Intelligence Events

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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PitifulGrunt
Posts: 56
Joined: Wed Jul 29, 2009 7:52 pm
Location: Ohio, USA

Intelligence Events

Post by PitifulGrunt »

I'm still very new to the game, I haven't even had the time to get past April 1940, but I have spent time reading the posts on the forums and I've seen more discussion about events in the game than probably any other single topic.

My question and/or suggestion would be to include some events that are linked to specific intelligence coups. One event that comes to mind is the allies' success at decoding the enigma machine (with the help of some Polish mathematicians I might add.) Or Patton's fake army the allies displayed in England before the D-day landings (I've seen footage of inflatable tanks.)

Obviously events can be used to do just about anything the developers would like. If they're linked to specific historical moments it might just prove to make things a little more educational/informative.
If you are going to go through hell, keep going. - Churchill
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Tac2i
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Location: WV USA

RE: Intelligence Events

Post by Tac2i »

I agree events is a powerful tool in this game. I just hope all the clamor for more "history" doesn't make the game more rigid. I play games to have fun and hopefully, if playing the losing side historically, to change history. Randomness and the unknown are good things in a game if done in a thoughtful way that leads to a challenging contest.
ORIGINAL: PitifulGrunt

Obviously events can be used to do just about anything the developers would like. If they're linked to specific historical moments it might just prove to make things a little more educational/informative.
Tac2i (formerly webizen)
User avatar
PitifulGrunt
Posts: 56
Joined: Wed Jul 29, 2009 7:52 pm
Location: Ohio, USA

RE: Intelligence Events

Post by PitifulGrunt »

Oh yeah, I couldn't agree with you more. There are tons of games that have little replayability due to lack of randomness. I like the entire idea of Events that the developers incorporated. I was just daydreaming about some types of things that would make for good explanations for events.
If you are going to go through hell, keep going. - Churchill
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