AE Map, Base, Economic Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Sardaukar
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RE: Nandi Base force

Post by Sardaukar »

That might be indication of graphics card trouble. Can you check for example that card fan is working and temperatures are not raising too high?
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John Lansford
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RE: Nandi Base force

Post by John Lansford »

I'll have to check this afternoon when I get home from work.  It started yesterday but disappeared for a while after I rebooted, then returned last night.  I rebooted again and this morning the problem returned immediately.
fbs
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RE: Aleutian bases are inconsistent

Post by fbs »

ORIGINAL: Blackhorse
On Dec-1941 all the bases in the Aleutians are under West Coast, except for Kiska, Dutch Harbor and Kodiak, which belong to Pacific Fleet; that given an impression of knowing up months ahead of the Jap invasion of the Aleutians.

Dutch Harbor and Kodiak were the Navy's primary bases in Alaskan waters and are appropriately assigned to the Pacific Fleet (and later, the USN's North Pacific Command, when that arrives in the Spring of 1942).

Kiska appears to be an oversight. It should probably be assigned to West Coast, like the other Alaskan bases. We'll take a look at it, thanks.


Very good; that makes good sense. So, can we change #5628 215th Coast AA Rgt, located in Dutch Harbor, from West Coast to Pacific Fleet? Otherwise that unit will stay the entire war reporting to a remote commander, and not to the local base commander.

Thanks,
fbs
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Mynok
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RE: Aleutian bases are inconsistent

Post by Mynok »


Coastal artillery I'm pretty sure was under army jurisdiction, not navy.
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fbs
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RE: Aleutian bases are inconsistent

Post by fbs »

ORIGINAL: Mynok


Coastal artillery I'm pretty sure was under army jurisdiction, not navy.


The Coastal AA Arty is in both, actually (in the game, that is): 65th, 75th, 78th, 215th, 216th and 217th Coastal AA Rgt are all under West Coast, while 64th, 97th, 98th, 206th and 251st Coastal AA Rgt are all under Pacific Fleet.

By the way, 110th USA Base Force is under Pacific Fleet (hahaha - take that, Army), as well as several Inf Rgt and the 198th FA Bn. They seem to belong to Pacific Fleet when they are in islands in the Pacific, what kinda makes sense.


Cheers [:D]
fbs
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witpqs
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RE: Aleutian bases are inconsistent

Post by witpqs »

There's an infantry unit that begins scen 1 in Seattle assigned to a restricted command. It's target is Whittier, just outside Anchorage. You have to change hq to move it by sea, and it seems like the land journey would take upwards of a year (a number of hexes through mountains with no road). It's part of the same unit that's broken down and is garrisoning places like Nome and other Alaska bases.

Should this unit be considered for an hq change in the patch?

Edit to add: Looked it up, it's slot 5639 - 1/153rd Infantry Battalion
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Blackhorse
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RE: Aleutian bases are inconsistent

Post by Blackhorse »

ORIGINAL: witpqs

There's an infantry unit that begins scen 1 in Seattle assigned to a restricted command. It's target is Whittier, just outside Anchorage. You have to change hq to move it by sea, and it seems like the land journey would take upwards of a year (a number of hexes through mountains with no road). It's part of the same unit that's broken down and is garrisoning places like Nome and other Alaska bases.

Should this unit be considered for an hq change in the patch?

Edit to add: Looked it up, it's slot 5639 - 1/153rd Infantry Battalion

Normally, yes. But this is one of those units that starts on the West Coast but did not historically deploy for months (the 1/153rd did not leave Seattle to join the rest of the regiment in Alaska until April). In these circumstances, we required the player to spend PP if he wanted to release the unit. If we didn't do this the US would have 2 or 3 division equivalents of 'extra' troops available to deploy between December and March.
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Blackhorse
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RE: Aleutian bases are inconsistent

Post by Blackhorse »

ORIGINAL: fbs
ORIGINAL: Mynok


Coastal artillery I'm pretty sure was under army jurisdiction, not navy.


The Coastal AA Arty is in both, actually (in the game, that is): 65th, 75th, 78th, 215th, 216th and 217th Coastal AA Rgt are all under West Coast, while 64th, 97th, 98th, 206th and 251st Coastal AA Rgt are all under Pacific Fleet.

By the way, 110th USA Base Force is under Pacific Fleet (hahaha - take that, Army), as well as several Inf Rgt and the 198th FA Bn. They seem to belong to Pacific Fleet when they are in islands in the Pacific, what kinda makes sense.

Cheers [:D]
fbs

The Coast Artillery was a branch of the US Army. But once units were assigned to a theater, they reported to whatever HQ commanded that region, be it Army or Navy.

Historically, a lot of US Army divisions (and Coastal Anti-Aircraft Regiments) fought assigned to Nimitz' Pacific Ocean Areas HQ. Pacific Fleet HQ turns into POA in a few months.

One of the Marine Divisions, and other naval units (such as Seabees) fought as part of MacArthur's (Army) South West Pacific Command.




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witpqs
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RE: Aleutian bases are inconsistent

Post by witpqs »

ORIGINAL: Blackhorse

ORIGINAL: witpqs

There's an infantry unit that begins scen 1 in Seattle assigned to a restricted command. It's target is Whittier, just outside Anchorage. You have to change hq to move it by sea, and it seems like the land journey would take upwards of a year (a number of hexes through mountains with no road). It's part of the same unit that's broken down and is garrisoning places like Nome and other Alaska bases.

Should this unit be considered for an hq change in the patch?

Edit to add: Looked it up, it's slot 5639 - 1/153rd Infantry Battalion

Normally, yes. But this is one of those units that starts on the West Coast but did not historically deploy for months (the 1/153rd did not leave Seattle to join the rest of the regiment in Alaska until April). In these circumstances, we required the player to spend PP if he wanted to release the unit. If we didn't do this the US would have 2 or 3 division equivalents of 'extra' troops available to deploy between December and March.

Ah, so good as is. Thanks.
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RE: Aleutian bases are inconsistent

Post by fbs »

ORIGINAL: Blackhorse
The Coast Artillery was a branch of the US Army. But once units were assigned to a theater, they reported to whatever HQ commanded that region, be it Army or Navy.

Very good, so, can we change #5628 215th Coast AA Rgt from West Coast to Pacific Fleet? It is located on Dutch Harbor, and all Coast AA Rgt that are located on Pacific Fleet bases report to Pacific Fleet - except this one.

Thanks [:D]
fbs
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Blackhorse
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RE: Aleutian bases are inconsistent

Post by Blackhorse »

ORIGINAL: fbs

ORIGINAL: Blackhorse
The Coast Artillery was a branch of the US Army. But once units were assigned to a theater, they reported to whatever HQ commanded that region, be it Army or Navy.

Very good, so, can we change #5628 215th Coast AA Rgt from West Coast to Pacific Fleet? It is located on Dutch Harbor, and all Coast AA Rgt that are located on Pacific Fleet bases report to Pacific Fleet - except this one.

Thanks [:D]
fbs

Possibly. (For Patch #2) I'll review.

The Aleutians are a command oddity. There was both an Army HQ (Alaska Defense Command -- subordinate to West Coast) and a Navy HQ (Pacific Fleet - later North Pacific). Unlike other theaters there was no "unity of command". The two HQs were instructed to cooperate together.

The need for 'restricted' units complicates matters. Alaska Defense Command is a 'restricted' command. So the only way to move Army units to/among the Aleutians is by spending PPs and transferring them to Pacific Fleet/NorPac. This is intended . . . otherwise the US player could strip Alaska of forces at game start to reinforce the Pacific.
But it means that sometimes LCUs that, historically, should be assigned to the Army HQ will be assigned to the Naval HQ, and vice-versa.
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steveh11Matrix
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RE: Aleutian bases are inconsistent

Post by steveh11Matrix »

I posted this in the Manual thread, but it seems to have got nowhere... [;)]
ORIGINAL: steveh11Matrix

Manual/Base question, I'll post it here (at least to begin with).

Section 9.1, Bases.
The example screen given on page 205 of the "LIGHT" manual gives the usual figures for "Supplies" and "Supplies Required". The text relevant to this says:
Supplies on hand (1728), Supplies Required (417) per day in order to function
at full efficiency

Per day? That's not how I remember it, or how it seems to work. Manual typo, or has something changed between 'vanilla' and AE, or have I just got this completely wrong?

Steve
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JSBoomer
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Terrace

Post by JSBoomer »

Thanks for including Terrace on the map. Not only is it my place of Birth it was also an important part of the defence of BC during the war. However its location is not quite right. It should be in the river hex or the river should be in the hex that Terrace is in. Terrace is about 150 klicks from Prince Rupert and is lays right next to the Skeena river and its outskirts are on the the other side. It was also at Terrace that the road crosses to the Eastern side of the river. It is hard to tell from the map if there is a road connection from Terrace to Prince Rupert. If there is it would be incorrect as two towns were only connected by rail and by river boat. It was during the war that the last 100 km of road were put it my American and Canadian engineers.
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fbs
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Ahmedabad vs Ahmadabad

Post by fbs »

Ahmadabad vs. Ahmedabad:

While some people write it as Ahmadabad, that doesn't seem to be the most common form: Ahmadabad produces some 750,000 hits on Google, while Ahmedabad produces some 18,000,000 hits. The Indian sites themselves write Ahmedabad (for example, Times of India).

I'd recommend to change base #824 Ahmadabad to Ahmedabad.

Thanks [:D]
fbs

ps: by the way, HMIS Ahmedabad, an AMc, is written correctly.
fbs
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Indian Goa?

Post by fbs »

Shouldn't Goa be neutral during WW2? Right now it is an Indian Base under India Command, but India occupied Goa only on 1961. The presence of Indian troops and warships there doesn't seem right. Goa's neutrality was even tested during the sinking of the Ehrenfels in 1943.

I'd suggest keeping the map as is, but remove Goa as a base.

Thanks [:D]
fbs
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HistoryGuy
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RE: Admiral's Edition Map Thread

Post by HistoryGuy »

Someday, mark my words, some Japanese player is going to invade the Panama Canal zone because there apparently aren't any CD guns in the base force.............boy, would that screw up things for the Allies.
BPRE
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RE: Admiral's Edition Map Thread

Post by BPRE »

ORIGINAL: HistoryGuy

Someday, mark my words, some Japanese player is going to invade the Panama Canal zone because there apparently aren't any CD guns in the base force.............boy, would that screw up things for the Allies.

Don't think you can. According to the manual only the Allied player is allowed to use the off-map areas. Haven't tried it but in case it's possible it might be a bug (or a fault in the manual).

/BPRE
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Andrew Brown
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RE: Admiral's Edition Map Thread

Post by Andrew Brown »

ORIGINAL: BPRE

ORIGINAL: HistoryGuy

Someday, mark my words, some Japanese player is going to invade the Panama Canal zone because there apparently aren't any CD guns in the base force.............boy, would that screw up things for the Allies.

Don't think you can. According to the manual only the Allied player is allowed to use the off-map areas. Haven't tried it but in case it's possible it might be a bug (or a fault in the manual).

/BPRE

Yes. The off-map areas are for Allied forces only.

Andrew
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pad152
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Japan Production

Post by pad152 »

I’m trying to find out how much of Heavy Industry is being used to see if I can expand any factories at the start of the campaign but, the numbers don't add up?

Campaign 2 – Japan Start Dec 7, 1941

Hi = Heavy Industry
__________________________________________________________
Aircraft production---(18 Hi) x 380 ------------------6840
Aircraft Research-----(18 Hi) x 16----------------------34
Aircraft Engine-------(18 Hi) x 492 ------------------8856
Naval Shipyard--------(3 Hi) x 1384 ------------------4152
Merchant Shipyard-----(3 Hi) x 807 -------------------2421
Vehicles--------------(6 Hi) x 98 ---------------------508
Armament--------------(6 Hi) x 650--------------------3900

Hi used at start-------------------------------------26711

Hi produced at start---------------------------------1,025

Total Hi Used--------------------------------------(-25686) Huh?

Why does Japan start with negative Heavy Industry?

So Japan gets no production on turn one?




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Mike Solli
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RE: Japan Production

Post by Mike Solli »

pad, note that aircraft production is 18*(# of engines). A two engine aircraft costs 36 HI for the airframe and an additional 36 HI for the engines.
 
Also note that the aircraft and engine production is for a month.  Divide their totals by 30 to get the average daily production cost.
 
I also don't believe R&D costs HI.  There's been debate about that for years.
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