MANUAL Question - AIR Team - Training Command

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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sven6345789
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RE: MANUAL Question - AIR Team - Training Command

Post by sven6345789 »

lets see if i catch on
There a four different groups of training
a) the training classes (on the right of the pilot pool screen, showing how many are in the 1-3 month class and so on. fresh recruits)
b) the reserve pilot pool (The place pilots go to after finishing training. Here their experience reaches national average overtime. Speed of this can be beafed up with instructors (which stay here how long? 3 months? a year))
c) on map training groups: coming in later in the game. useful only for training or kamikaze. Consist of what planes? Difference form actual combat units is less supply usage, more pilots in the group, no OP losses. more useful for the japanese, probably. guess you can access these pilots by removing/reforming the group, thereby returning the trained pilots into b) above
d) putting a combat unit on training (same as in WITP, but with higher gain of exp.)

correct?
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Sardaukar
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RE: MANUAL Question - AIR Team - Training Command

Post by Sardaukar »

About what I thought too. We'll see soon..but probably understand AE pilot training around 2010. [:D]
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Djordje
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RE: MANUAL Question - AIR Team - Training Command

Post by Djordje »

ORIGINAL: sven6345789

lets see if i catch on
There a four different groups of training
a) the training classes (on the right of the pilot pool screen, showing how many are in the 1-3 month class and so on. fresh recruits)
Correct. These are not trained yet and will be pulled into air groups only if you have no other pilots anywhere else. These are the pilots that are being influenced by Training Command, up to their national level (for IJN exp 35 for example).
b) the reserve pilot pool (The place pilots go to after finishing training. Here their experience reaches national average overtime. Speed of this can be beafed up with instructors (which stay here how long? 3 months? a year))
It is called Replacement pool, not Reserve pool. Reserve pool is the place where you have pilots that were already on map, historical pilots that come as replacements later, WIA pilots, training instructors and so on... Replacement pool on the other hand is just a random number generator, working inside given parameters (number of pilots in the pool, national experience to generate around it...)
c) on map training groups: coming in later in the game. useful only for training or kamikaze. Consist of what planes? Difference form actual combat units is less supply usage, more pilots in the group, no OP losses. more useful for the japanese, probably. guess you can access these pilots by removing/reforming the group, thereby returning the trained pilots into b) above
Since they are on map I would expect them to have some ops losses. The way I understand it is that only off map training has no ops losses (training classes from your a) above). Since they come on map in 1944 I have not seen them, but I suppose they will have disband option available, and as such their pilots could be returned to the pool.
d) putting a combat unit on training (same as in WITP, but with higher gain of exp.)

correct?
yes

One thing that worries me is that after all this talk about training and pilots in general, nobody mentioned that when you disband your squadrons into Reserve pool all your pilots from that squadron take around 10% experience penalty. With training being slower than before after the patch it is effectively killing the whole purpose of training and disbanding squadrons into Reserve pool to create strategic pilot reserve, and is forcing people to use old Mogami style on-map training instead.
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