[*]Secondly, why is 1-10 device different from 11-20, and why isn't it explained ? why when I change the drop tank in slot 9, and keep a different drop tank in slot 19, 2 different drop tanks are listed when showing the aircraft? I thought as it says
[*]Thirdly (confusion) Lets look at range calculations, unlike witp, whereEach Aircraft type may have up to 10 weapon systems. Different arm devices in 2 and 11 will result in device 11 ???
Code: Select all
int maxRange = (ac.GetEndurance() + droptank) * ac.GetCruiseSpeed() / 3600; int normalRange = maxRange / 4; int extendedRange = maxRange / 3;
According to the new editor manual:
Cruise Speed is the normal (cruising) speed (in mph) of this Aircraft type.
Endurance This is the number of minutes the plane can fly before running out of fuel.
So I would assume by changing these variables that the range would change, but realistically it has no correlation to the range settings which we now make manually...(on the right #1)
Taken the example in the pic
@cruise: 230*(450/60) = 1725 miles = 1498 nm..
@full: 336*(450/60) = 2520 mile = 1955 nm..
So it has nothing to do with the cruise and endurance ... only when taking away the figures on the right ... hmmm ?
[*]What are these buttons (#2) for, just to reset to 0? I'd rather it calculate the above...


