Frozen Units

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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tgb
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Joined: Thu Jul 07, 2005 11:14 pm

Frozen Units

Post by tgb »

Is there a way to change the default German units that are frozen on turn one of the grand campaign? I wanted to see what happens if I try taking France before Poland.
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Bleck
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Joined: Sun Mar 08, 2009 1:35 pm
Location: Poland
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RE: Frozen Units

Post by Bleck »

During game, or you want new scenario without frozen units?

Make a copy of scenario folder first (just in case).
Open land_units.csv file in scenario folder, there are all land units and their parameters. One of them if "Freeze time" - for how many turns unit will be frozen counting from scenario start.
Wastelands Interactive member (Programmer)
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