Other Language Options

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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Capt Cliff
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Other Language Options

Post by Capt Cliff »

Will WitE be available in other languages besides english? French or German or Russian???
Capt. Cliff
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Joel Billings
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RE: Other Language Options

Post by Joel Billings »

There are no current plans for additional languages.
All understanding comes after the fact.
-- Soren Kierkegaard
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Capt Cliff
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RE: Other Language Options

Post by Capt Cliff »

ORIGINAL: Joel Billings

There are no current plans for additional languages.

So only English ... [:(] ... I play with a guy in Switzerland who speaks/writes/reads French, we've play V4V, Combat Mission and others. He's a real gung ho wargamer but his English is not so good and it's a pain for him to play in English. Seems like your missing a market potential there. Russian too ...

Maybe a patch?
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Joel Billings
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RE: Other Language Options

Post by Joel Billings »

Localization is a major project, and for these super grognard games it's just too much effort for the small payback. There is not a lot of text in the game, so you don't need to know a lot of English. The most important part is the manual, which is something that is up to the publisher to localize, and I think Matrix looks at that the same way as we look at localizing the code (a lot of effort for not a lot of return). I wish this weren't the case.
All understanding comes after the fact.
-- Soren Kierkegaard
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Capt Cliff
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RE: Other Language Options

Post by Capt Cliff »

ORIGINAL: Joel Billings

Localization is a major project, and for these super grognard games it's just too much effort for the small payback. There is not a lot of text in the game, so you don't need to know a lot of English. The most important part is the manual, which is something that is up to the publisher to localize, and I think Matrix looks at that the same way as we look at localizing the code (a lot of effort for not a lot of return). I wish this weren't the case.

Thanks again Joel! Main reason for my posting this is so my buddy can read it and see the reason It's a sizable expence to lay out for a game that you might have trouble interfacing with.
Capt. Cliff
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