Dumb squad reinforcement question

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
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Droop21
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Joined: Fri Jul 19, 2002 2:11 pm

Dumb squad reinforcement question

Post by Droop21 »

Hi,

I've noticed that in multi-turn battles (haven't noticed it for "new" battles), some squads carry the losses they took in the previous turns. I hate sending veteran squads into the pool, is there another way than replacing the squad (which BTW sounds reasonable) to have these squads "filled up" ?
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FeurerKrieg
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RE: Dumb squad reinforcement question

Post by FeurerKrieg »

Not sure about TLD, but in CC5 you could retire (remove) any new squads that had auto-filled into your BG (to replace eliminated teams) and it would cause partial teams to fill out.

Haven't had that situation come up yet in TLD so haven't been able to try it.
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panzerlehr62
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RE: Dumb squad reinforcement question

Post by panzerlehr62 »

Ive done it in our GC Bob, they can be retired and then when you bring them back the team is made complete again. But its a totally new team. In any case its very hard to keep teams alive thru out an entire GC. Ive tryed to keep teams further back that have medals only to have to use them later in the fight and have them get wiped out!

Gz..
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