RC3 game lockup on tiebreak

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HotCornerDave
Posts: 106
Joined: Fri Dec 05, 2008 8:33 pm

RC3 game lockup on tiebreak

Post by HotCornerDave »

I really like the new tiebreak feature. But, what happens in a small league where all teams end up in a tie? In my case, the game locked up. None of the game buttons responded. I had to kill the PureSim process.



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CrashDavis
Posts: 307
Joined: Wed Jul 05, 2006 12:01 am

RE: RC3 game lockup on tiebreak

Post by CrashDavis »

Could you give me some specifics about the league so I can try to reproduce it:

1) how many leagues in association?
2) how many divisions per league?
3) how many teams per division?
4) all were tied for 1st place at end of season?
5) how many games did each team play?
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HotCornerDave
Posts: 106
Joined: Fri Dec 05, 2008 8:33 pm

RE: RC3 game lockup on tiebreak

Post by HotCornerDave »

Crash,
 
What you see in the screenshot is my association - 1 league, 1 division, 4 teams, 40 games. The screenshot is the final day of the season. Keep in mind, this is just a test association that I am running. But, I thought you and Shaun might like to look into this anyway.
CrashDavis
Posts: 307
Joined: Wed Jul 05, 2006 12:01 am

RE: RC3 game lockup on tiebreak

Post by CrashDavis »

Got it. Yes, I was able to reproduce that. I'll submit a revision fix to Shaun for inclusion in next release. Great catch BTW!

SL
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HotCornerDave
Posts: 106
Joined: Fri Dec 05, 2008 8:33 pm

RE: RC3 game lockup on tiebreak

Post by HotCornerDave »

Thanks, Steve. Did the fix make it into v1.80?
 
I'm sure this a rare occurrence, though. Over the course of a 154 or 162 game schedule, it is probably highly unlikely that four teams in the same division in a MLB replay association would end up tied. Even a three-way tie is probably rare.
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