Why not free production?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

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Stryder
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RE: Why not free production?

Post by Stryder »

there is a finite amount of developer time that can be invested in the game (to stay in business and not go bankrupt)......... I'd rather see that time invested in other areas/features than production control; AI development, scenarios, etc.. (just my humble opinion) [:)]
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GKar
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RE: Why not free production?

Post by GKar »

I'm very sceptic that not including production is a good idea. Before I knew it, WitE was a clear buy for me, but now I'm not sure at all. I understand that it demands development resources and is a potential source of exploits, but I don't want to be forced to mess around with weapons and tanks I'd never had ordered myself. This might be realistic for a commanding general in the East, but when in doubt, a game should be steered towards fun and not realism.
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PyleDriver
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RE: Why not free production?

Post by PyleDriver »

This game is both fun and real, Oh and playable...I've been a wargamer for 40 years, never seen anything like this. Gary at his best...
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Joel Billings
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RE: Why not free production?

Post by Joel Billings »

This is a clear case of not enough time to do everything. Making production player controlled (or an option) would involve a very large investment in coding time. For those of you not aware of this, this game has been in development off and on since 2000 (when we did the orginal map and unit data). If we had another programmer we'd consider doing this, but it's not likely to happen. We feel player controlled Axis production is not essential for this game, like it would be for a War in Europe game. For this game we are focusing on the operational elements. We realize that a certain percentage of the players would like player controlled production, but we think there's plenty in this game to even keep those players happy.
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jredmon
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RE: Why not free production?

Post by jredmon »

I'm also a supporter of free production since I want to optimize German manufacturing. But I understand the constraints.

On that note, however, does this mean that there won't be any strategic bombing on cities or resource centers such as Ploesti and Baku? I hope that this option is in the game. If it is, then I also hope that you can see the damage done after the other side finishes their turn. In WIR, it wasn't clear if your cities were hit by bombers or not by your opponent.
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Joel Billings
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RE: Why not free production?

Post by Joel Billings »

You can bomb strategic targets.
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wodin
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RE: Why not free production?

Post by wodin »

ORIGINAL: jredmon

I'm also a supporter of free production since I want to optimize German manufacturing.

You already have Her Speer doing this and he is quite good so Ive heard.
itsjustme
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RE: Why not free production?

Post by itsjustme »

ORIGINAL: wodin

ORIGINAL: jredmon

I'm also a supporter of free production since I want to optimize German manufacturing.

You already have Her Speer doing this and he is quite good so Ive heard.

Except of course, this is false. Speer did what he could with what he was given. But the German economy wasn't put on a full war footing until mid-1943, far far too late.
Romdanzer
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RE: Why not free production?

Post by Romdanzer »

While I understand that the development man-power is a good reason to restrict the size/options of the programme/game I feel that this is a decision with a caveat.

Although we are talking an operational-level game on the level of OKH that we have here, the strategic operational decisions can also be driven by the aim to influence the country's war production - for example the whole reason in 1942 by Hitler/OKH to attack in caucausus area was to gain access to the oil fields. Another one is conquest of industrial area's for one's own inductrial production. In this Eastern front area of operations maybe more like the eastern european countries like Lavtia, Estonia, Bessarabia for integrating into Romania, etc...but still - conquest of critical areas can increase one's production. Therefore one needs feedback for success with such operations in one's unit production. How does this feedback-loop work if it is not free? At lease some simply rudementary production system is required in my oppinion.

In the past simple production systems in Board games like "Eastern Front" (where they had to be simple as there was no computer for administration purposes) gave you such a feedback and wouldn't be too difficult to programme really.

Simple free-production system maybe for a later expansion set??? What about that idea?

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Joel Billings
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RE: Why not free production?

Post by Joel Billings »

The player does benefit from capturing enemy heavy industry, oil and resources (and the losing player surely suffers the loss of these). Whether the benefit is enough, or we need to provide some sort of victory point adjustment to account for the value to the high command for having access to these items is yet unknown.
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CaptBeefheart
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RE: Why not free production?

Post by CaptBeefheart »

Thanks, Joel, for the explanation. I will definitely buy this game when it comes out.

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kafka
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RE: Why not free production?

Post by kafka »

Simple free-production system maybe for a later expansion set??? What about that idea?
 
I strongly support the idea
wosung
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RE: Why not free production?

Post by wosung »

It's one of the biggest threads already.
So people seemingly do care about production.
Besides: With a little optional production more grand strategy gamer might be interested - not only the operational crowd.
Maybe wargamers not only like to push counters but also want to produce things.

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wworld7
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RE: Why not free production?

Post by wworld7 »

ORIGINAL: wosung

It's one of the biggest threads already.
So people seemingly do care about production.
Besides: With a little optional production more grand strategy gamer might be interested - not only the operational crowd.
Maybe wargamers not only like to push counters but also want to produce things.

Regards

Some people care about both.

But, for this game I am fine with not having to deal with production.

There looks to be a much fun ahead with this game. WITP-Russia I would not purchase.
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Capt Cliff
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RE: Why not free production?

Post by Capt Cliff »

Maybe the extent of production influence should be that during the month staff meetings with Uncle Joe or Uncle Adolph we can request XYZ from the armaments minister. You get one or two requests and no more until they are fufilled and drop off the radar screen. Say like ... early Panthers or mechanically sound Panthers .. early Tiger I's or increase procution of Tiger I's (nothing fantastic like 70 a month to 80 a month or 100) ... more Oil production ... air superiority fighter ... more brauts for the troops. Now these requests are checked monthly on some random chart till they are implimented using your admin ratig or success or what ever .. the more successful you are the least likely your chance of sucess, why? Your winning you don't need Me-262's or the PXVII Maus!
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Jeffrey H.
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RE: Why not free production?

Post by Jeffrey H. »

I seems a little odd that player controllled production will not be something that is at least moddable. It's easy for an outsider to over simplify but how can production be abstracted to the point that it's buried throughout the source code ? Wouldn't it be a series of tables or something along those lines that can be modded ?
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JMass
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RE: Why not free production?

Post by JMass »

ORIGINAL: flipperwasirish
But, for this game I am fine with not having to deal with production.

I too, I prefer the operational over the strategical side so I don't care about production.
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jmlima
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RE: Why not free production?

Post by jmlima »

ORIGINAL: JMass

ORIGINAL: flipperwasirish
But, for this game I am fine with not having to deal with production.

I too, I prefer the operational over the strategical side so I don't care about production.

Ditto.
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wodin
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RE: Why not free production?

Post by wodin »

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knilli
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RE: Why not free production?

Post by knilli »

late as usually....
i played the original WIR/Second Front and still play it. i liked the feature to get rid of outdated tanks like the Pz II and not to produce certain other models (example Pz IV D). Yes, I would like to see this feature included - earlier or later. As a patch or a Mod/Extension). Though, I understand that - at the moment - it is not included. I also understand that not everyone likes these features. I do!
And because I wrote of (christmas) wishes...[:D]... I would like to be able to conquer or at least impact the deliveries via Murmansk, and impact on the supplys which come via the supply line from Persia (forgot what it is called, but in real the Germans had at least one Recon Squad there (Astrakhan or how ever u spell that) and destroyed at least one train there [;)] - if not in this game, then at least in the next one).

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