Japanese Early Army Fighters - Production

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Prince Henry
Posts: 11
Joined: Sun Jul 12, 2009 6:34 pm

Japanese Early Army Fighters - Production

Post by Prince Henry »

Greetings furum members...

First let me tell you I'm playing WITP Vs AI since 2005 (my professional life does not allow me to enter in PBEM games) and this is my first post in here even if I'm following this foruns since then...[:)]

Regarding early Japanese army fighters from what I could see it makes sense to switch on day one all Ki-27b factories to Ki-43-Ic.

He have at start 528 Ki-27b in the squadrons plus 39 in the pool. We get 522 Ki-27b planes to arrive in new squadrons.

Meaning we will not need to produce any more Ki-27b and instead should increase the Ki-43-Ic wich is a better fighter. As time goes by start upgrading the Ki-27b to Ki-43-Ic.

Does this makes sense to Japanese production experts around here[:D] or I'm I forgetting something?[&:]

P.S. This game is OUTSTANDING

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Iridium
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RE: Japanese Early Army Fighters - Production

Post by Iridium »

I simply stopped all ki-27b production mainly due to my being unsure of how plane factories act now and the amount of supply that would be consumed in converting them to Ki-43-Ic manufacturing.
Yamato, IMO the best looking Battleship.
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Prince Henry
Posts: 11
Joined: Sun Jul 12, 2009 6:34 pm

RE: Japanese Early Army Fighters - Production

Post by Prince Henry »

The Ki-27b is not upgrading to anything so sooner or later we should need to switch the manufactoring of the type... On WITP if I recall the factorys of Ki-27 upgraded to Ki-43 on 1st January 1942. That seems is no longer the case in AE...

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timtom
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RE: Japanese Early Army Fighters - Production

Post by timtom »

ORIGINAL: Prince Henry

He have at start 528 Ki-27b in the squadrons plus 39 in the pool. We get 522 Ki-27b planes to arrive in new squadrons.

The 522 figure is the max strength of air units with the Ki-27 as their starting equipment. The actual number of Ki-27's you get for "free" is 70, 3/4 of which in '45.
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Mike Solli
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RE: Japanese Early Army Fighters - Production

Post by Mike Solli »

ORIGINAL: Prince Henry

Greetings furum members...

First let me tell you I'm playing WITP Vs AI since 2005 (my professional life does not allow me to enter in PBEM games) and this is my first post in here even if I'm following this foruns since then...[:)]

Regarding early Japanese army fighters from what I could see it makes sense to switch on day one all Ki-27b factories to Ki-43-Ic.

He have at start 528 Ki-27b in the squadrons plus 39 in the pool. We get 522 Ki-27b planes to arrive in new squadrons.

Meaning we will not need to produce any more Ki-27b and instead should increase the Ki-43-Ic wich is a better fighter. As time goes by start upgrading the Ki-27b to Ki-43-Ic.

Does this makes sense to Japanese production experts around here[:D] or I'm I forgetting something?[&:]

P.S. This game is OUTSTANDING

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I believe that we must continue Ki-27 production for some time (not sure how long) because losses will have to be replaced. Also, I plan on increasing Oscar production to allow the constant upgrade of Nate daitai to Oscars. Eventually, Nate production will stop (and those factories will convert to Oscar (or something else, depending on circumstances). My goal is to eventually have ~200 or so Nates in the pool. Note that the pool will be replenished mainly by upgrade of Nate daitai and not production. I think that production needs to maintain the Nate units until they are upgraded.

Edit: Eventually I'll use Nates for on map training and rear area security (Manchuoko).
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