Scenarios WISH LIST

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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damezzi
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Scenarios WISH LIST

Post by damezzi »

I have a suggestion, but I don't know if it will be welcome. In fact, I don't even know if it has been already done in the past.
Sometime we find almost redundant scenario designs while other conflicts weren't represented or were represented by badly designed scenarios. I don't really know the list of scenarios done for Toaw, since I'm not of the kind that downloads everything done, increasing my library only when planning to play something, but I'm aware that there are players who know almost every scenario made for the game.
The idea is to create a scenario wish list that could be made sticky in order to guide those willing to create a new scenario, by not only stating which scenario one would like to see done, but also which scenarios (in the period covered by Toaw) weren't done or well done, so we could help close the gap and make this game even more comprehensive.
Well, the suggestion is placed.
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berto
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RE: Scenarios WISH LIST

Post by berto »

More WWII Pacific Theater scenarios, especially of smaller-scale battles and some of the more obscure (or infrequently portrayed) engagements, please.

For example:
  • Not just top-level Guadalcanal, but specific, zoomed-in, smaller-scale battles (Tenaru, Edson's Ridge, Matanikau, etc.). Same goes for New Guinea, Philippines, Okinawa, and other campaigns already modded at the top level.
  • Campaigns and battles that, AFAIK, have never been modded (Bataan, Bougainville, Leyte, Philippines 1945, Dutch East Indies, Aleutians, etc.)
  • Redone, improved scenarios (e.g., Munda/New Georgia).

WWII Pacific scenarios are virtually all I ever play with TOAW.
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RE: Scenarios WISH LIST

Post by vahauser »

ORIGINAL: berto

More WWII Pacific Theater scenarios, especially of smaller-scale battles and some of the more obscure (or infrequently portrayed) engagements, please.

For example:
  • Not just top-level Guadalcanal, but specific, zoomed-in, smaller-scale battles (Tenaru, Edson's Ridge, Matanikau, etc.). Same goes for New Guinea, Philippines, Okinawa, and other campaigns already modded at the top level.
  • Campaigns and battles that, AFAIK, have never been modded (Bataan, Bougainville, Leyte, Philippines 1945, Indonesia, Aleutians, etc.)
  • Redone, improved scenarios (e.g., Munda/New Georgia).

WWII Pacific scenarios are virtually all I ever play with TOAW.

berto,

I think that what you want is a more tactically-oriented game. TOAW doesn't work very well at the low end of the map/time scale. TOAW is an operational game, not a tactical game. You probably should look for a tactical game to play instead of TOAW.
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berto
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RE: Scenarios WISH LIST

Post by berto »

For tactical play, I have the John Tiller Campaign Series of games, and I prefer playing Rising Sun for that, too.

I was under the impression that TOAW could be taken to a level simulating, for example, Buna-Gona, Wau, Salamaua-Lae, etc. (See the recent "Bloody Tarawa" TOAW scenario experiment.) TOAW may not be optimal at that level, but I thought it could be done.

I served as a U.S. Peace Corps Volunteer in the northern Philippines. I've lived in the Philippines for six years, visited the Yamashita Shrine in Ifugao, also the Dalton Pass battle site (among others), my Filipina wife's parents tell tales of the war, and she has an uncle who survived the Bataan Death March and several months of confinement at Camp O'Donnell. I'd be mighty interested in TOAW scenarios for Bataan '42 and Philippines '45. And some of the other non-Philippines scenarios mentioned, too. Outside of TOAW, I doubt that any other game will give me those gaming experiences.

It's not so much the scale that interests me (I prefer operational) as the subject matter. There are plenty more WWII Pacific scenarios that could be done (and redone) for TOAW.
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berto
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RE: Scenarios WISH LIST

Post by berto »

Am I the only player with a new/revised scenario wish list?! [X(]

Is this forum dead or something? [&:]

Or maybe everybody else is away downloading/playing WitP:AE? [8|]
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RE: Scenarios WISH LIST

Post by damezzi »

ORIGINAL: berto

Am I the only player with a new/revised scenario wish list?! [X(]

Is this forum dead or something? [&:]

Or maybe everybody else is away downloading/playing WitP:AE? [8|]
Am I the only player with a new/revised scenario wish list?!

Is this forum dead or something?

Or maybe everybody else is away downloading/playing WitP:AE?

Yep. It seems each time more difficult to get a feedback in this forum. I've placed this thread, since I thought most players should have desired scenarios, this forum needs some activity and technical issues seems to be in a halt waiting for 3.4.

There are always people logged in, but even the simplest questions seems to remain for a long time unanswered. Something seems to be causing a lack of stimulus. I have asked myself if people are migrating to another operational game.
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RE: Scenarios WISH LIST

Post by Dr. Foo »

ORIGINAL: berto

Am I the only player with a new/revised scenario wish list?! [X(]

Is this forum dead or something? [&:]

I can only answer for myself. I do not have a wish list because if I want a scenario I research the units involved (or may be involved) I create a map of the battlefield and I create my scenario.

Unless you lack the time or interest to learn how to use the editor there is no reason not to do so. You do not need a great deal of skill to create a halfway decent map. It just takes time but once you get the hang of it you will find that it is quite easy. Crating units is very easy and you can be as detailed with the TO&E as you wish or just go with generic layouts it's up to you. Everything you need is included with the game you can even edit the database if you wish and change weapon values or create new equipment.

Yes, it might look daunting at first glance but I assure it will not take long to become familiar with the basics and you can always ask advance questions in the scenario forum. Go for it!
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RE: Scenarios WISH LIST

Post by berto »

Rolling my own scenarios? I lack (a) time, (b) adequate references, and (c) inclination. What can I say? I'm a parasite (just a consumer)! [:'(]
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RE: Scenarios WISH LIST

Post by macgregor »

I've been hoping to see two large scenarios covering each major theater of WW2 that would have a certain amount of variable entry pieces allowing the representation of inter-map movement. The scenarios are pretty much there but would need to be re-vamped. Anything on that scale would benefit(hopefully) from the augmentations of a TOAW 4. I'm not too optimistic about a 'TOAW 4' however. The indicators are that it's either on the far back burner or off the stove entirely.
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RE: Scenarios WISH LIST

Post by Curtis Lemay »

The scenarios I'd like to see all require serious expansions to TOAW's abilities. In fact, I have a completed scenario right now that I'm holding back until some expected final enhancements to 3.4 (hopefully) get included.

I'd like to have some real naval warfare features implemented - then we might do Pacific campaigns better than WitP.

I'd like to have some of the Pre-20th Century features implemented - then we might make an American Civil War game better than (I forget the name) Matrix's new Civil War thing. Then add Napoleonic campaigns, etc.

I'd like to have more range for scenario scale - both hexes and turn intervals. Think of a ETO scenario with monthly or seasonal turns. Or think of those tiny Pacific Island ideas of Berto.

I'd like to have support for a true production system (again, think of an ETO game - or just an East Front game).

I don't want much, do I?
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RE: Scenarios WISH LIST

Post by macgregor »

ORIGINAL: Curtis Lemay

The scenarios I'd like to see all require serious expansions to TOAW's abilities. In fact, I have a completed scenario right now that I'm holding back until some expected final enhancements to 3.4 (hopefully) get included.

I'd like to have some real naval warfare features implemented - then we might do Pacific campaigns better than WitP.

I'd like to have some of the Pre-20th Century features implemented - then we might make an American Civil War game better than (I forget the name) Matrix's new Civil War thing. Then add Napoleonic campaigns, etc.

I'd like to have more range for scenario scale - both hexes and turn intervals. Think of a ETO scenario with monthly or seasonal turns. Or think of those tiny Pacific Island ideas of Berto.

I'd like to have support for a true production system (again, think of an ETO game - or just an East Front game).

I don't want much, do I?
Amen on all points. I had no idea you shared those interests with me. Maybe there is hope after all.
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RE: Scenarios WISH LIST

Post by damezzi »

Yes, it`s refreshing. The will to compete with WitP in what WitP does better is, at least, indicative of some remnant ambition. Ambition was lacking here.
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RE: Scenarios WISH LIST

Post by berto »

ORIGINAL: Curtis Lemay
I'd like to have some real naval warfare features implemented - then we might do Pacific campaigns better than WitP.

++1
I'd like to have some of the Pre-20th Century features implemented - then we might make an American Civil War game better than (I forget the name) Matrix's new Civil War thing. Then add Napoleonic campaigns, etc.

++1
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RE: Scenarios WISH LIST

Post by berto »

ORIGINAL: damezzi

Yes, it`s refreshing. The will to compete with WitP in what WitP does better is, at least, indicative of some remnant ambition. Ambition was lacking here.

The purported deficiencies in WitP's land combat model were a big factor in my refraining from buying that game. I will likely purchase AE in the near future. I'm hoping that AE's land combat model satisfies.

Better, if possible, fix TOAW's air and naval deficiencies. Better, because TOAW is by far the more playable game.
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RE: Scenarios WISH LIST

Post by golden delicious »

ORIGINAL: damezzi

Yes, it`s refreshing. The will to compete with WitP in what WitP does better is, at least, indicative of some remnant ambition. Ambition was lacking here.

Dunno. Operational Art is more or less irrelevant in the Pacific Theatre. Wouldn't it make more sense to develop the land operations simulation in WitP to be able to cope with the rather limited scope of island fighting rather than reinventing the wheel by building a naval engine for TOAW- which would have to be done more or less from scratch?
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RE: Scenarios WISH LIST

Post by JMass »

ORIGINAL: berto

Am I the only player with a new/revised scenario wish list?! [X(]

No, I would like to play more small/medium division/regimental/battalion scenarios on the Eastern Front... [:o]
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RE: Scenarios WISH LIST

Post by macgregor »

ORIGINAL: golden delicious
Dunno. Operational Art is more or less irrelevant in the Pacific Theatre. Wouldn't it make more sense to develop the land operations simulation in WitP to be able to cope with the rather limited scope of island fighting rather than reinventing the wheel by building a naval engine for TOAW- which would have to be done more or less from scratch?
If you are referring to the hunk of code that is TOAW3 -because you've looked at it, that took far less time to create than it has to improve, I would have to defer. But if you are saying that you see no need for a multi-era operational level simulator that effectively represents naval and related air ops in addition to the level of detail for ground combat TOAW provides, I'm going to have to ask ...in God's name why?
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RE: Scenarios WISH LIST

Post by damezzi »

ORIGINAL: golden delicious

ORIGINAL: damezzi

Yes, it`s refreshing. The will to compete with WitP in what WitP does better is, at least, indicative of some remnant ambition. Ambition was lacking here.

Dunno. Operational Art is more or less irrelevant in the Pacific Theatre. Wouldn't it make more sense to develop the land operations simulation in WitP to be able to cope with the rather limited scope of island fighting rather than reinventing the wheel by building a naval engine for TOAW- which would have to be done more or less from scratch?

I quoted WitP because it was the reference Curtis used to state what could be made with a better naval warfare system. As Macgregor states, being multi-era is the main advantage of Toaw and WitP would continue to be limited to WWI pacific theatre even with better land operations.
I'm a little indifferent in relation to the pacific theatre, which means that WitP with a better land operation engine isn't for me, at least.
Having a better naval and air system would be great for the whole range of toaw scenarios. I can speak better for air, about which I know a little, and having a better air representation would greatly improve some scenarios without leaving the operational scope.
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RE: Scenarios WISH LIST

Post by golden delicious »

ORIGINAL: macgregor

If you are referring to the hunk of code that is TOAW3 -because you've looked at it, that took far less time to create than it has to improve, I would have to defer. But if you are saying that you see no need for a multi-era operational level simulator that effectively represents naval and related air ops in addition to the level of detail for ground combat TOAW provides, I'm going to have to ask ...in God's name why?

Curtis' statement was;

"I'd like to have some real naval warfare features implemented - then we might do Pacific campaigns better than WitP."

My point was that since WitP currently models the Pacific fairly well, and TOAW doesn't even beging to model that theatre, it would make more sense logically to use WitP as a starting point. Your supposed universal war simulator is quite a different creature altogether and I don't see any reference to that in this thread prior to my post.

As to my thoughts on such a system- it would be great. I'll make it one of my three wishes.
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RE: Scenarios WISH LIST

Post by macgregor »

I don't have WITP so I can't really compare. It looks good though the consensus appears to be that TOAW has a better ground model. You can criticize the several TOAW scens that depict the Pacific as ineffective, though I think the effort was a valuable step toward gaining a vantage point on what was possible, as well as lacking. I'm not a programmer, but more I see the more I think perhaps I should've become one, for I can envision the logical progression of TOAW into a naval and strategic simulator second to none. Needless to say, I'm feeling very lonely these days. C'mon WiF!!!!
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