Aircraft Edit

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
tigercub
Posts: 2028
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

Aircraft Edit

Post by tigercub »

Can you edit the Default load on Aircraft?

Tiger!
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
User avatar
tigercub
Posts: 2028
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: Aircraft Edit

Post by tigercub »

I want to change the G4m1 to carry 1 500kg and 1 250kg bomb when the Trops are not available? is this possible?

Tiger!
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
User avatar
timtom
Posts: 1500
Joined: Wed Jan 29, 2003 9:23 pm
Location: Aarhus, Denmark

RE: Aircraft Edit

Post by timtom »

ORIGINAL: tigercub

Can you edit the Default load on Aircraft?

Tiger!

Sure.
ORIGINAL: tigercub

I want to change the G4m1 to carry 1 500kg and 1 250kg bomb when the Trops are not available? is this possible?

Tiger!

Sorry, TT-alternate load is hardcoded.

-> tm.asp?m=2193466
ORIGINAL: timtom

I'm afraid the code is a bit more basic than all that.

To my knowledge the max load field is used for two things: It defines the required AF size and, if the a/c is capable of flying the supply mission, defines the amount to supply transported.

Ordnance carried is defined by the devices defined for that a/c or unit (by setting a discrete loadout in the air group menu as could be done in WitP).

The torpedo-alternate loadout is hardcoded and the 800kg/1000lbs alternate loadout code is still active.

Basically same as in WitP except you can define the extended loadout in the editor rather than it being loadout/2 as in WitP.

However in the device menu you can define an alternate AP/GP device to be used against naval/ground targets. These need to be co-linked, ie point to one another. Thus the 500lbs GP is linked to the 500lbs AP and visa-versa. The code will then pick the GP vs ground targets and the AP vs naval targets. Note that I'm talking about device types, not names, which can be anything - AE use the nomenclature "SAP" for most AP devices.

Also, if an a/c have drop tanks defined, the ordnance which will be swapped for the DT's can be manipulated by defining both as "centre-line" or "external". Thus fx if you wanted an a/c to carry a bomb under each wing plus one under the fusalage, you'd define the wing ordnance as external and the fusalage bomb as centreline. If you then wanted the a/c to be able to carry two DT's in place of the wing bombs but retain the fusalage bomb, you'd define the two DT's as "external". The code should then swap the two "external" bomb devices but retain the "centreline" bomb when the player toggles DT's on.

Where's the Any key?

Image
Post Reply

Return to “Scenario Design and Modding”