AE Land and AI Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Blackhorse
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RE: Land OOB and AI Issues

Post by Blackhorse »

ORIGINAL: J Boomer

No... It would seem Andy Mac that you are right and I am wrong. I was very suprised to learn that the current Militia Brigade group names come from old formations. Though like today these formations may have been more administrative than anything. Thanks for getting me to dig further into our own history.


Jordan,

You'd be contributing to the AE effort if you could find the names of the Brigadiers or Colonels who led those militia brigades during the war. We have the names of the historic commanders for the regular Canadian Army brigades (and even some other units, like the Victoria Forts) but not the militia units. PM me if you have access to that information, thanks!
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Halsey
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RE: Land OOB and AI Issues

Post by Halsey »

ORIGINAL: Quixote

Not specifically Land/AI issues, but they don't fall into Air or Naval any better so...

2. Perhaps it's just my computer, but when looking at combat summaries, if I use the slider bar instead of the up/down arrows, all the text disappears. Sometimes for good, sometimes it comes back, but it always disappears. Small issue, but never had a problem with it in WitP on the same machine.

This is a CPU/RAM issue.

Click the arrow down, don't scroll.

Takes a little longer, but you'll see the whole report.


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RE: Land OOB and AI Issues

Post by Walloc »

In Scn 1. USA Engineer Squad has an availbility date from 99/99. I assume its a mistype of some sort.
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RE: Land OOB and AI Issues

Post by jwilkerson »

ORIGINAL: J Boomer

You have done your homework, so you should have little to fear. It must have been real difficult with some those OOBs. China must have been real difficult for you, so much information must have been lost or never recorded.

Thank you again for your efforts; not only have you provided an excelent game you have given me something to add to the next Regimental History lesson!

Our primary source for the Chinese OOB is:

Hsu Long-hsusen, Chang Ming-kai, History of The Sino-Japanese War (1937-1945), Chung Wu: Taipei, 1971

The Chinese seem to have documented their part of the war better than the Japanese - trying to get Japanese data on the China war is the tougher part.

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Mike Solli
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RE: Land OOB and AI Issues

Post by Mike Solli »

I just found something interesting. Note the unit strength and the circled area in the upper left corner. Then check out my next message.



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Mike Solli
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RE: Land OOB and AI Issues

Post by Mike Solli »

Then I clicked to see the unit TOE. Error?



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RE: Land OOB and AI Issues

Post by RAM »

ORIGINAL: treespider

I haven't looked at that scenario...however if units from both sides start the scenario in the same hex...then neither side is given control of any of the hexsides in the hex.

This could be what happened in this situation.

Maybe it's that...but it shouldn't happen that way. Is there any way to fix it? ;)
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RE: Land OOB and AI Issues

Post by treespider »

ORIGINAL: RAM

ORIGINAL: treespider

I haven't looked at that scenario...however if units from both sides start the scenario in the same hex...then neither side is given control of any of the hexsides in the hex.

This could be what happened in this situation.

Maybe it's that...but it shouldn't happen that way. Is there any way to fix it? ;)


Well it should since that is the way the game is coded...it would be simply too difficult to try and code indivdual hexside control for each individual scenario where both sides happened to start in the same hex...so perhaps the scenario designer did not take that into consideration.

A work around for the scenario designer would be to set that hex as a destination for both sides, with travel time nearly complete such that both sides enter the hex on turn 1 thus establishing appropriate hexside control.
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bilbow
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RE: Land OOB and AI Issues

Post by bilbow »

ORIGINAL: Mike Solli

Then I clicked to see the unit TOE. Error?



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The rest of the unit is on a ship, apparently not loaded completely
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Blackhorse
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RE: Land OOB and AI Issues

Post by Blackhorse »

ORIGINAL: Walloc

In Scn 1. USA Engineer Squad has an availbility date from 99/99. I assume its a mistype of some sort.


No. Most of the devices in the 250-700 range are "9999"ed. These are all placeholders with the device definitions and ratings from stock. Early on, we decided not to clear them out of the database. I forget why. [&:]

But none of these devices are actually used in the game. US devices, for example, begin at 1101. The Engineers are now "US Cmbt Eng Sqds" in slots 1108-1110, as well as some nasty US Marine Corps "Assault Squads" in slot 1118 that arrive in 1945.
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Walloc
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RE: Land OOB and AI Issues

Post by Walloc »

ORIGINAL: Blackhorse

ORIGINAL: Walloc

In Scn 1. USA Engineer Squad has an availbility date from 99/99. I assume its a mistype of some sort.


No. Most of the devices in the 250-700 range are "9999"ed. These are all placeholders with the device definitions and ratings from stock. Early on, we decided not to clear them out of the database. I forget why. [&:]

But none of these devices are actually used in the game. US devices, for example, begin at 1101. The Engineers are now "US Cmbt Eng Sqds" in slots 1108-1110, as well as some nasty US Marine Corps "Assault Squads" in slot 1118 that arrive in 1945.

Okies good to know. Btw i only been finding this 1 example, not that i have specificly looked for it.

Kind regards,

Rasmus
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Blackhorse
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RE: Land OOB and AI Issues

Post by Blackhorse »

Okies good to know. Btw i only been finding this 1 example, not that i have specificly looked for it.

Kind regards,

Rasmus

I understand. There is no reason why you should have known why the units were 9999ed -- you gave us an opportunity to explain to the Forum. Thanks!
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Bliztk
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RE: Land OOB and AI Issues

Post by Bliztk »

http://en.wikipedia.org/wiki/2/1st_Nort ... erver_Unit

Should arrive in May 42, not begin at the start of game on hex 74,126
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JeffroK
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RE: Land OOB and AI Issues

Post by JeffroK »

Would it be possible to find the source used to work out the Australian at start setup?

I have some major discrepancies with my understanding of the Dec 7 positions.

For example AE has:
28Bn at Augusta
25 MG Bn ( S/be Lt Horse MG Rgt) at Albany
44 Bn at Kalgoorlie
16 Bn in Perth
11 Bn north of Perth
10 Lt Horse Rgt at Geraldton

My records (usually unit diaries or similar) have

13 Bde with 11, 16 & 28 Bns in Perth
44 Bn as the core of the "Special Mobile Force" in Perth (This unit has attachments from 25 LH MG Rgt, 10 LH Rgt & Arty etc)
25 Lt Horse MG Rgt & 10 Lt Horse Rgt in Perth (I'm not 100% on these)


I have  A LOT more queries on the rest of the set up, but would like to see your sources first (In case they are right[8D])

PS. I have a lot more queries on the Guadalcanal scenario setup as well!
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JeffroK
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RE: Land OOB and AI Issues

Post by JeffroK »

Plus the normal spelling, as used by the Brigade of Gurkhas, isnt Ghurka.
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Andy Mac
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RE: Land OOB and AI Issues

Post by Andy Mac »

Always happy to get better data but the hardest thing I had to do on the Australian side was those damned light horse Bns.

If you have better location data happy to look at it as I ended up doing the Australian OOB after our initial contributer had to drop out.

The Australian OOB is about as good as we could make it but there were comprmises made on the Cav/Motor Bde side to make the OOB work.

List your questions comments issues and I will try to answer them.

My sources were the War Diaries from the Australian national site (fascinating reading) a few internet sources and gleaned facts from a dozen different books.

TOE's I had excellent sources for less great was the locations on 7th December.

If in doubt I went with plausible and sensible
ORIGINAL: JeffK

Would it be possible to find the source used to work out the Australian at start setup?

I have some major discrepancies with my understanding of the Dec 7 positions.

For example AE has:
28Bn at Augusta
25 MG Bn ( S/be Lt Horse MG Rgt) at Albany
44 Bn at Kalgoorlie
16 Bn in Perth
11 Bn north of Perth
10 Lt Horse Rgt at Geraldton

My records (usually unit diaries or similar) have

13 Bde with 11, 16 & 28 Bns in Perth
44 Bn as the core of the "Special Mobile Force" in Perth (This unit has attachments from 25 LH MG Rgt, 10 LH Rgt & Arty etc)
25 Lt Horse MG Rgt & 10 Lt Horse Rgt in Perth (I'm not 100% on these)


I have  A LOT more queries on the rest of the set up, but would like to see your sources first (In case they are right[8D])

PS. I have a lot more queries on the Guadalcanal scenario setup as well!
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RE: Land OOB and AI Issues

Post by Andy Mac »

Please note I joined the team to do the Indian and Brit OOB's after other contriutors dropped out I ended up doing Dutch/French/Aus NZ/Canadian and a lot of work on the others as well.
 
I think we got the balance right but its always possible a Bn or two are in the wrong base sometimes we used judgement to get close
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RE: Land OOB and AI Issues

Post by Andy Mac »

Based on John L's feedback I need to up the ASW TF's between Camran Bay and Malaya and maybe off north PI
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JeffroK
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RE: Land OOB and AI Issues

Post by JeffroK »

ORIGINAL: Andy Mac

Please note I joined the team to do the Indian and Brit OOB's after other contriutors dropped out I ended up doing Dutch/French/Aus NZ/Canadian and a lot of work on the others as well.

I think we got the balance right but its always possible a Bn or two are in the wrong base sometimes we used judgement to get close

As one of those who dropped out, some 15-18 mths back, I suppose I am one of those to blame. But I did offer if help was wanted down the track to contact me.

But the Australian at start position is terrible, I only showed a few examples.

You have 53 Bn at Townsville, IRL it was in Sydney.

1 Motor Bde is shown at Cairns, IRL it had 5 mot Bn at Gympie (nr Brisbane) and 11 Mot Bn & 2/14 Lt Horse MG Rgt at Toowoomba, west of Brisbane.

5 & 8 Bdes are in Canberra, IRL 8 Bde had its 34, 30 & 35 Bns in Sydney's western suburbs. 5 Bde had 20 Bn in Sydney, 34 Bn in Woolongong, 54 Bn in Orange, 56 Bn in Cootamundra and may have been reasonably located as a Bde in Bathurst, though the system allows the breakdown.

39 Bn, famous for its Kokoda campaign, is shown at Sydney whereas it was forming at Darley (Bacchus Marsh) 40 miles west of Melbourne.
And there's more.

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RE: Land OOB and AI Issues

Post by Andy Mac »

[:D][:D][:D] I think terrible is an overstatement we did a lot of work to get it right if a few units are in the wrong locations we can move them but it wont be mateiral to the game.
 
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