Ok after one run through a few noobie questions

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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pvthudson01
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Ok after one run through a few noobie questions

Post by pvthudson01 »

I started as Sweden, but found them really a little boring.

I was using simple economy and had a few questions relating to movement and diplomacy. Bear with me here as my manual is at home and I did not have a chance to look over some sections

1. Diplomacy actions for Sweden were always at 0/1 (at the bottom right of my interface). Will that ever go up? Also will I be able to still make diplomacy moves? I was able to move my diplomat around and actually choose things to do, but I thought I had to have diplomacy actions to do them? I was under the impression I needed at least one Diplo point to have them do anything at all. But looking at this AAR he is sending Diplo's all over and telling them to do things:

tm.asp?m=2122256

2. Denmark was moving several units around through my areas. I found this irritating and to spice things up declared war on them. I have MANY questions about this that I did not understand. I think one of the things the game does poorly is tell you exactly what just happened. For instance. I was able to simply move my units into Denmark and have them sit there, and, doing this blindly now, just clicked them to "fire at the walls" while they were sitting in Zealand. How do I make my men actually ASSAULT and attack a capital city, or is it a sit and wait thing? For example Denmark had no other armies in Zealand, but how do I take out a Capital or a city that is in the province? Do I HAVE to siege it and just sit there? Nothing ever really happened.

3. How exactly do I take over control of a province? I had an army sitting in a Denmark territory all game and control never shifted.

4. For merchant ships, I am assuming that I just need to move them to the sea territory with the highest number and let them sit there? and then what?

5. Ok I had a lot of free people standing around army wise. Like some artillery and cavalry so I created a container and joined them under one banner. My questions is what if I do not do this? What are the minuses?

6. Last question. Several times I had a treaty thing pop up and next turn it would say (and the treaty tab would be blinking) that I had to attend to a treaty. However when I went to look at a treaty I couldnt click on anything or take any actions. For example Sweden was included in a request to become an Ally because people were upset over Austria power growth. How do I sign this treaty?

Sorry about all these I guess I am most confused by the way Denmark was just moving units around in my provinces and such. Also with taking cities I just don't get it at all.

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Hard Sarge
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RE: Ok after one run through a few noobie questions

Post by Hard Sarge »

ORIGINAL: pvthudson01

I started as Sweden, but found them really a little boring.

I was using simple economy and had a few questions relating to movement and diplomacy. Bear with me here as my manual is at home and I did not have a chance to look over some sections

1. Diplomacy actions for Sweden were always at 0/1 (at the bottom right of my interface). Will that ever go up? Also will I be able to still make diplomacy moves? I was able to move my diplomat around and actually choose things to do, but I thought I had to have diplomacy actions to do them? I was under the impression I needed at least one Diplo point to have them do anything at all. But looking at this AAR he is sending Diplo's all over and telling them to do things:

tm.asp?m=2122256

that should mean, Diplo actions, like offering treaties

2. Denmark was moving several units around through my areas. I found this irritating and to spice things up declared war on them. I have MANY questions about this that I did not understand. I think one of the things the game does poorly is tell you exactly what just happened. For instance. I was able to simply move my units into Denmark and have them sit there, and, doing this blindly now, just clicked them to "fire at the walls" while they were sitting in Zealand. How do I make my men actually ASSAULT and attack a capital city, or is it a sit and wait thing? For example Denmark had no other armies in Zealand, but how do I take out a Capital or a city that is in the province? Do I HAVE to siege it and just sit there? Nothing ever really happened.

3. How exactly do I take over control of a province? I had an army sitting in a Denmark territory all game and control never shifted.

you may not of had enough men to get the siege started, if you are sieging, it may take some time, city should have some smoke coming up, event page should show you if you had any losses/damage done

for 3, about the same, if they have a garrison, you have to drive them out with a seige, you may not have enough men to get one started


4. For merchant ships, I am assuming that I just need to move them to the sea territory with the highest number and let them sit there? and then what?

basicly, you want the highest return you can get, but other ships in the area will lower it, so may want to move, you want to be away from your own controlled lands, Pirates will attack if they find you


5. Ok I had a lot of free people standing around army wise. Like some artillery and cavalry so I created a container and joined them under one banner. My questions is what if I do not do this? What are the minuses?

Leaders and placement in combat are most of them, better to have them in a container

6. Last question. Several times I had a treaty thing pop up and next turn it would say (and the treaty tab would be blinking) that I had to attend to a treaty. However when I went to look at a treaty I couldnt click on anything or take any actions. For example Sweden was included in a request to become an Ally because people were upset over Austria power growth. How do I sign this treaty?

if you click on that, it should take you to the treaty screen, if you have a treaty offer, you can look at it, at the bottom of the offer should be what you can do, agree, suggest decline ??

Sorry about all these I guess I am most confused by the way Denmark was just moving units around in my provinces and such. Also with taking cities I just don't get it at all.

if they not at war, the AI can just move around, that is normal for minors

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Harvey Birdman
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RE: Ok after one run through a few noobie questions

Post by Harvey Birdman »

If you had a swedish army full of units? sitting in denmark all game and never took control?

Did you actually declare war on denmark? Right click on a danish province, it beings up a popup menu, in the "diplomatic relationship?" menu it brings up a submenu where you can declare war/surrender subsidize etc.

Or in the swedish turn report their will be reports like economic, political and siege report.... .... in the siege report you can see casualties.

Normally if you declare war, move an army with 8 divisions into a province on the 2nd turn report you'll start seeing casualties in the siege report.


Re merchants. Better to move them because other merchants or privateers will enter the sea zone and cut your income or if you declare war on a nation with fleets they'll try to kill your merchants.

Re containers. I always put all arty and infantry in containers. Some cavalry, I'll keep independent.
The pluses:

An army can have 8 units max but if you put some full corps in you can have 21? max. So more units can get the 4 and 3 star leadership bonus's(morale tactics and initiative)
In detailed combat units in the same corps can get flanking(adjacent and facing same target) bonuses and can cause more casualties and morale loss.

In the upper left? corner of a treaty it says sweden appropos?. click to accept the treaty or click sweden reject? to reject the treaty.
Don't be confused if it takes 2 turns to get control of provinces that were ceded to you.


Indirect tactics, efficiently applied, are as inexhaustible as Heaven and Earth, unending as the flow of rivers and streams; like the sun and moon, they end but to begin anew; like the four seasons, they pass away but to return once more. Sun Tzu
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pvthudson01
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RE: Ok after one run through a few noobie questions

Post by pvthudson01 »

ORIGINAL: Harvey Birdman

If you had a swedish army full of units? sitting in denmark all game and never took control?


Pretty sure I did, however it may have been just like 7000 men just sitting there I had moved out of Malmo. I did not have them in a container I know that. I did declare war yes

I will have to watch the treaty thing again more closely I must have been totally missing the ACCEPT/REJECT area to click

I also tried to propose a wedding treaty with Britain (lol) but it was rejected. I just wanted to see how it worked.

I have trouble figuring out upgrades in a province also. Is an upgrade like Roads or Barracks built as soon as you CLICK THE BOX, or is there some pop up that will ask me BEFORE I purchase something?

It seemed like it was deducting resources right when I clicked Barracks on accident, and didnt know if there was an UNDO button.

Mostly the Interface is giving me the most problems it seems heh.

As for sieges, how do I know if it works and the town is mine? Do I have to physically MOVE a unit into the city?

I may not have had enough to do a siege. I moved a large army of men in there (Army with 3 squares under the flag and a general)


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terje439
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RE: Ok after one run through a few noobie questions

Post by terje439 »

ORIGINAL: pvthudson01
a) I have trouble figuring out upgrades in a province also. Is an upgrade like Roads or Barracks built as soon as you CLICK THE BOX, or is there some pop up that will ask me BEFORE I purchase something?

b) It seemed like it was deducting resources right when I clicked Barracks on accident, and didnt know if there was an UNDO button.

c) As for sieges, how do I know if it works and the town is mine? Do I have to physically MOVE a unit into the city?

d) I may not have had enough to do a siege. I moved a large army of men in there (Army with 3 squares under the flag and a general)

a+b) Yup, when you press the button for an upgrade it is ordered (takes some time to build) and there is NO undo button so beware!
c) Nah, when you capture the city the province will change colour to your colour (Swedish is light light light blue)
d) I think that would be the issue. I do not recall the numbers at the top of my head, but your army needs to be a certain size to besiege a city.
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pvthudson01
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RE: Ok after one run through a few noobie questions

Post by pvthudson01 »

ORIGINAL: terje439

ORIGINAL: pvthudson01
a) I have trouble figuring out upgrades in a province also. Is an upgrade like Roads or Barracks built as soon as you CLICK THE BOX, or is there some pop up that will ask me BEFORE I purchase something?

b) It seemed like it was deducting resources right when I clicked Barracks on accident, and didnt know if there was an UNDO button.

c) As for sieges, how do I know if it works and the town is mine? Do I have to physically MOVE a unit into the city?

d) I may not have had enough to do a siege. I moved a large army of men in there (Army with 3 squares under the flag and a general)

d) I think that would be the issue. I do not recall the numbers at the top of my head, but your army needs to be a certain size to besiege a city.

Ok thanks. Do you need artillery in the army as well or can infantry attempt a siege?

I am going to try playing Sweden again tonight and practicing somethings
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terje439
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RE: Ok after one run through a few noobie questions

Post by terje439 »

No NEED for arty, but they are always nice to have both in quick battle, detailed battle and sieges. I believe they do indeed give a small boost in sieges, but this might be me confusing two or more games.
Cav is the worst unit in sieges, but inf will do just fine.

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RE: Ok after one run through a few noobie questions

Post by Harvey Birdman »

The more men the quicker the siege. I don't think 7000 men can inflict any casualties in a siege. If you have enough men you get a walls breeched message and see smoke coming from the town. Try more squares. More men can siege in one turn. When you capture a city you can change the labour sliders in the development screen. Build a militia when the unrest is over and pop it into the city. to garrison it.

Re developments. I wondered about that.

To build any level 2 development takes 8 turns for france and britain. level 2 for prussia sweden austria and spain is 20 turns. level 2 for russia and turkey is 24 turns. The build time is 50% less ie 4 10 and 12 if the new level is less than the road level in a province. You can reduce build times by allocating labour to development. The next higher level takes + 2 turns so on and so on.

You pay the resources up front. Theirs no undo button for building developments. Only for unit moves<backspace>

It's helpful to read the manuals. There's a lot to digest. If you want to figure out something edit/search/type in a keyword/ then control g to go to the next instance.

Indirect tactics, efficiently applied, are as inexhaustible as Heaven and Earth, unending as the flow of rivers and streams; like the sun and moon, they end but to begin anew; like the four seasons, they pass away but to return once more. Sun Tzu
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RE: Ok after one run through a few noobie questions

Post by Queeg »

On sieges, I don't claim to know exactly how the system works, but you should pay some attention to the Walls level in the invaded province. I recall that each Wall level is equal to 15,000 besieging troops. I'm not sure exactly what that means in game play terms, but it would suggest that you need far more than 7,000 troops to besiege a province with even a low level of Walls.
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RE: Ok after one run through a few noobie questions

Post by Mus »

The formula for sieging is in the manual or appendix and also in the in game appendix.

Every X amount of troops is worth a value for the sieging and besieged sides, more for the besieged or garrison side obviously as its easier to hold a place . Artillery or infantry with attached engineers are worth 3x value. Walls are worth a certain amount of troops. Guns increase the damage done by the defending troops.

There is also a random roll involved.

If the besiegers fall below a certain level the siege will be canceled. Also you do not get a message if you fail your seige check that turn, which threw me off. Sometimes you have enough troops to theoretically siege but they just sit there for a couple months doing nothing, in reality they are just failing their siege check.

I had a post with the formula verbatim from the documentation if you did a quick search for it you would probably find it.
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Joram
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RE: Ok after one run through a few noobie questions

Post by Joram »

Actually backspace key does undo many if not most actions.  Not sure off the top of my head if it will undo province upgrades though.

Also, you can increase your diplomatic actions by one by becoming an empire. Not something Sweden can do easily of course!
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