ORIGINAL: Cheesehead
don’t feel its accurate to say that a missed result is a way to abstract this because it never results in the loss of an allied air unit and besides the Wallies were perfectly capable of missing targets all on their own without German interference.
Without having the statistics of bomber losses in front of me I would still guess that no bomber unit was wiped out by AA alone. I would venture to say that AA losses would not amount to anything close to 20% of a bomber force... probably a lot less than that. So how could you justify even an abstracted AA unit that would destroy a bomber unit? This is also where action limits come into play. Action limits make more realistic the historical reality that did not allow for all military units to be active all the time because of fuel limits, exhausted men and machines and the constant need to bring atritted units up to strength with reinforcements. The combat system of WiF does not allow for partial losses. This is something found in more detailed games such as Hearts of Iron.
Cheers
John
Well as to the partial losses problem that's part of the loss of realizm in playing a strategic level game. I can't recall any paticular air raid losing enough aircraft to fighters to justify the loss of a counter either. Oh and I'd agree that they would have a movement of 0 and only a defense of 1 vs ground units.
A further thing strikes me would be the political consequences of strategically bombing citys in conquered nations. Heavily bombing Paris might have brought the Vichy in as full allies to the Germans and would have shocked allied public opinion (i.e - the US entrance chit draw).
These are minor things in an otherwise fun game.








