between NATO combatants to shepherd the scattered merchantmen to port and Soviet submarines to sink as many of these merchantmen as possible.[/blockquote]
I commanded the Soviets while Ed took the NATO side. My only offensive units were the submarines. I also had a squadron of Bear bombers, but they were configured for ground attack and not much help in the anti-shipping role. I also had a few Bear reconnaissance aircraft and a pair of Antonov jammers as well as a few intelligence trawlers. I didn't expect the trawlers to survive for very long, at all.

The war got off to an auspicious start as an Akula SSN detected a Perry-class frigate running right at her. She prepared her torpedo tubes and just waited as it came into range. She was detected just as she opened her torpedo tube doors to fire. However, it was too late to stop. Three Type-65-76 torpedoes were fired along with a pair of USET-80s. Unfortunately, all the torpedoes started chasing distant targets instead of their intended.

She tried over, and over, to engage the frigate. All attempts ended in futililty due to this buggy ANW behaviour. Although one of her torpedoes eventually struck a merchant, she was prosecuted by an ASW helo and killed subsequently.

Not long afterwards, SSGN Charlie II detected another target about to run near her. It was a 67,000t supertanker. The Charlie loaded her torpedo tubes with SAET-60M torpedoes and moved to intercept. It did not appear as though any escort was around so she took her time to perfect the firing solution before firing a torpedo from 3nm away. It missed, as did a second one. The third one finally struck and broke the keel of the ship.

Right away, another contact was detected. A Broadsword-class frigate could be heard racing in at 30kts with her sonar pinging away like mad. The Charlie calculated a firing solution for her SS-N-9 Siren missiles and loosed them at a range of 18nm. The sudden attack caught the frigate by surprise and the missiles struck turning the ship into a fireball. However, her helo must have survived to launch and was able to successfully prosecute the Charlie in return. Ed kept dropping torpedo after torpedo on the already dead submarine, but I wasn't going to tell him otherwise. Every torpedo he wasted on the Charlie would be one less weapon he could employ against a real sub. Hopefully, he would run out of torpedoes before I ran out of submarines. Tie score.

The Bears were keeping busy attacking Ed's air bases. Although they were not massed efforts, individual Bears crept in and launched their AS-4 Kitchen missiles to knock out hangars and ammo dumps. Within a day or so, Stornoway was inoperative from damage. Her Tornado fighters did manage to exact a price from the raids. One Antonov-12 Cub jamming plane was caught by a pair of interceptors and shot down as she was covering an inbound Bear raid.

At this point, we called it a day and saved the game for future completion. Thanks to Ed for a fine battle, thus far.

Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room. For complete instructions on using AoA's Server, visit HarPlonkHQ

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FreekS
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RE: Harpoon 3 [ANW] scenarios for the PlayersDB

Post by FreekS »

After an unsuccesfull attempt to multiplay my new 4-sided Falklands Monster SilentHuneter, Herman and I decided to play the three seided "Shadow the boomer" instead.

I played US, with an i688 boat. My objective was to find and shadow a Delta-class sub leaving Polyarni

I headed East, aiming for a point 45nm north of the Russian base where I hoped the Delta might pass after about 6 hours.
Detected numerous surface contacts, of which I got blade count and Identity, but never a workable bearing or solution. This continued for hours!

Creeping in my hunting area I had contacts with a Trafalgar class doing 3 knots, a Victor doing 15, a Delta doing 8 and an Ula class SSK drifting. They had to be close but no bearings, just huge UZs (see pic)

Then Herman in the Trafalgar killed the Victor and Delta, he was on their tail. He got killed by the bearing-only return fire.
I cruised leasurely to my egress point and was awarded a very frustrating victory.

I thing the sonar model could do with some work; the UZs on targets that had to be close were enormous, frequently larger than the whole map.

Freek


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hermanhum
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Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

The name of the scenario was Shadow the Boomer and that was just what I (almost) did. The sub came out of the Kola Peninsula directly at me so I slowed down to 1 kt and waited for it to pass by before pulling up behind him and into his baffles.

Unfortunately, he decided to pull a Crazy Ivan and turned around to check his back. He discovered me at less than 1nm distance and fired on me. I returned fire and ran. My Spearfish caught him, but his return fire also caught the Trafalgar to tie the score.

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Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

AoA and I haven't played in awhile, but we got the chance, today. We selected Freek Scheper's Pebble Island, made with the community's favourite database, the PlayersDB.
[blockquote]During the night of May 14th, 1982, SAS commandoes intended to attack the airfield on Pebble Island. The raid was to be carried out via helicopter from HMS Hermes, which had detached from the CVBG during the night to steam towards Pebble Island with a small escort.

While the force was still 6 hours away from their attack, American SIGINT was received which indicated that the Argentine aircraft carrier "de Mayo" had evaded British submarines and entered the 200nm exclusion zone.

A unique carrier battle was now brewing....[/blockquote]
AoA took his traditional side as Argentine while I was the British. The map area was small and we both started off under Emissions Control. I sent out helos to learn his position and had them pop up and turn on their radar at a distance from my own ships so that my position was not revealed. I was lucky. On their first sweep, I had strong contacts to the NW. Hopefully, I was yet undetected.

The lives of my helo pilots were short in scenario. As soon as they radiated, AoA had fighters on them. Several were lost in quick succession. I tried to defend them with Harrier interceptors, but he managed to shoot many of them down, too. Even though they were armed with the longer-ranged Sidewinder, he was getting in and killing them with his Magic infrared-seeking missiles. He would dangle one as bait. While a pair of Harriers would take off in pursuit, a second one would sneak in behind them and stab them in the back.

After losing 6 Harriers, I had to relent and pulled the coverage back. AoA then pulled my same trick on me by having a recon Tracker fly all the way around my task force before turning on its radar. Although I was able to kill it soon after, the jig was up. I had been tagged.

With concealment gone, I had my radar picket radiate and the aerial picture cleared up quickly. My remaining Harriers operated much more effectively under ground-controlled intercept missions and they quickly pushed back the Super Etendards and killed several helos. It was a cat and mouse dance of each side trying to blind the other.

Our task forces closed on each other and I held all my Harriers on CAP. As we neared each other's maximum Exocet range, I decided to gamble and fire my SSMs on Bearing-Only Launch. They might all decide to track a small corvette, but I hope that they would be able to find the large carrier.

My SSM launch went off without a hitch. His ships were soon busy fighting off a swarm of Exocet, but not so busy that he didn't fire a few back in my direction. The 6 Harriers I held back to defend the fleet made all the difference. Not a single missile got through. The Argentines were not so lucky as 5 Exocet struck the carrier and left it ablaze.

However, he had managed to launch his Skyhawks before the missiles arrived. As they danced around my fleet, the Harriers kept them at bay while the SAMs decimated them. However, soon I was out of SAMs and Sidewinders. The final Skyhawk bore in with fierce determination in the face of AAA tracers lighting up the twilight sky. He laid his string of bombs across the bow of HMS Hermes and got two hits. To add insult to injury, he unloaded 20mm cannon and landed several hits before streaking home to his burning carrier. Thankfully, it was not enough and I was awarded victory soon afterwards.

Thanks to AoA for a really fun game and to Freek for scenario.

Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room. For complete instructions on using AoA's Server, visit HarPlonkHQ

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Harpoon 3 [ANW] scenarios for the PlayersDB

Post by hermanhum »

Today, we welcomed Neptoon to the ANW MP community. He's played some H3, but never had the opportunity for MP so we chose Dawn Patrol, made with the community's favourite database, the PlayersDB.

Neptoon commanded the Norwegians while I took the Soviet side.

Both sides crept around with their radar off while hoping to catch a glimpse of the other. I got lucky first and nearly ran over a Hugin-class missile boat. A few rounds of 76mm gunfire sent him to the bottom. Unfortunately, he had time to send a contact report to his associates. Soon afterwards, a swarm of SSMs descended from the heavens and obliterated him.

My ESM caught sporadic emissions and I decided to act on a hunch with a few SS-N-9 Sirens. A little 'recon-by-fire'. I got lucky and managed a couple of hits. While I was preparing for a second volley, Neptoon had already acted and fired his SSMs. I managed to sink another, but lost all three of my missile boats and Neptoon was awarded victory.

Great first game, Neptoon. I demand a re-match! [:D] Many thanks to AoA for the use of his server.

Anyone looking for an MP game can drop a line here or look for us on HarpGamer pHp chat room or the HG mIRC chat room. For complete instructions on using AoA's Server, visit HarPlonkHQ

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