Command Structure??

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Capt Cliff
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Command Structure??

Post by Capt Cliff »

What's the command structure? Will there be Corps HQ that divisions are attached to and then armies for the Corps and then the army group with Stalin and Hitler top dogs! Is there a command range with problem if your outside of it or how does the command structure work?
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Apollo11
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RE: Command Structure??

Post by Apollo11 »

Hi all,
ORIGINAL: Capt Cliff

What's the command structure? Will there be Corps HQ that divisions are attached to and then armies for the Corps and then the army group with Stalin and Hitler top dogs! Is there a command range with problem if your outside of it or how does the command structure work?

There is command structure and there is penaly from being outside range of HQ (different class HQs have different ranges)! [:)]

Division -> Corps HQ -> Army HQ -> Army Group HQ / Front -> OKH / Stavka


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Lützow
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RE: Command Structure??

Post by Lützow »

Something I had to think about:

With a divisional size structure there would be just about 160 Axis counters at Barabarossa start, plus aircraft units and army headquarters. That sounds, well, not overwhelming, rather like a smaller TOAW scenario.

I hope, WitE won't lack on details and is going set a new standard for eastern front, as WiTP did with pacific theatre.
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sol_invictus
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RE: Command Structure??

Post by sol_invictus »

From the look of the screenshots I don't think the full campaign will seem smallish in the least.
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Lützow
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RE: Command Structure??

Post by Lützow »

Well, I've faith in 2by3 to present an outstandig game once again which will beat every competing title hands down. Nonetheless it's a bit hard to get an idea about actual gameplay with the current level of information. Hence some more output from beta team would be greatly appreciated. [:)]
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Helpless
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RE: Command Structure??

Post by Helpless »

Germans could split their division into regimental size fragments and Soviets do have brigades. Number of on-map units could be quite significant.
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Capt Cliff
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RE: Command Structure??

Post by Capt Cliff »

Can the Germans form Kampfegruppes?
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PyleDriver
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RE: Command Structure??

Post by PyleDriver »

You mean like the old board games?... Divisions can split as I said, otherwise a beat up unit you pull back to a railhead and put in refit...
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RE: Command Structure??

Post by Joel Billings »

With HQ's, air units and Axis Allies, there are over 340 counters on turn 1 for the Axis. I'd bet the Soviets will usually have around 400-500 counters. This should be a very playable game, but it is massive in the size of the map (more hexes than WitP) and number of units. For those that don't have time to take on the entire war, scenarios like Typhoon and Case Blue should be much quicker.
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Capt Cliff
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RE: Command Structure??

Post by Capt Cliff »

ORIGINAL: PyleDriver

You mean like the old board games?... Divisions can split as I said, otherwise a beat up unit you pull back to a railhead and put in refit...

A Kampfegruppe was a collection of units, usually built are around regement or maybe a bunch or collection of battalions (tank, infantry and arty) commanded by a hot shot combat commander like Sturmgruppen Fuerher Pieper. There is a number of special German leaders that commanded kampfegroupes (sp). I believe the USA modelled their combat commands (CCA, CCB and CCR) after this concept but didn't have the same flexibility as the kampfegruppe.
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Helpless
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RE: Command Structure??

Post by Helpless »

Well, in most cases classical KG would be below the level where the game operates. You don't have all the building blocks for them - individual line infantry/tank/eng battalions are not on map units. However you can customize your formation by attaching various support units (tank/arty/eng) to the division level units, thus creating something very similar to KG.
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RE: Command Structure??

Post by Capt Cliff »

ORIGINAL: Helpless

Well, in most cases classical KG would be below the level where the game operates. You don't have all the building blocks for them - individual line infantry/tank/eng battalions are not on map units. However you can customize your formation by attaching various support units (tank/arty/eng) to the division level units, thus creating something very similar to KG.

Cool ... works for me!
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