Originally posted by Jeremy Pritchard
Is it more realistic to magically transport a ship across the Pacific or to send another AP group to join your group at the desired base.
I agree, however…
At the start I usually don’t have enough AP groups, but plenty of APs. In particular, the numbers of Africa Muru in the pool is quite generous, while the groups are somewhat limited. It isn’t uncommon for me to have all 10 (?) Africa Muru groups in action, while using only 60-70% of the 62 (?) available. To move APs from the pool to one of my transport groups would require me to reduce the number of Africa Muru groups I use for actual invasions, because I would have to assign groups to the sole purpose of acting as a ferry service from Japan to my invasion fleets.
Realistically the ships in the pool should be able to move by themselves as the restriction on the number of AP groups is a game limitation, not a historical one.
I never said that you must send ships back to the home islands in order to switch ships, just that you cannot access the pool from anywhere but the Home Islands/west coast. You can switch ships between groups, but not access the pool.
The limitations of the game are causing me this trouble: I should be able to form AP groups in Japan out of pool resources (historical), but that isn’t allowed. I am restricted by the game in using only the number AP groups that it allows.
This is possible within the rules and is more realistic than automatically transporting ships.
I disagree. How did the extra troops and/or equipment get there in the first place? Obviously it had to be transported from Japan to the 1st Amphibious Bde., that transport should be available at the destination. If this reinforcements were optional then it would have been my choice, but it isn’t.
Historically, if I was commander of 1st Amphibious Brigade and was instructed to prepare my plans for the invasion of Koepang I should know how much transport I would need. I should also know that if I will receive a 20% in men and equipment, I will also require an increase in transport. Now obviously if this transport is being used in an invasion at Tarawa it can magically appear Macassar, but there is no historical reason why an asset that has be setting in the pool (Japan) for the last month or two couldn’t be ordered to transferred to the fleet at Macassar. Unfortunately the restrictions of the game force me to add Africa Muru to existing groups if I want them to move, which is not historical and is just a game limitation.
PS. It isn’t about “to magically transport a ship”. It is about the game limitations forcing non-historical actions. Have 20 Africa Muru in the pool, but being unable to use them unless I send a group back to pick them up is a game limitation not a historical one. IMO
PSS. The only time I have this problem is with those magically appearing reinforcements.

"If you love wealth greater than liberty, the tranquility of servitude greater than the animating contest of freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you. May your chains set lig