1.07

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Dancing Bear
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1.07

Post by Dancing Bear »

Marshall,
we have a group ready to give this game another try after a long hiatus. We were waiting for 1.06.03, but there are some good fixes and improvements in 1.07 that might be worth waiting for. Are we still looking at a 1.07 release real soon after 1.06.03 goes official? I'm wondering if we should wait.

(Likely we'll start with 1.06.03 as it takes a while for the game to pick up momentum, but it would be nice to know 1.07 will be out soon, and about the security improvements)
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Marshall Ellis
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RE: 1.07

Post by Marshall Ellis »

I am intending to lock down 1.07 in the next day or 2 which means it should be close to BETA at that time. I could see the 1.07 BETA maybe days/week after the 1.06 general release. 1.07 is smaller and less complicated so I'm hoping this one will be much quicker out the door.
Thank you

Marshall Ellis
Outflank Strategy War Games


Dancing Bear
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RE: 1.07

Post by Dancing Bear »

That would be great. The sooner the better.

Are you still working on PBEM security, or have are your sights on other horizons?
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Marshall Ellis
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RE: 1.07

Post by Marshall Ellis »

I think we're there on PBEM security. I just answered your earlier hiding chits question. I'm just simply playing the game now to make sure I really did not mess anything up.
 
 
 
Thank you

Marshall Ellis
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pzgndr
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RE: 1.07

Post by pzgndr »

The $64 question is whether combined dip/eco phases can make it into v1.07 or have to wait.  Rumor has it a few players might appreciate this.  Just guessing of course... [;)]
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Jimmer
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RE: 1.07

Post by Jimmer »

I would start using 1.06 when released. 1.07 has a good set of features, but none are compelling (IMO). 1.06 is, IMO very playable.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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RE: 1.07

Post by JavaJoe »

Is there be an option for a player to control more than one nation?

I've been out of the loop for awhile.

If not will there be?

Thanks,
Joe
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Marshall Ellis
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RE: 1.07

Post by Marshall Ellis »

ORIGINAL: pzgndr

The $64 question is whether combined dip/eco phases can make it into v1.07 or have to wait.  Rumor has it a few players might appreciate this.  Just guessing of course... [;)]

Well it will not be 1.07 for sure because she's almost locked down. BUT I am doing a small feasibility study ;-)


Thank you

Marshall Ellis
Outflank Strategy War Games


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Marshall Ellis
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RE: 1.07

Post by Marshall Ellis »

ORIGINAL: JavaJoe

Is there be an option for a player to control more than one nation?

I've been out of the loop for awhile.

If not will there be?

Thanks,
Joe

Joe:

Great to hear ya! Been a while! Hope all is well?

A player to control more than one nation? Are you talking about UMP rules?



Thank you

Marshall Ellis
Outflank Strategy War Games


Dancing Bear
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RE: 1.07

Post by Dancing Bear »

ORIGINAL: Marshall Ellis

I am intending to lock down 1.07 in the next day or 2 which means it should be close to BETA at that time. I could see the 1.07 BETA maybe days/week after the 1.06 general release. 1.07 is smaller and less complicated so I'm hoping this one will be much quicker out the door.
Marshall, you have been a programming fiend this week. You gotta need a beer or two this weekend.
Dancing Bear
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RE: 1.07

Post by Dancing Bear »

ORIGINAL: Marshall Ellis

Well it will not be 1.07 for sure because she's almost locked down. BUT I am doing a small feasibility study ;-)

Hi Marshall
If you are looking at this, keep in mind that you might be able to trick the game into being simultaneous without a large re-coding effort. Previously discussed was the idea of simply changing the order of file loading for each player.

So, with one exception, no matter which player you are, as soon as you receive/complete the last land (or eco) phase, the game tells you that you are first in the diplomacy turn. However, when you save your diplomacy turn, the game saves it as it would appear in the regular sequence for other nations (i.e. 2nd, 3rd, etc). You send your file to the other players.

The exception is the last player in the diplomacy phase, who can not load his turn until he has everyone else’s. (This is done so that there is resolution of the diplomacy phase in the diplomacy phase). He loads up all the other players files in the regular sequence, and then does his diplomacy. Diplomacy is resolved on his machine and he sends out the resolved diplomacy phase.

All the other 6 players only need load the final resolved diplomacy phase, so they can see the results. They do not get to load the files from any other player (neatly reducing the number of file exchanges required; two birds, one stone).

Pretty much the same principle applies for economics, however, there no resolution of the eco phase, and you won’t need to hold back the last players turn or, for that matter, any file exchanges between players for eco. This could allow a player to go from loading the last land phase to economics to diplomacy in back to back turns. Very fast, and very few file exchanges.

Alternatively, you might consider moving all the economic functions into the diplomacy phase, since the game board/nation incomes do not change until the end of the diplomacy phase anyways, so there is no need for a separate eco phase.
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JavaJoe
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RE: 1.07

Post by JavaJoe »

ORIGINAL: Marshall Ellis

ORIGINAL: JavaJoe

Is there be an option for a player to control more than one nation?

I've been out of the loop for awhile.

If not will there be?

Thanks,
Joe

Joe:

Great to hear ya! Been a while! Hope all is well?

A player to control more than one nation? Are you talking about UMP rules?




All is well, working a lot of OT lately.

Yes of course the UMP rules!!

Glad to see you in good spirits, I hear they are going to release you from the asylum soon....[8|]
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Marshall Ellis
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RE: 1.07

Post by Marshall Ellis »

ORIGINAL: Dancing Bear

ORIGINAL: Marshall Ellis

I am intending to lock down 1.07 in the next day or 2 which means it should be close to BETA at that time. I could see the 1.07 BETA maybe days/week after the 1.06 general release. 1.07 is smaller and less complicated so I'm hoping this one will be much quicker out the door.
Marshall, you have been a programming fiend this week. You gotta need a beer or two this weekend.

10-4 DB! I just spent the weekend Trout fishing in North Arkansas! It was Awesome! I never touched a keyboard! My batteries are recharged!

Thank you

Marshall Ellis
Outflank Strategy War Games


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Marshall Ellis
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RE: 1.07

Post by Marshall Ellis »

ORIGINAL: Dancing Bear
ORIGINAL: Marshall Ellis

Well it will not be 1.07 for sure because she's almost locked down. BUT I am doing a small feasibility study ;-)

Hi Marshall
If you are looking at this, keep in mind that you might be able to trick the game into being simultaneous without a large re-coding effort. Previously discussed was the idea of simply changing the order of file loading for each player.

So, with one exception, no matter which player you are, as soon as you receive/complete the last land (or eco) phase, the game tells you that you are first in the diplomacy turn. However, when you save your diplomacy turn, the game saves it as it would appear in the regular sequence for other nations (i.e. 2nd, 3rd, etc). You send your file to the other players.

The exception is the last player in the diplomacy phase, who can not load his turn until he has everyone else’s. (This is done so that there is resolution of the diplomacy phase in the diplomacy phase). He loads up all the other players files in the regular sequence, and then does his diplomacy. Diplomacy is resolved on his machine and he sends out the resolved diplomacy phase.

All the other 6 players only need load the final resolved diplomacy phase, so they can see the results. They do not get to load the files from any other player (neatly reducing the number of file exchanges required; two birds, one stone).

Pretty much the same principle applies for economics, however, there no resolution of the eco phase, and you won’t need to hold back the last players turn or, for that matter, any file exchanges between players for eco. This could allow a player to go from loading the last land phase to economics to diplomacy in back to back turns. Very fast, and very few file exchanges.

Alternatively, you might consider moving all the economic functions into the diplomacy phase, since the game board/nation incomes do not change until the end of the diplomacy phase anyways, so there is no need for a separate eco phase.

Yea, I remember this. I think I will be playing around with this sometime this week. I am going to create a new build and see what I can do...
Thank you

Marshall Ellis
Outflank Strategy War Games


Dancing Bear
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RE: 1.07

Post by Dancing Bear »

ORIGINAL: Marshall Ellis

Yea, I remember this. I think I will be playing around with this sometime this week. I am going to create a new build and see what I can do...

This is very good news. I'm hoping that if you can think it through first, it is relatively straight forward.
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DCWhitworth
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RE: 1.07

Post by DCWhitworth »

Has the issue of the maximum number of garrisons been resolved in 1.07 ? I can't see it on the Mantis list.
 
I suspect it hasn't been much reported because few PBEM games have got as far as we have (late 1810) but it is becoming a serious issue with garrison now vanishing and awkward work-arounds having to be used.
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David
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Marshall Ellis
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RE: 1.07

Post by Marshall Ellis »

David:

I have looked at this BUT I still do not have a way to allow the change to migrate to existing games so even if I added it today it could only be flipped to new games! Not much good to you guys with ongoing games. I will have to design a way for this to integrate. Too many PBEM games have been going on for a LONG time so I must pay attention to be inclusive of those games! I'll keep you posted. BTW: It should still be on Mantis???

Thank you

Marshall Ellis
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Dancing Bear
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RE: 1.07

Post by Dancing Bear »

If the problem is run away minor state garrisons in outside their home territory, maybe we could limit the number of garrisons outside of the home territory to a certain number or certain areas (i.e. maybe adjacent to the minors home, or 5 garrisons per minor mp).
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DCWhitworth
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RE: 1.07

Post by DCWhitworth »

ORIGINAL: Marshall Ellis
David:

I have looked at this BUT I still do not have a way to allow the change to migrate to existing games so even if I added it today it could only be flipped to new games! Not much good to you guys with ongoing games. I will have to design a way for this to integrate. Too many PBEM games have been going on for a LONG time so I must pay attention to be inclusive of those games! I'll keep you posted. BTW: It should still be on Mantis???

I meant it wasn't on the list of fixes for 1.07 on Mantis, not that I couldn't find the logged issues, sorry for the confusion.

I think this will increasingly become an issue as more games progress to later stages.
Regards
David
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Marshall Ellis
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RE: 1.07

Post by Marshall Ellis »

In fact, I am hearing about this more and more since more games are getting deeper (A good thing) but I still have no way to implement this yet :-0 and preseve existing games.


Thank you

Marshall Ellis
Outflank Strategy War Games


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