Tankers Cargo abilities

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
Buck Beach
Posts: 1974
Joined: Sun Jun 25, 2000 8:00 am
Location: Upland,CA,USA

Tankers Cargo abilities

Post by Buck Beach »

Well this is the third stop for a form of this subject, but, wanted to reposted here for the benefit of those of you who are into tweaking or correcting the OOBs .

Moved this here for response.

How do you load air groups on the tankers? Manual says Tankers are capable to handle this cargo, but I can't seem to do it.

Also in fooling around with the Editor to create a ship left out of the OOB (Don said it wasn't worth the effort and I can respect that) I have come across something curious. A tanker/AO has a Bulk Cargo Capacity and a liquid Cargo Capacity. When I populated both those fields with a figure (9000 each) then my AO came out with a gross capacity of 18000 consisting of a limit of 9000 each. This would be very cool if I were able to load fuel to the lower limit and then top of with an Air Group or even 9000 and 9000 supply- fuel limit.

BTW when I check out all the Tanker classes with the Editor, none have any Bulk Cargo Capacity.

Any answers, comments or thoughts?

I just tested a hypothetical scenario as it relates to the cargo/fuel aspect of this post. I added a 2000 capacity limit to the bulk cargo for the T2 class tankers with the Editor. I then formed a Cargo TF with one ship with the orders Load Cargo. It loaded the 2000 in cargo plus the liquid cargo limit. This type of mod will have to be further researched as to not overburden a vessel but it does open the door to some real life possibilities.

Except for the Air Group part of the above, future items I discover (if any) will be posted to the Mod thread.
User avatar
R8J
Posts: 238
Joined: Thu Oct 12, 2006 12:29 pm
Location: Shelby County, Tennessee

RE: Tankers Cargo abilities

Post by R8J »

I thought I would share this. I tried the same with AEs and AOs. I was going to make an AOE. It did not work. The AE would not load fuel, nor would it refuel a TF. The AO would not load supplies, nor would it resupply a TF.

I also added replacement air groups. IIRC this did work (I'll have to check this out).
Speak softly and carry a big stick; you will go far.

Who Dares Wins.

You smell like dead bunnies.
Post Reply

Return to “Scenario Design and Modding”