Early US CV TF commanders (and tactics) discussion

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Oleg Mastruko
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Early US CV TF commanders (and tactics) discussion

Post by Oleg Mastruko »

Well, it seems that "agressiveness" is univocally taken to be a desired quality of carrier fleet commander, but is it really always a good thing?

Most of guys here (when playing the US) prefer admirals like Spruance, Lee, Clark, Fitch and other "agressive" types, but lets see it from the different perspective.

Take early US CV TFs. In real war they were very eager to take on the Japs in open battle etc. They did so, and - regardless of what historians make of Coral Sea battle (strategic US win blah blah) they basically lost that battle big time, and may only thank over-cautious Jap commander that PM invasion was stopped (I believe Jap invasion commander was relieved because of this, not because he lost Shoho, but because he stopped the invasion).

With "historical" results from CV battle in UV (Lex sunk, York crippled), most of human PBEM Jap commanders would celebrate their win, and go on pressing their plans (whatever they may be, PM invasion included). With perhaps only a slight delay, and maybe even straight away.

Aren't the US CVs better used as subtle threat early in the game, and not commited too easily? Easiest and quickest way for US player to lose the game is to commit his CVs early and - lose the battle (and keep in mind that the odds in CV vs CV duel are definitely against him early on). Spruance's will for battle may spell an early defeat for US player in UV game.

The question: has anyone tried applying cautious commanders and "Retreat from enemy" orders to early US CV TFs and with what results? Any cautious US commanders you recommend?

Comments?

Oleg
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Raverdave
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Post by Raverdave »

I play PBEM only as Allied, and am currenty playing 2 Scen#17 and 1 Scen#15. In the Scen#17 I am doing my best to protect my carriers from tha IJN as they are just to strong in the early stages....only using them to cover troop transports when I am invading.....so far with mixed results. In one encounter the IJN was just out of PBY range and fell upon my carriers when they came into range....scratch two flat tops!
With Scen#15 I am being a tad more aggressive, simply because things are so tight at the start, but still try to keep the carriers under the unbrella of LRB.

Force preservation is a big factor for the USN in the first few months until you start to get more carriers from PH.

Generally I don't both with who is in command, simply because I can over-ride them with "Retreat from enemy/allow retire" commands and plus the fact that they have little influence over the actual airbattle.....well to my mind anyway.
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Raverdave
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Post by Raverdave »

Another thing that I have been testing is to hold all the bulk of my fighters back for CAP rather than escort...say around 80% rather than the default 60%.

The up side of this tactic is that it bleeds the incoming IJN squdrons......something that they have a hard time replacing, secondly it gives the carriers a greater level of protection, and thirdly, the fighter jocks get a lot more kills quickly, and so up goes the experiance points!

The down side is that the SBD and TBD suffer......a REAL lot....minimum of 50% sometimes as high as 80% fail to return. So far this has seemed to work well against the AI, only loosing one out of 4 carriers (depending on the SCEN# and remember...we are talking about real early in the game here, like the first few months of a long campaign)...now to try it in a PBEM game!
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Caltone
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Post by Caltone »

I'm also playing US in my current PBEM games but in scen 19. I take a cautious approach early in the game with my CV assets.

I don't even sortie the opening AC TF until enough F4F's come in to fill out one sqaudron and throw its old F3F's to the other CV.

A larger early problem for the US is the shorter range, especially from its LBA. It is hard to menace the IJN with your LBA early on, as they can attack bases outside of escort range. I have a difficult time getting level bombers to strike any TF that has CAP or LRCAP unless it's within 5 hexes.

Japanese LBA seem to launch naval attacks more frequently, I think it is because of the Zero and Betty's/Nell's carrying torps.
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denisonh
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Post by denisonh »

Caution is important for the USN at the beginning, although I would not back away from engaging IJN carriers within range of my LBA.

In games against the computer and a current PBEM game, I have deployed the Carrier TF early and really made the IJN pay for deploying troops to New Guinea.

The most surprising result in my current PBEM game was a 15 MAY 1942 USN vs IJN Carrier battle, with the results being 2 IJN CVs sunk vs 1 US CL damaged. LBA played no role. I generally believe that that kind of engagement is in the IJN players benefit.

The fact that I had sailed with that TF immediatley and had only the understrength F4F-3 sqns made it unusual.

But the point is you can't let the Carriers stay in port early and give IJN an open hand. Make it difficult and you may catch him short and extract a higher price, whether in CVs, AP and/or troops. Just stay outside the range of the IJN LBA.
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Post by bradfordkay »

So far I like to play a cat and mouse game with my US carrier task forces. They have to stay out of Betty/Nell range - well, really it's Zero range that matters. The AI will not, and few human players will be able to get their bombers to try unescorted strikes. Any Japanese attempts on Gili Gili, Guadalcanal and Tulagi offer excellent for hit and run type attacks. Just don't keep your CVs there long, unless you have at least three in a TF.

I prefer to try to tempt the Japanese CVs into my own LBA range. The AI certainly will when it tries to go after Port Moresby.
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Post by Kavik Kang »

I send my US carriers out on the 3rd day of the long campaign. I send them to a point about half-way between PM and Lunga, and just barly south of the islands. By the time they get there I have either spotted the Jap carriers, or will on the next turn or two. Which ever side the Jap carriers are on, I send mine to the other and sink as many transports as possible.

So if the Jap carriers are comming to support New Guenie landings I go and sink the Lunga transports, if none I go east of Shortland Island to find transports there. If the Jap Carriers come to Lunga I sink the transports coming to Lea and Buna. I don't even consider a carrier battle until I have 4 carriers, and I usually wait for 6. Up until that point, my carriers are commerce raiders. The moment my carriers establish domminance, it becomes an all out war on transports with the entire carrier fleet making runs around Rabaul to Truk and back to base until there are no more jap transports.

My whole strategy in this game revolves around controlling the sea and sinking transports. I wage a relentless war on transports starting from day 1 and I never let up. Carriers and transports are almost all I am interested in. If you maintain a significant carrier advantage, and reduce the enemy transport fleet to a flotilla, you just sit back and wait until you win. I place far less emphasis on ground forces in this game than most seem too. The way I look at it, the carriers exist to protect the transports. The moment you have carrier supremacy, the enemy transport fleet is at your mercy. Once the transport are gone, the ground forces are useless and any enemy gains are then easily undone. This game doesn't revolve around bases, it revolves around transports.
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Post by Possum »

Hello All
My observations.....
Use Aggressive commanders if you want your Carriers to attack anything that wanders into range.
Use Cautious Commanders if you'r just using your carriers to provide cover for another force/base.
I find that setting the CV TF to "Do not react to the Enemy" usally ends up with my carriers being whacked by his carriers, or being caught by a surface combat TF.
So you need to let the CV TF have the ability to react; But by using a cautious commander, you can be reasonably sure that it will not react to anything short of a serious threat to it's existance, or it's just been declared duck season......
(ie it's a target rich environment and they (the enemy in general)don't have the ability shoot back.)
I have had a cautious commander decide that the 15 AP's that just wandered into range was fair game for a reaction move. As the Japanese at the time had nothing in range, that could harm my CV TF, or the Troop convoy it was escorting.
BTW the commander that did this was J McCain.
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Post by Q-Ball »

I think Kavik Kang's take on UV is very interesting, and has merit. Making transports the focus is pretty important. As the Allies, I find lack of transports a critical limiting factor in making advances; in many ways, the availability of LST's and LCI's in '43 is as important as the availability of additional carriers, in terms of their ability to get the allied offensive really going. And of course, as the Japanese supplying your defensive garrisons becomes increasingly difficult, and a key factor for starting to lose those outposts. The whole point is to control bases. You can't capture and supply bases without transports. You can do that without carriers, but not without transports.
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Oleg Mastruko
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AI and humans

Post by Oleg Mastruko »

I think Kavik plays a lot against AI, and not very much against humans :) (no offense Kavik!)

There's no way you'd be able to raid Jap Truk-Rabaul conwoys unmolested with CVs against a fairly decent human player - he'd rip your CVs to shreds. Of course, unless you somehow managed to put them all Jap CVs to bottom before, but that's another story. If you destroyed all the Jap CVs you don't need any special tactics :)

O.
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ltoot
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Agressive use of CV's

Post by ltoot »

Keep in mind that the idea at Coral Sea was not to sink IJN Carriers but to halt expansion into Papua and prevent the fall of Port Moresby. I try to keep the US carriers in range of the landing force at Milne Bay (Gili Gili ) and out of range of the IJN task forces. If they want to turn the corner at Milne and steam south they are playing poker with Yamamoto's $. Hit the invaison force then step back, hit 'em step back. Try it.
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Other side of coin

Post by boomboom »

I have only played japan in the long campain,against the AI.I try to bring the U.s to battle as soon as I can.How?Port Morseby has to be defended.I send a bombardment tf their.Cover them with fighters from lea and carriers.U.S has to react,or bombartment tf will put airfield out of action.Invasion tf dosen't leave port till airfield is out of action,U.S carriers are out of action.I don't want to give away any secreats.After a couple years,I want to try pbem.Are you lisenning Mogimi
I'm boomboom.I don't want to control the sea.I ain't no calvery general[horses stink].I don't want to fight the next world war.I want to go back to dog patch,and fall in love.
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Post by Kavik Kang »

Yes, you are right. I have only played against a human once and he disappeared after a few turns. I have played the AI. I wouldn't try to go around Rabaul against a human:-) But sinking transports would still be my main focus. A human would be much better at keeping them alive, the AI does stupid things with it's transports. Even a moderate transport advantage gives that player a huge edge. And it's exponential, the more time goes by the worse things will get.

I'd love to play against a human who will play at least for a long time, I tried a few times but never got farther than 3 or 4 turns. I can only play one turn a day, and I'll can be either side. I am very busy right now and it would be cool to have one turn of UV to play every night when I get home.
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battle
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Re: Early US CV TF commanders (and tactics) discussion

Post by battle »

Originally posted by Oleg Mastruko
Well, it seems that "agressiveness" is univocally taken to be a desired quality of carrier fleet commander, but is it really always a good thing?

Most of guys here (when playing the US) prefer admirals like Spruance, Lee, Clark, Fitch and other "agressive" types, but lets see it from the different perspective.

Take early US CV TFs. In real war they were very eager to take on the Japs in open battle etc. They did so, and - regardless of what historians make of Coral Sea battle (strategic US win blah blah) they basically lost that battle big time, and may only thank over-cautious Jap commander that PM invasion was stopped (I believe Jap invasion commander was relieved because of this, not because he lost Shoho, but because he stopped the invasion).

With "historical" results from CV battle in UV (Lex sunk, York crippled), most of human PBEM Jap commanders would celebrate their win, and go on pressing their plans (whatever they may be, PM invasion included). With perhaps only a slight delay, and maybe even straight away.

Aren't the US CVs better used as subtle threat early in the game, and not commited too easily? Easiest and quickest way for US player to lose the game is to commit his CVs early and - lose the battle (and keep in mind that the odds in CV vs CV duel are definitely against him early on). Spruance's will for battle may spell an early defeat for US player in UV game.

The question: has anyone tried applying cautious commanders and "Retreat from enemy" orders to early US CV TFs and with what results? Any cautious US commanders you recommend?

Comments?

Oleg
Not to get off the real subject but, I have an armed services edition of the history of WWII, and it has the only historical reference I've ever come across, about a full size Jap flattop that was supposed to have been sunk outright by I think, carrier planes during the Coral Sea battle named the Ryukaku. All other references to that battle never mention such a carrier. Just references to the Shokaku (or was it the Zuikaku) that was heavily damaged besides the little Shoho being sunk. I could dig up the dusty old book if you find this at all intriguing.
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Post by XPav »

Ryukaku sunk
6. On May 7th Admiral Fletcher’s aircraft struck the main body the Japanese force in the Louisiade Archipelago off Misima. The new Japanese aircraft carrier, Ryukaku, and a heavy cruiser were sunk. Fifteen bomb hits and 10 torpedo hits were reported scored on Ryukaku which was turning into the wind, to launch her aircraft thus blasted. She sank in a few minutes with most of her planes on board.
Shokaku was often misidentified as Ryukaku.
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Post by battle »

I don't know if you've taken notice of this, but many historical accounts of the The Coral Sea Battle, don't even mention that. In fact most of the historical war game scenarios depicting The Battle of The Coral Sea only give reference to the Shoho, Shokaku and Zuikaku as the only Jap Carriers involved in the battle. I can't think of one Pacific War Game Sim that had a CV Ryukaku in it's database belonging to the Japs. I could rattle off all the Jap carriers that were historically represented, but that one is not mentioned. Even the brand new Shinano, a giant Jap flattop converted from a hull of the third Musashi class super BB later in the war, which didn't last any longer than the Ryukaku is represented. I find that extremely ironic.
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Post by XPav »

Well yeah, that's because there was no such carrier as Ryukaku.

Fog of war, and all that. But the fact of the matter was that in 1942, the US claimed that they sunk the Ryukaku.
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Post by battle »

Originally posted by XPav
Well yeah, that's because there was no such carrier as Ryukaku.

Fog of war, and all that. But the fact of the matter was that in 1942, the US claimed that they sunk the Ryukaku.

:confused: That explanation makes no sense at all. Why would the US dream up an imaginary Jap CV and claim to sink it? Certainly the Japs would know if there was a Ryukaku to be sunk or not. So it doesn't even make sense from a propaganda stand point. They had enough real Jap flattops to worry about sinking without making up extra CV's. If it was just an imaginary Jap carrier that the US claimed, it wouldn't have gone done in the history books as fact. If it's in the history books than it must have taken place.
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Post by denisonh »

Depends who wrote the book, and when they wrote it.

People have written histories that have been proven to be incorrect.
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Gost Ship RYUKAKU

Post by ltoot »

Ref: "Japanese Warships of WWII", by A.J. Watts, ISBN 0-385-09189-3, printed 1966 - reprinted 1973.

As noted by others, ain't no RYUKAKU. Just like there wasn't any US Carrier Shangri La.
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