Pathing

This revised and updated turn-based grand strategy game from the team at AGEOD brings players back to World War I, including both the Eastern and Western fronts and over 4 campaigns and 10 scenarios. As either a member of the Central Powers, the Entente or a neutral nation, players will confront the epic gauntlet of military and political challenges that faced the likes of Kitchener, Joffre, Luddendorf, Clemenceau, Czar Nicholas II or Enver Pasha.
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rotor911
Posts: 38
Joined: Mon Dec 13, 2004 1:59 pm

Pathing

Post by rotor911 »

I moved a fleet from Toulon to the Adriatic Sea and the path went trough Italian coastal areas on all its length. If Italy was at war and had mined her coast, the move would become impossible. Also, I was attacking Tarnopol from Lemberg and there are 2 solutions : one through a river and one not. Impossible no to cross that river (or, in my first example, to avoid the coastal areas). How do you choose the intermediate points in a path? If you can't do that, the naval part of the game looks unplayable. Or am I missing something? My version is 1.06h btw. TIA.
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calvinus72
Posts: 136
Joined: Thu Sep 04, 2008 7:11 am
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RE: Pathing

Post by calvinus72 »

This is a known bug, scheduled for fix.
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