Moulmein Bug

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keeferon01
Posts: 334
Joined: Fri Jun 17, 2005 10:50 pm
Location: North Carolina

Moulmein Bug

Post by keeferon01 »

I don't know if this is known or what, bit of a show stopper for my campaign game scen 2,
the fort there will not go below 3 , I reduce it to 2 then next turn its back at 3, been happening for about 6 turns now maybe more
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pompack
Posts: 2585
Joined: Sun Feb 08, 2004 1:44 am
Location: University Park, Texas

RE: Moulmein Bug

Post by pompack »

There is another thread on it someplace here.

It seems to be working as designed in that the "effort" needed to go from 3 to 4 seems to be at least five times the "effort" needed to go from 2 to 3. As a result if the fort is a 3 at 85% completion to level 4, it will be able to repair from 2 to 3 at least five times and maybe more. It sounds like you are able to peg it at six times now. I have seen a fort status immediately after combat of level 2 with 1040% progress to level 3 but I am not certain it was valid.

Just keep bombing to insure that there is always some airfield or port damage and it will eventually fall.
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keeferon01
Posts: 334
Joined: Fri Jun 17, 2005 10:50 pm
Location: North Carolina

RE: Moulmein Bug

Post by keeferon01 »

no im quite sure there is a problem here, I have nearly 1400 assault in the hex I have been bombing for 3 weeks, on the ground combat screen I can see the allied assault value is reduced to nothing , a fort reduced to 2 should not go back to 3 more than 6 times in a row correct . I have been playing this game for years (first iteration) and I have not seen this before .
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BigJ62
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Location: Alpharetta, Georgia
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RE: Moulmein Bug

Post by BigJ62 »

Will be fixed in patch 1.
Witp-AE
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