Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.
The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).
One of the things I really like about the game is that it is dynamic. For example, if you have a unit cut off and you manage to break through and get a supply line to it, the effect is immediate. Please keep in mind that we are in Alpha and everything is subject to change.
PS the first number is the units combat factor the second is movement.
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Former War in the Pacific Test Team Manager and Beta Tester for War in the East.
Units also change their values with every move and attack due to supply, morale, fatigue and losses...There is also losses due to wear and tear to equipment, illness, ect. every turn.