coral sea

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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waynec
Posts: 299
Joined: Wed Jun 05, 2002 7:50 am
Location: Colorado, littleton

coral sea

Post by waynec »

wow just put 2 torpedoes into shoho just south of rabaul. that should sink her given earlier bomb damage. i have played AE coral sea about 6 times. i like the smaller scenarios. would have preferred the us carriers starting from noumea but, like chess, sometimes the opening moves are the same so it's not a big deal. also the number of land units is very low compared to WitP so any land-based a/c strategies or setting up a seaplane base at ndeni are out.
i like the search quandrants and the more realistic CAP and the waypoints.
every play (i was always the allies) was different. i won 3, lost one (lost everything when the jap CVs were west of rossel island) and won one but got beat up in the process. some subs were sunk, some got a few hits, sometimes i never saw the jap CVs and sometimes wished i didn't. sometimes my TF got hit with NELLs . for a small scenario each playing is really different.

now if we could get a solomons scenario staring may42 through feb43 like in WitP.

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If the little things annoy you, maybe that's because the big things are going well.
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waynec
Posts: 299
Joined: Wed Jun 05, 2002 7:50 am
Location: Colorado, littleton

RE: coral sea

Post by waynec »

well just found the 2 jap CVs in this playing. they bombed noumea. my carriers are off the australian coast, each with damage but operational. another surprise.

2 days later yorktown is now a reef off of townsville but i won the scenario.

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