ORIGINAL: Apollo11
There is command structure and there is penalty for being outside range of HQ
A shortcut so that you know instantly if any units are outside of HQ range.
In the unit info screen there ought to be a button that takes you to the unit's HQ - click the button and the game centers on that HQ unit. And the HQ unit has a “back” button to take you back to the original unit.
In the HQ info screen there ought to be a series of buttons representing each of the units under that HQ. Clicking on that button and the game centers on that unit.
SSG’s games do this at it works quite well!
There are bound to be different types of units on the map. Suggest a screen, similar to WitP screens, that list all the friendly units currently on the map.
- The screen would list a number of characteristics of each unit - name - unit type- combat value - etc etc
- The screen can be sorted by any characteristic.
- Drill down into any row and the screen closes and the game centers on that unit.
- A “back” button that opens the screen again, sorted as it was a moment ago.
A hotkey that highlights all the objectives. The highlight also shows how many victory points that objective is worth to each side if by some chance it were held from this current turn all the way to the end of the scenario.
-