I would like to address a couple of concerns with British armor (I suppose that should be armour) I don't think anyone else has mentioned in these forums. The Achilles tank destroyer in the game is identical to the Wolverine tank destroyer, i.e. it is still armed with the 3 inch gun and not the 17-pounder. To put it mildly, the large difference in armor-penetration capabilities between these two guns is a pretty big deal if you're facing down Panthers or even Mark IVs, as all of you in CC-land probably already know. Also, the graphic in both the battlegroup screen and the actual map should show the 17-pounder's longer barrel, muzzle brake and the counterweight attached to the barrel just behind the muzzle brake (this was correct in the GJS mod):
The bug that I found concerns the Churchill AVRE. It will only fire its 290mm spigot mortar if the gunner gets a fix on the target. The totally devastating area fire that you can get with this tank (or other tanks like the Sturmtiger or SU-152) when you have LOS to infantry, say, in a building but no target ring is not possible - the tank just fires its coaxial MG and in the crew listing the gunner is listed as having no target. I just tried this again in the single battle on the Port en Bessin map with the 50th Division against the 30. Schnelle Brigade after installing the beta patch and it cost me my AVRE, since I couldn't effectively return fire against against the Panzerschreck team in the church tower that had immobilized me. Their second shot was a direct hit...
I hope there's still time to fix these problems in the update that's coming soon - thanks for all the effort!


