Problem with hex 180, 89

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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Champagne
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Location: Land of Magog

Problem with hex 180, 89

Post by Champagne »

There is a Fort hex near Kiev. I moved the German 1st PzKrps in that hex about four turns ago. It is not cut off. In fact, other units have advanced ahead of 1. PzK.

Problem: 1.PzK if frozen in place. No Action Points. Even the unit information over to the right of the computer screen has the abbreviation "Frzn" to indicate that it is frozen.

What on Earth could freeze an entire panzerkorps for a whole month?

Is this a bug?

Thanks!

[&:]
Only the dead have seen the end of War.

-- Plato
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cpdeyoung
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RE: Problem with hex 180, 89

Post by cpdeyoung »

I think it is a "Kiev is taken" event firing long after the real event occured. It should be fixed in the patch, I hope. Saw it myself in a Axis game I was playing the other night. I will see if I can find a save game to send the developers.

It is a bug, and it can happen to multiple units around Kiev.

Chuck
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Champagne
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RE: Problem with hex 180, 89

Post by Champagne »

Thanks for sending something to the developer for fixing!

It's funny to see that huge PzK sit there turn after turn on vacation! There must be some very nice Ukrainian girls in that hex!
Only the dead have seen the end of War.

-- Plato
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Uxbridge
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RE: Problem with hex 180, 89

Post by Uxbridge »

While waiting for the event to wear off (or the patch), why not open the land_units.csv in the save file, locate the unit in question and simply write a new location (hex) for it? It's the 2 fields immediately following the unit designation. Just be careful not to add any space in the formulas; just change the hex coordinates.

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doomtrader
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RE: Problem with hex 180, 89

Post by doomtrader »

I'll try to do something with those events
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Champagne
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RE: Problem with hex 180, 89

Post by Champagne »

ORIGINAL: Uxbridge

While waiting for the event to wear off (or the patch), why not open the land_units.csv in the save file, locate the unit in question and simply write a new location (hex) for it? It's the 2 fields immediately following the unit designation. Just be careful not to add any space in the formulas; just change the hex coordinates.


That is a great idea, Sir Ux. Thanks.
Only the dead have seen the end of War.

-- Plato
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doomtrader
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RE: Problem with hex 180, 89

Post by doomtrader »

Hopefully I'll be able to redo those events for the patch.
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