Game turn interaction question

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
User avatar
scout1
Posts: 3101
Joined: Mon Aug 23, 2004 11:26 pm
Location: South Bend, In

Game turn interaction question

Post by scout1 »

I'm assuming that the game design is such that we don't actively have to watch the turn unfold and interdict accodingly, similiar to BTR as the Germans ... We can let the turn run on it's own and get an "after action report, or replay" ... true ?
User avatar
Joel Billings
Posts: 33505
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: Game turn interaction question

Post by Joel Billings »

You don't need to watch the AI turn. You have to move units during your turn (since this game does not have a resolution phase). There is a battle sites option that allows you to bring up on the map where all combat took place during the prior turn and the results.
All understanding comes after the fact.
-- Soren Kierkegaard
pzgndr
Posts: 3706
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

RE: Game turn interaction question

Post by pzgndr »

There is a battle sites option that allows you to bring up on the map where all combat took place during the prior turn and the results.

That's good. That will actually be on the map where you can mouse over a battle site or click on it and get full results? That's better than a summary screen showing battle at (x,y) at such-and-such odds and here are the results. Not very intuitive if there are lots of battles going on along the front.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
hank
Posts: 629
Joined: Sun Aug 24, 2003 8:50 am
Location: west tn

RE: Game turn interaction question

Post by hank »

I most likely did not ask these question correctly in another thread (wego thread) for the answer I was looking for. I've looked in all the threads for WitE and not found an answer.

What does a turn consist of from a movement and combat standpoint? Sequence of execution? How do you set up attacks and how are they resolved?

From What I've read and got clues on so far, is that there is no combat resolution phase of a turn (like you have in TOAW). Do I assume each individual attack is executed immediately after a player has set it up?
User avatar
PyleDriver
Posts: 5906
Joined: Tue Apr 18, 2006 10:38 pm
Location: Occupied Mexico aka Rio Grand Valley, S.Texas

RE: Game turn interaction question

Post by PyleDriver »

Basicly its move and attack, move and attack as long as you have the MP's. So infantry can blow a hole in the line and let the armor go wild. There is air interdiction also by enemy air while moving units.
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
Post Reply

Return to “Gary Grigsby's War in the East Series”