Take Command 2nd Manassas

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Goblin
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RE: Take Command 2nd Manassas

Post by Goblin »

I also picked this up. I have tried the first tutorial about 10 times, and cannot get the troops to move where I wish them to. I follow the guide (select leader, double click, etc), and they will do absolutely nothing. Any game vets have some advice for me?



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RE: Take Command 2nd Manassas

Post by jackx »

What do you mean by "etc."? You select the leader, issue a move order to him, then select the formation you want his troops in at/on their way to the destination, and they should start moving.  That way, you can move the leader independently of the troops, while they still carry out a formation move.

(If nothing happens with the above method, check if you have accidentally detached the units (there's a lasso icon in the toolbar iirc), which would lead them to ignore formation commands issued by their leader.)


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RE: Take Command 2nd Manassas

Post by Dennistoun »

ORIGINAL: Goblin

I also picked this up. I have tried the first tutorial about 10 times, and cannot get the troops to move where I wish them to. I follow the guide (select leader, double click, etc), and they will do absolutely nothing. Any game vets have some advice for me?



Goblin
Hi Goblin,
when I play the game and I want my fella on the horse to move along with his friends on foot as one unit, I make sure that;
1) the Take Command icon at the bottom RHS of the command box is highlighted for the leader AND
2) the subordinate units have their Take Command icon turned off (unhighlighted).
This means that you control the leader and his subordinates follow their leader - the bloke that you command.
Also, as Jackx has suggested - if the above has failed - click on each of your units, move the cursor over the "chain" icon and look at what tooltip comes up. if "attach" comes up then they are detached. Just click on the chain to re-attach them back. If "detached" comes up then it's okay as they still belong to your leader (you).
Try all this and see what happens.
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RE: Take Command 2nd Manassas

Post by Goblin »

Will try some of these, thanks guys. This is the very first tutorial. It gives you a clear step by step on how to move the camera around (which works), and then how to change to a battle line when the enemy is sighted (which also works). When the enemy unit is defeated, it wants you to select your leader and have him and his men move down a road. It states that double left clicking will make marker flag appear, but it never does, no matter where I click at. I am going to try your suggestions now though.
 
 
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JudgeDredd
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RE: Take Command 2nd Manassas

Post by JudgeDredd »

You need to install the latest patch from the dev website...at work and can't remember the link - but I had the same issue. Installed the patch from the devs website and hey presto - command of troops!
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Feltan
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RE: Take Command 2nd Manassas

Post by Feltan »

You also need to "take command" of a leader -- otherwise the AI will do so, and delete your orders.

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RE: Take Command 2nd Manassas

Post by SlickWilhelm »

Is there a Napoleonics mod for TC2? I bought it when it first came out, but haven't played with it much....yet. It's on my "to do" list. 
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RE: Take Command 2nd Manassas

Post by jackx »

There is at least a partially completed (with development halted) Napoleonics mod, haven't paid much attention to it, though - not my favourite period, not my favourite group of people either. BSS all over the place, if you ask me, and I had more than my fair share of that from other sources already.

There's an AWI mod though, which is quite well-done, though you might want to rebalance the weapon stats a bit, and there's a SYW mod, which is still being worked on.
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RE: Take Command 2nd Manassas

Post by SlickWilhelm »

BSS? AWI? Sheesh, I'm regular on this forum and I still don't know all the acronyms! [:D]
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RE: Take Command 2nd Manassas

Post by jackx »

AWI= American War of Independence. Not something you'll come across very often on these forums, I guess - most Americans probably will refer to it as the "Revolutionary War" instead, as well.

BSS stands for British Superiority Syndrome... an unhealthy obsession with the (imagined) superiority of British troops in the 18th century and particularly the Napoleonic wars. I got sick of that during my 5 years or so in the bg/bg2 (The Battle Grounds, an AWI-themed MP mod for HL and HL2) community and on the mod team, and that community is also where the term originated, afaik. Most prevalent in NTW2, though - ever since the Brits were introduced to that, you could find rants sparked by the oh so ahistorical fact that they weren't invincible, and expect rage-quits whenever people were actually losing with them (which pretty much required an inept player, as they were one of the strongest 1v1 armies).
Really just British infantry fanboys, much in the way you get fanboys for everything else, and roughly on a level with (Waffen-)SS fanboys in WW2 shooters and the like with regard to the level of general annoyance caused.

The nap mod for TC2M was abandonded after a while, iirc the main reason given was the inability to mod a square formation. Sure, with the inept conscripts of the Napoleonic period, squares were used more frequently again, after having been a rarity on the battlefield for most of the 18th century, but I have a nagging suspicion that people could've gotten over that if something other than valiant British foot in square at Waterloo had been on their mind... >;)

(This is also why I suggest changing the weapon stats for the AWI mod - those were taken from the overall nap/horse-and-musket mod, and thus, they favour the Brits, to the point where even in the 1778 Monmouth OOB, they'll have about 30% higher ROF than the various regular American units, because the Americans are all using "French muskets", and the base ROF for those is of course half that of the "British muskets". There's also other odds and ends, such as canister outranging most rifles...)

Edit: This is really off-topic though, sorry about derailing the thread with my use of acronyms. I clearly wasn't thinking much when I did that, it should've taken me one second only to realize that I'd better spell out AWI, and drop the BSS altogether, as no-one here would know what it means, or refers to. My apologies. :(
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RE: Take Command 2nd Manassas

Post by Goblin »

Thanks for all of the responses, guys. I don't think you derailed the thread at all, jackx. Interesting observations and information, IMO.




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RE: Take Command 2nd Manassas

Post by Goblin »

ORIGINAL: JudgeDredd

You need to install the latest patch from the dev website...at work and can't remember the link - but I had the same issue. Installed the patch from the devs website and hey presto - command of troops!


Exactly right, JD. Mad Minute has a post about it on their site, with a patch. Fixed it and I am up and fighting. Many thanks!


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RE: Take Command 2nd Manassas

Post by V22 Osprey »

There was only like one I thing I didn't like about second manassas....it seemed I could only control 1 regiment the entire battle....the AI was commanding everything else.I must have been missing something because I was only able to control one regiment the whole battle, so if it routed or disintegrated I was stuck watching the AI.[&:]
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RE: Take Command 2nd Manassas

Post by jackx »

You can command on various levels, from brigade upwards through division and corps to overall command (which can be corps or division level, depending on the scenario/oob, or indeed a full army).

For me, commanding at less than OC level was particularly interesting in the scenarios - you have to anticipate the general plan, and the actions of the other subordinate commanders, and act accordingly, all in a situation where communication is often fragmentary and unclear, and those issuing orders have no clear picture of what's going on. It's just an altogether different type of command experience.

As stated before, this doesn't work too well in open play, as AI performance as OC for the player's side often leaves a lot to be desired.
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RE: Take Command 2nd Manassas

Post by Goblin »

I just got my ass handed to me in the Division tutorial. [:o]

Never even saw my third brigade, or half my artillery, so I was pretty stomped by the time I actually checked the map and realized what a doofus I am...[:o]

Back to it...[8D]
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RE: Take Command 2nd Manassas

Post by Lord_Stanley »

2nd Manasas is very good the AI is tough to beat there is real drama and personal tension when playing, the user made mod content is great too.
The new seven years war mod is shaping up to be simply top notch and all made by one fellow to boot.
 
A comment on the BSS in the napoleonic mod, IIRC it wasn't necessarily BSS as it was lack of resources and knowledge of the period by the modders.
IIRC the mod that was released was only their initial effort and not the finished product they intended but unfortunately the lead modder (IIRC a Scot himself) was very ill and barely able to finish what he had started.
I remember they talked about fixing the square, getting the weapons right, making new maps and adding much more content then the release version.
 
I always took it for a work in progress that looked to be moving along rather nicely and was scratching a much needed itch for real time napoleonics, untill the Norb vs Adam legal issues blew up in nasty fashion, with Norb deleting half the forum in a rage and taking on multiple personalities, people chose sides in a new "civil war", half left and most never went back. A real shame.
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RE: Take Command 2nd Manassas

Post by IronWarrior »

A great game. The AI seemed to "decay" after a while in longer scenarios though. Maybe they were scripted up to a point and then didn't know what to do after that. The shorter scenarios were the best because of this.

Unfortunately no multiplayer, which limited my enjoyment of it. Too bad because I think a LAN multiplayer could have turned this into a really good one.
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RE: Take Command 2nd Manassas

Post by Feltan »

ORIGINAL: V22 Osprey

There was only like one I thing I didn't like about second manassas....it seemed I could only control 1 regiment the entire battle....the AI was commanding everything else.I must have been missing something because I was only able to control one regiment the whole battle, so if it routed or disintegrated I was stuck watching the AI.[&:]

V22,

As jackx pointed out, you have to "take command" of various headquarters and their troops. It is one of the buttons on the bottom of the unit display. If you do not do this, the AI will issue orders as it sees fit.

Regards,
Feltan
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RE: Take Command 2nd Manassas

Post by jackx »

Re: BSS - lack of knowledge of the time period is usually one of the greatest contributing factors. Bernard Cornwell is another, though often, the two are directly linked. ;)
Didn't mean to bash the H/M mod crew, I saw it as more of a fanbase issue - particularly since there seemed to have been considerable overlap with the NTW2 community.



IIRC, by default you start "in command" of yourself, that is the officer you chose to play in the open play OOB/were assigned by the scenario. If you want to directly command subordinates (units or other officers), you'll have to "take command" of them. Of course, if you're a lowly brigade commander, and need that other brigade commander on your flank, or division, to help you out, then there's little you can do but pray (and send requests, which is much the same, really)...
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RE: Take Command 2nd Manassas

Post by V22 Osprey »

I started up TC2M again and yet again, I can only directly command one regiment, when I play as a division commander no orders seem to work, and it's stuck on the ''halt division'' button and when I double click some place to move the division it does nothing.Now I know why I uninstalled this game.[8|]
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