Base mousing graphical glitch

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
davidjruss
Posts: 256
Joined: Sat May 25, 2002 11:03 am
Location: Derby, England

Base mousing graphical glitch

Post by davidjruss »

Attached is a screen save of graphical glitches I sometimes find after mousing over bases - the terrain under the pop-up base box seems to be picked up and on occasion shows up again when mousing over the next base. I am running WITP-AE in full screen mode. Left clicking on the screen clears the glitch.

DavidR

Image
Attachments
graphicsglitch.jpg
graphicsglitch.jpg (316.85 KiB) Viewed 329 times
JamesM
Posts: 1026
Joined: Mon Aug 28, 2000 8:00 am
Location: QLD, Australia

RE: Base mousing graphical glitch

Post by JamesM »

I have just encountered the same thing.  I hope rebooting my computer will fix it.

Nope, a reboot and several game restarts did not help.

DxDiag file is attached.

Attachments
DxDiag.txt
(57.51 KiB) Downloaded 11 times
User avatar
jhdeerslayer
Posts: 1224
Joined: Sat May 25, 2002 3:24 pm
Location: Michigan

RE: Base mousing graphical glitch

Post by jhdeerslayer »

I have this too. I didn't notice until applying Hotfix.
User avatar
davidjruss
Posts: 256
Joined: Sat May 25, 2002 11:03 am
Location: Derby, England

RE: Base mousing graphical glitch

Post by davidjruss »

For further information :-

I re-installed the original WITP AE without the 1.080 hotfix added and there does not appear to be the graphical glitches as shown in my original post.

DavidR
User avatar
Erik Rutins
Posts: 39780
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Base mousing graphical glitch

Post by Erik Rutins »

If you're running with the hotfix, try adding the -dd_hw command line switch and let me know if that makes any difference.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
davidjruss
Posts: 256
Joined: Sat May 25, 2002 11:03 am
Location: Derby, England

RE: Base mousing graphical glitch

Post by davidjruss »

Erik,

Just tried to add -dd_hw to the Quck Start command line for the 1.080 version and on trying to start the game using the Quick Start I get an error message saying "error - can't create color surface " then the game CTD.

DavidR
JamesM
Posts: 1026
Joined: Mon Aug 28, 2000 8:00 am
Location: QLD, Australia

RE: Base mousing graphical glitch

Post by JamesM »

Erik adding the command line switch -dd_hw stops the game from loading.  I get the following error message:
"Error: Can't create color surface"

I use the dual and deepColor command line switches.  I have turned them off and I get the same error message.
User avatar
jhdeerslayer
Posts: 1224
Joined: Sat May 25, 2002 3:24 pm
Location: Michigan

RE: Base mousing graphical glitch

Post by jhdeerslayer »

What is interesting is my XP PC at home (Nvidia 9800 gtx+ w/ latest driver) does this and my Vista PC (integrated graphics) at work does not. I have not tried the -dd_hw thing based on Jamesm problems.
User avatar
Erik Rutins
Posts: 39780
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Base mousing graphical glitch

Post by Erik Rutins »

Guys, can you please try the -dd_def switch as well?

Also, please try setting the WITP AE process priority to High (right click on the AE process in your Task Manager - ctrl-alt-del - and set priority to High there) and let me know if that changes anything.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
davidjruss
Posts: 256
Joined: Sat May 25, 2002 11:03 am
Location: Derby, England

RE: Base mousing graphical glitch

Post by davidjruss »

Erik,

First impressions are that the -dd_def switch has cured the problem.

I have tried both with high Priority and normal Priority and both appear to correct the problem. I assume the dd switch has something to do with direct draw.

Will try this switch in conjunction with the others i use and will revert if there are any problems.

Many thanks for the switch suggestion.

No doubt the others will advise on their systems in due course

DavidR

User avatar
jhdeerslayer
Posts: 1224
Joined: Sat May 25, 2002 3:24 pm
Location: Michigan

RE: Base mousing graphical glitch

Post by jhdeerslayer »

I will try as soon as I can and advise. You guys really have a great game here by the way Erik.
JamesM
Posts: 1026
Joined: Mon Aug 28, 2000 8:00 am
Location: QLD, Australia

RE: Base mousing graphical glitch

Post by JamesM »

Erik,

Thank you the -dd_def switch fixed it and it looks as it also further speeded up loading times.  
User avatar
jhdeerslayer
Posts: 1224
Joined: Sat May 25, 2002 3:24 pm
Location: Michigan

RE: Base mousing graphical glitch

Post by jhdeerslayer »

Fixed the graphic thing for me too.
DarkestHour
Posts: 44
Joined: Tue Aug 04, 2009 5:56 am

RE: Base mousing graphical glitch

Post by DarkestHour »

Graphic glitch is still present though less frequent and corrected by scrolling after applying -dd_def -dd_hw, dropping -dual.  Everything is NOW very fast: screen loads, map scrolling with F6 on (I have hexes off and use F6 when I need to see hex distances/ info). Scrolling in this mode was usually too slow so I turned it off when scrolling - this is now fast.  I manually set affinity to cpu 0 and priority to high.
 
DarkestHour
Posts: 44
Joined: Tue Aug 04, 2009 5:56 am

RE: Base mousing graphical glitch

Post by DarkestHour »

Woops. This did fix the graphics problem for me. I was using 'autorun.exe' not 'War in the Pacific Admiral Edition.exe', hence my continued graphics problems.
User avatar
davidjruss
Posts: 256
Joined: Sat May 25, 2002 11:03 am
Location: Derby, England

RE: Base mousing graphical glitch

Post by davidjruss »

Erik,

Re the graphics problem and your suggestion to use command line switch dd_def to cure the problem ( see 1st post )

I am using the new Public Beta update with the following switches -SingleCpuOrders -cpu2 -multiaudio -altFont -deepColor -fd -dd_sw.

Using these switches I am having a recurrence of the graphics glitches as per the sample below. I have had to remove the -dd_sw switch and replace it with the dd_def switch.

DavidR

Image
Attachments
WITPIMAGE.jpg
WITPIMAGE.jpg (165.96 KiB) Viewed 329 times
User avatar
cdcool
Posts: 717
Joined: Tue Jan 25, 2005 9:44 am
Location: New York/Chicago
Contact:

RE: Base mousing graphical glitch

Post by cdcool »

ORIGINAL: Erik Rutins

Guys, can you please try the -dd_def switch as well?

Also, please try setting the WITP AE process priority to High (right click on the AE process in your Task Manager - ctrl-alt-del - and set priority to High there) and let me know if that changes anything.


Just started ahving problems since i went to full screen. The task mnager high priortity fixes the problem..do i have to do this everytime I start the game?
Chief Admin
Computer War and Exploration Games
Facebook Group: https://www.facebook.com/groups/compute ... tion.games
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: Base mousing graphical glitch

Post by USSAmerica »

cdcool, if that works for you, using the -cpu1 or -cpu2 switch to direct AE to run exclusively on one processor should help.
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
cdcool
Posts: 717
Joined: Tue Jan 25, 2005 9:44 am
Location: New York/Chicago
Contact:

RE: Base mousing graphical glitch

Post by cdcool »

ORIGINAL: USS America

cdcool, if that works for you, using the -cpu1 or -cpu2 switch to direct AE to run exclusively on one processor should help.

Well, I reduced the mouse scrolling delay to "2" and that fixed the problem without any of the switches.
Chief Admin
Computer War and Exploration Games
Facebook Group: https://www.facebook.com/groups/compute ... tion.games
Post Reply

Return to “Tech Support”