Dumb AI move....

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wild_Willie2
Posts: 2934
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Location: Arnhem (holland) yes a bridge to far...

Dumb AI move....

Post by wild_Willie2 »

OEPs...

Naval Gun Fire at Soerabaja - Coastal Guns Fire Back!

424 Coastal gun shots fired in defense.

Japanese Ships
SC CHa-2, Mine hits 2, heavy damage
CM Shirataka, Shell hits 10, heavy fires, heavy damage
xAK Boston Maru, Shell hits 14, Mine hits 1, heavy fires, heavy damage
xAK Tosei Maru, Shell hits 12, Mine hits 1, on fire, heavy damage
xAK Ryoyo Maru, Shell hits 15, Mine hits 2, heavy fires, heavy damage
xAK Zyunyo Maru, Shell hits 14, heavy fires, heavy damage
xAK Kizan Maru, Shell hits 6, Mine hits 1, heavy fires, heavy damage
xAK Taian Maru, Shell hits 16, heavy fires, heavy damage
xAK Seian Maru, Shell hits 15, heavy fires, heavy damage
xAK AkasisanMaru, Shell hits 20, Mine hits 1, heavy fires, heavy damage
xAK Ryuko Maru, Shell hits 7, Mine hits 1, heavy fires, heavy damage
xAK Takao Maru, Shell hits 12, Mine hits 1, heavy fires, heavy damage
xAK Heito Maru, Shell hits 15, Mine hits 2, heavy fires, heavy damage
xAK Kikukawa Maru, Shell hits 17, Mine hits 1, heavy fires, heavy damage
xAK Yamahuku Maru, Shell hits 9, heavy fires, heavy damage
xAK Nako Maru, Shell hits 17, Mine hits 1, heavy fires, heavy damage
xAKL Shuntai Maru, Shell hits 11, heavy fires, heavy damage
xAKL Isshin Maru, Shell hits 8, Mine hits 1, heavy fires, heavy damage
xAKL Yamabuki Maru, Shell hits 11, Mine hits 1, heavy fires, heavy damage
xAKL Uragami Maru, Shell hits 8, Mine hits 1, heavy fires, heavy damage
xAKL Taganoura Maru, Shell hits 9, heavy fires, heavy damage
xAKL Nitiyu Maru, Shell hits 6, heavy fires, heavy damage
xAKL Nitian Maru, Shell hits 1, Mine hits 2, on fire, heavy damage
xAKL Shinnan Maru, Shell hits 6, heavy fires, heavy damage
xAKL Ryuun Maru, Shell hits 15, heavy fires, heavy damage
xAKL Penang Maru, Shell hits 1, Mine hits 1, on fire, heavy damage
xAKL Natsukawa Maru, Shell hits 8, Mine hits 1, heavy fires, heavy damage
xAKL Nagano Maru, Shell hits 12, heavy fires, heavy damage
xAKL Malacca Maru, Shell hits 7, Mine hits 1, heavy fires, heavy damage
xAKL Mitsu Maru #3, Shell hits 15, heavy fires, heavy damage
xAKL Kitahuku Maru, Shell hits 8, Mine hits 2, on fire, heavy damage
xAKL Hotsukawa Maru, Shell hits 2, Mine hits 2, on fire, heavy damage
xAKL Hukko Maru, Mine hits 2, on fire, heavy damage
xAKL Ganges Maru, Shell hits 6, Mine hits 2, heavy fires, heavy damage
xAKL Daiten Maru, Shell hits 12, heavy fires, heavy damage
xAKL Columbia Maru, Shell hits 3, Mine hits 2, heavy fires, heavy damage
xAKL Biyo Maru, Shell hits 1, Mine hits 1, heavy damage
xAKL Aiyo Maru, Mine hits 2, on fire, heavy damage
xAKL Fuji Maru, Mine hits 2, heavy damage

Japanese ground losses:
1077 casualties reported
Squads: 29 destroyed, 36 disabled
Non Combat: 40 destroyed, 32 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 36 (22 destroyed, 14 disabled)
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.
Mike Scholl
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Location: Kansas City, MO

RE: Dumb AI move....

Post by Mike Scholl »

Welcome to the wonderful world of the AI!   Andy can make it sneaky and unpredictible..., but no one can make it smart... [8|]
John Lansford
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RE: Dumb AI move....

Post by John Lansford »

That looks like the result when the AI tried to run past Bataan and resupply Manila right after the city fell in my game.  The combat reports of "ship obliterated by 12" mortar hit" and "ship sinks from hitting Mk6 mine" took about 5 minutes to run through as it happened.
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Valgua
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Location: Uppsala, Sweden

RE: Dumb AI move....

Post by Valgua »

ORIGINAL: John Lansford

That looks like the result when the AI tried to run past Bataan and resupply Manila right after the city fell in my game.  The combat reports of "ship obliterated by 12" mortar hit" and "ship sinks from hitting Mk6 mine" took about 5 minutes to run through as it happened.

That, however, could perhaps have happened in reality as well, as a result of lacking comunications between the Navy Command and a single TF.
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davidjruss
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Location: Derby, England

RE: Dumb AI move....

Post by davidjruss »

Soerabaja has a large defensive minefield presnt into which the AI cargo vessels blundered, The result is not pretty but perhaps the AI did not have enough minesweeping vessels for the voyage and is programmed to take a chance.

Davidr
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bstarr
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RE: Dumb AI move....

Post by bstarr »

ORIGINAL: Valgua

ORIGINAL: John Lansford

That looks like the result when the AI tried to run past Bataan and resupply Manila right after the city fell in my game.  The combat reports of "ship obliterated by 12" mortar hit" and "ship sinks from hitting Mk6 mine" took about 5 minutes to run through as it happened.

That, however, could perhaps have happened in reality as well, as a result of lacking comunications between the Navy Command and a single TF.

Uh, yeah, they didn't have orders to retire so every captain in every single vessel sailed right past the smoking ruin of the ship in front of him and slammed into yet another mine until every ship in the fleet was gone . . . um, sorry, nope, not buying it. [;)]

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HistoryGuy
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RE: Dumb AI move....

Post by HistoryGuy »

Doesnt happen all the time - the Japanese AI in the game I am playing landed everywhere BUT there when the DEI got invaded.  Soerabaja fell before Batavia!
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Califvol
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RE: Dumb AI move....

Post by Califvol »

[font="times new roman"]When I had the US Asiatic Fleet sortie on 8 Dec from Manila the US mines at Bataan destroyed one US submarine and several US cargo ships.[/font]
[font="times new roman"][/font] 
[font="times new roman"]Yet, looking at the panic US Forces went through at the time, I am not sure this is a bug.  The idea that a command activated minefield was turned on when the "JAPS SIGHTED" report came in on the ships sailing in the wrong direction to be the Japanese is certainly keeping with the disater of the first days of the war.[/font]
Why am I sharing my opinion? Because I am such a special snowflake that others need my knowledge. What…there are like a billion snowflakes? Oh, well isn't that special.
rockmedic109
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Location: Citrus Heights, CA

RE: Dumb AI move....

Post by rockmedic109 »

ORIGINAL: Califvol

[font="times new roman"]When I had the US Asiatic Fleet sortie on 8 Dec from Manila the US mines at Bataan destroyed one US submarine and several US cargo ships.[/font]
[font="times new roman"][/font] 
[font="times new roman"]Yet, looking at the panic US Forces went through at the time, I am not sure this is a bug.  The idea that a command activated minefield was turned on when the "JAPS SIGHTED" report came in on the ships sailing in the wrong direction to be the Japanese is certainly keeping with the disater of the first days of the war.[/font]
I lost a couple of ships to a Japanese minefield at Bataan.
doc smith
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RE: Dumb AI move....

Post by doc smith »

1. What is the logic behind the Allied AI sending ships on voyages they can never complete? I've seen ships with an endurance of 4K leaving Soerbaja and sailing toward United Kingdom!! No stops, no waypoints, just one long, boring trip. Also TFs leaving the Philippines or NEW and heading for the US west coast - direct routes or north of New Guinea and then between Kavieng and Truk. I thought this was going to be fixed in AE.

2. Seems like the AI doesn't put any ships into repair yards when disbanded into a port with a yard. I've seen a number of ships with 50+ damage points working for readiness, even though the ship is clearly marked with systems which only a yard can fix. PoW is in Singapore doing a readiness repair even though nothing is using the shipyard. Wouldn't the RN want to fix that puppy and didi mau to Ceylon?

3. Houston is still in port in the Philippines, even as the Japanese take Palawan, Tawi Tawi, and other points to the south. Also a number of ships in Manila. What is the intent of the AI in ship management?
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Jonathan Pollard
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RE: Dumb AI move....

Post by Jonathan Pollard »

ORIGINAL: doc smith

1. What is the logic behind the Allied AI sending ships on voyages they can never complete? I've seen ships with an endurance of 4K leaving Soerbaja and sailing toward United Kingdom!! No stops, no waypoints, just one long, boring trip.
The designers have already admitted that the AI cheats, but I don't think they have revealed all of the ways in which the cheating is done. Maybe fuel cheating is one of the ways.
jimh009
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RE: Dumb AI move....

Post by jimh009 »

ORIGINAL: HistoryGuy

Doesnt happen all the time - the Japanese AI in the game I am playing landed everywhere BUT there when the DEI got invaded.  Soerabaja fell before Batavia!
Ditto for me...the AI invaded futher down the coast than marched overland to Soerbaja.
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