Dodecanese Campaign 1943

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Grymme
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RE: Dodecanese Campaign 1943

Post by Grymme »

Me and Jeffrey H. are closing in on the end of the testgame now (round 10 of 11). He is winning it, but its been a really fun game.

The allies captured Kalymnos early in the game and most of Kos. Unfortunatly the germans landed lots of reinforcement on Kos and the battle has been raging on through the entire game. Currently the germans are on the offensive and the british are only holding the port of Kos and a village.

The allies have also landed in Karpathos and captured the airfield.

The invasion of Rhodes began on round 5 and there has been some furious battles. Currently most of the island is in Allied hands but the remaining germans make a furious resistance. Especially the one panzer battalion is still intact and more or less intact.

The germans have been very good at sneaking in with T-boats and submarines and sinking allied transports. This has come to the point where there are only 3 allied transport units left in the game. Which is seriously hampering invasion atempts.

The favorite things about this game is a) its the most intense interaction between naval, aerial and ground units i have seen in AT and b) both sides are continously on both offensive and defensive status during the entire scenario.

Will make a second post saying who whon the game. Maybe Jeffrey will also give his impressions.

Here is a screenshot of the current situation.

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RE: Dodecanese Campaign 1943

Post by Grymme »

During the last round i captured three objectives. But then it became the axis turn and they won. In the end the Allies (me) held 9VPs and the Axis 14VPs. It doesnt sound so even. But if i had captured the last objective on Rhodos and two of the ones the Axis held held in Kos (1 hex away) it would have ended differently. (off course i was on the defensive in Kos, but thats another matter ;) ).


Map shows the three objectives i took on the last round (red arrows) and five objectives that was close to my reach or in my reach (purple arrows). If i had taken three of the objectives i would have won. Actually i was stopped from taking one of them (the western village of Kos) because the Axis had mined all sea access to the village. You can see a transport loaded with troops one hex away from it.

I actually held three of the objectives on Kos. But mismanaged it and the Island fell because of massive german reinforcements and in the end i lost most of the island because of my inability to reinforce it.




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RE: Dodecanese Campaign 1943

Post by Grymme »

So. This scenario is officially released now. Available through contacting me on my website.

http://web.comhem.se/olvmyr/At%20mod%20page.html

Have made 2 changes since the last version.

- Gave villages a production value of 750 instead of 500 (to help german supply on rhodes a little.
- Added a scenario option of extending the game 2 turns (in case it is to difficult for the allied to win the campaign).

Those who already have the scenario can email me for a new version of the scenario.

Jeffrey H was talking about maybe making new SFT sprites for the torpedo bombers. If he makes them i will put them into the scenario also.
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Bombur
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RE: Dodecanese Campaign 1943

Post by Bombur »


Jeffrey H. already made excellent torpedo bombs sprites for my mod. Maybe you could use them?
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RE: Dodecanese Campaign 1943

Post by Jeffrey H. »

Actaully, these are not the same. These are HE111 and Wellington medium bombers which were used as torpedo bombers. I have finished these two but they are on a comptuter that is unavailable right now. I want to make one for the MC202 as well. Just for fun.
 
This scenario is quite a lot of fun and very interesting. I think Grymme has developed quite a good skillset for scenario making. I wanted to post and AAR and I have some screenies to try and piece one together. I'm just not spending enough time on it all right now.
 
But, once I get the MC202 sprite fnished I'll post them all here.
 
 
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Bombur
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RE: Dodecanese Campaign 1943

Post by Bombur »

A two engine SF sprite for a medium torpedo bomber? That is great! Could I use them in my new scenario??
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Jeffrey H.
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RE: Dodecanese Campaign 1943

Post by Jeffrey H. »

Of course, they are for anyone who want's them.
 
Honestly, the single engine torpedo bomber I did for your mod is a little bit more recognizeable as a topredo bomber.
 
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Bombur
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RE: Dodecanese Campaign 1943

Post by Bombur »

ORIGINAL: Jeffrey H.

Of course, they are for anyone who want's them.

Honestly, the single engine torpedo bomber I did for your mod is a little bit more recognizeable as a topredo bomber.

Yes, it´s great....but I use it only for the carrier based TB´s. I still use the 2 engine bomber icons for the bigger TB´s like the Betties (which, btw, aren´t pure TB´s, I placed them as TB´s to make them more vulnerable to AA ship fire)
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Jeffrey H.
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RE: Dodecanese Campaign 1943

Post by Jeffrey H. »

Here are the Wellington and the HE111
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RE: Dodecanese Campaign 1943

Post by Grymme »

Hi Jeff. They look really nice. I put them in the scenario. I do think maybe they could be 1-2 pixels smaller. See screenshot (should say that i am extremly picky with this, but still).

In any case they looks nice so thanks for the addition.



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Jeffrey H.
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RE: Dodecanese Campaign 1943

Post by Jeffrey H. »

ORIGINAL: Grymme

Hi Jeff. They look really nice. I put them in the scenario. I do think maybe they could be 1-2 pixels smaller. See screenshot (should say that i am extremly picky with this, but still).

In any case they looks nice so thanks for the addition.



Image

Hmm well I redid the Welli because I didn't like the jaggies but I didn't change the size.

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